{"id":110091,"date":"2020-11-11T17:38:08","date_gmt":"2020-11-11T14:38:08","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/guilty-gear-strive-developers-backyard-volume-four\/"},"modified":"2020-11-11T17:38:08","modified_gmt":"2020-11-11T14:38:08","slug":"guilty-gear-strive-developers-backyard-volume-four","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-four\/","title":{"rendered":"#\n                Guilty Gear: Strive \u2013 Developer\u2019s Backyard Volume Four"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a240a2da562d\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a240a2da562d\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-four\/#Characters\" >Characters<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-four\/#Answering_Your_Questions\" >Answering Your Questions<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-four\/#About_Future_Volumes_of_Developers_Backyard\" >About Future Volumes of Developer\u2019s Backyard<\/a><\/li><\/ul><\/nav><\/div>\n<p>&#8220;<strong>#<br \/>\n                Guilty Gear: Strive \u2013 Developer\u2019s Backyard Volume Four             <\/strong>&#8221;<\/p>\n<p class=\"post_subtitle_text\" itemprop=\"description\">\n                                    Arc System Works looking into implementing PlayStation \/ PC cross-play.                             <\/p>\n<p><\/p>\n<div class=\"post_content\" itemprop=\"articleBody\">\n                                Arc System Works has <a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.guiltygear.com\/ggst\/en\/news\/db4\/\">released<\/a> the fourth in its <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/watch-movies-tv-seriess\/\" data-internallinksmanager029f6b8e52c=\"8\" title=\"Watch Movies &amp; TV Series\" target=\"_blank\" rel=\"noopener\">series<\/a> of \u201cDeveloper\u2019s Backyard\u201d blogs for <em>Guilty Gear: Strive<\/em>, this time introducing Giovanna and Nagoriyuki, as well as answering user questions about ranked matches, cross-play, and more. <span id=\"more-617128\"><\/span><\/p>\n<p>If you missed it, read the first volume here, second volume here, and third volume here.<\/p>\n<p>Get the fourth volume below.<\/p>\n<blockquote>\n<h1><span class=\"ez-toc-section\" id=\"Characters\"><\/span><span id=\"Characters\">Characters<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Before answering your comments and questions, in this volume we\u2019d like to share the background and concepts behind Giovanna and Nagoriyuki. This is new information that didn\u2019t make it into the live stream on October 11.<\/p>\n<p><strong>\u25a0 Introducing Giovanna<\/strong><\/p>\n<p>First, let\u2019s take a look at the latest new character, Giovanna.<\/p>\n<p><strong>Background<\/strong><\/p>\n<p>She\u2019s an officer in the special operations unit that protects the President of the United States.<\/p>\n<p>She\u2019s careful with her words, but still manages to come off as rude and irreverent due to her attitude.<\/p>\n<p>Deep down, though, she means well. She\u2019s especially friendly with children and animals.<\/p>\n<p>During battle, she allows her wolf spirit companion \u201cRei\u201d to possess her and amazes her opponent with inhuman speed.<\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"937\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_001.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-617133\"><\/p>\n<p><strong>Profile<\/strong><\/p>\n<ul>\n<li>Height: 170 cm (5\u20196)<\/li>\n<li>Weight: 62 kg (137 lbs)<\/li>\n<li>Blood Type: O<\/li>\n<li>Birthdate: November 6<\/li>\n<li>Origin: Brazil<\/li>\n<li>Hobby: Moongazing<\/li>\n<li>Values: Rei (her spirit wolf companion), her unique sense of professionalism<\/li>\n<li>Dislikes: The smell of cigarettes and alcohol<\/li>\n<\/ul>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"338\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_002.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-617134\"><\/p>\n<p>Despite working as a special forces officer for the President of the United States, she comes off as lazy.<\/p>\n<p>Due to the unique environment she grew up in, she can also be a bit lacking in <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">social<\/a> skills at times.<\/p>\n<p>However, as mentioned in her profile, she\u2019s actually a very kind person, and when push comes to shove, she handles matters as a professional.<\/p>\n<p>Her spirit wolf companion, Rei, is like family to her, and fights at her side. By the way, Rei is a girl, too.<\/p>\n<p>Let\u2019s take a look at her capabilities in battle. As her de<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">script<\/a>ion \u201cIncredible rush-down that can break down any defense\u2014a super-powered special forces officer for the President\u201d implies, she specializes in close-range combat.<\/p>\n<p>She can claim victory by closing in with her fast movement and locking the opponent down with her powerful offense.<\/p>\n<p>On the other hand, her short range can make it difficult to get in on the opponent.<\/p>\n<p>Try using special moves that launch Giovanna forward to approach.<\/p>\n<p>Her controls feel natural, making her a good choice for players new to fighting <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>s. (We know we say this a lot\u2026 but it\u2019s really true!)<\/p>\n<p>Also, she has a unique mechanic which increases her damage output as her Tension Gauge fills.<\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"338\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_003.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-617135\"><\/p>\n<p>Did you notice the brief hint in her announcement trailer? She looks different here.<\/p>\n<p>As of now, this feature is not something that alters her controls or how she fights. To be clear, she is not a \u201cmode change\u201d style character.<\/p>\n<p>For new players, this grants a benefit even if they don\u2019t use their Tension Gauge.<\/p>\n<p>For veteran players, this opens up a unique opportunity for strategy concerning how to use meter, exclusive to Giovanna.<\/p>\n<p><strong>\u25a0 Introducing Nagoriyuki<\/strong><\/p>\n<p>Next, let\u2019s look at Nagoriyuki. We kept everyone waiting for details about him for quite a long time after his initial announcement.<\/p>\n<p><strong>Background<\/strong><\/p>\n<p>A large vampire samurai.<\/p>\n<p>His supernatural vampire abilities complement his substantial frame and outstanding fighting skills.<\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"922\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_004.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-617136\"><\/p>\n<p><strong>Profile<\/strong><\/p>\n<ul>\n<li>Height: 205 cm (6\u20197)<\/li>\n<li>Weight: 96 kg (212 lbs)<\/li>\n<li>Blood Type: Unable to be determined<\/li>\n<li>Birthdate: March 18<\/li>\n<li>Origin: Nigeria<\/li>\n<li>Hobbies: Haiku, meditation<\/li>\n<li>Values: His warrior code of honor, tomato juice<\/li>\n<li>Dislikes: Insincerity, worldly desire, crab<\/li>\n<\/ul>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"338\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_005.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-617137\"><\/p>\n<p>His description is \u201cA noble vampire samurai whose vampiric blade delivers devastating blows.\u201d<\/p>\n<p>As you can guess from his appearance, he\u2019s a power-hitter whose attacks deal heavy damage.<\/p>\n<p>Although his attacks deal great damage and have good range, he can\u2019t dash or double-jump.<\/p>\n<p>Try using super jumps or his fast movement special move \u201cFukyo\u201d to approach the opponent.<\/p>\n<p>One of his main unique features is his ability to use one special move after another.<\/p>\n<p>This allows him to launch an incredibly strong offense. Each time he uses a special move, however, he begins to thirst for blood, meaning the \u201cBlood Gauge\u201d fills up.<\/p>\n<p>The gauge filling up grants some benefits, such as increasing the range of some of his normals. However, when it reaches max, Nagoriyuki goes berserk and forcibly switches into the \u201cBlood Rage\u201d state.<\/p>\n<p>The animation as he enters this state leaves Nagoriyuki vulnerable to a painful counterattack from the opponent. <\/p>\n<p>Also, landing his command grab special move \u201cBloodsucking Universe\u201d causes the gauge to continuously decrease for a set amount of time. This means you can keep up your offense for longer than usual.<\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"338\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_006.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-617138\"><\/p>\n<p>During the \u201cBlood Rage\u201d state, Nagoriyuki can\u2019t use special moves and takes damage. On the other hand, his normal moves\u2019 range improves greatly, and he gains access to an exclusive Overdrive.<\/p>\n<p>During the live stream in October, the pro-gamer GO1 played Nagoriyuki.<\/p>\n<p>He pulled off truly impressive moves despite only having two days to practice.<\/p>\n<p>Be sure to check it out if you haven\u2019t already.<\/p>\n<p>We\u2019re working to have Giovanna and Nagoriyuki playable in the \u201carcade version pre-release test\u201d (for Japan only) and \u201cpre-release playable demo (open beta beta test)\u201d for consoles planned for early 2021.<\/p>\n<p>Please hang on until then.<\/p>\n<h1><span class=\"ez-toc-section\" id=\"Answering_Your_Questions\"><\/span><span id=\"Answering_Your_Questions\">Answering Your Questions<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>In this section, we\u2019ll answer questions we\u2019ve received since publishing Developer\u2019s Backyard Volume 4.<\/p>\n<p><strong>Question #1: Has the ranked match system really been removed?<\/strong><\/p>\n<p><strong>Answer:<\/strong> There is no ranked match mode. That function is now fulfilled by the Online Lobbies.<\/p>\n<p>There are separate lobbies, one with multiple levels that have restrictions based on the player\u2019s skill level, and one with no restrictions that anyone can enter.<\/p>\n<p>*We\u2019ll discuss player matches elsewhere.<\/p>\n<p>Our goals with the previous Ranked Match system were as follows:<\/p>\n<ol>\n<li>Players match with different players depending on their skill level.<\/li>\n<li>Players can practice in Training Mode while waiting for a match.<\/li>\n<li>Players feel motivated to improve because they get evaluated based on their skills and match results.<\/li>\n<\/ol>\n<p>These goals will be met by the Online Lobby.<\/p>\n<p>Our reasoning behind including it in another mode is that we want to avoid the player base being split between different modes. By doing it this way, the players will congregate in one mode, making it easier for everyone to enjoy matches with players close to their skill level.<\/p>\n<p>With previous titles, there was a tendency for players to gravitate towards modes that didn\u2019t impact their ranking until they improved at the game.<\/p>\n<p>We want all players who pick up <em>Guilty Gear: Strive<\/em> to be able to enjoy playing matches online, so we\u2019ve prepared features that make it possible for everyone to match with players close to their skill level.<\/p>\n<p>One of our concepts for <em>Guilty Gear: Strive<\/em> is to make a game that is fun to play, whether you get deeply into it or not, both online and offline.<\/p>\n<p>While the game has mechanics worth delving into, such as deep techniques and mechanics intended for advanced players, having a matching system that pairs players appropriately means that players of all skill levels can learn how fun fighting games can be.<\/p>\n<p><strong>Question #2: I have a question about online matches in the new game. Will there be a ranking system or other similar system in <em>Strive<\/em>?<\/strong><\/p>\n<p><strong>Answer:<\/strong> There is a system that restricts the lobbies players can enter based on their skill level.<\/p>\n<p>While similar to the previous ranking system, this is a renewed version of the prior concept.<\/p>\n<p>As mentioned earlier, our goal is to provide a fun experience for a wide variety of players. Our goal is to solve the issue of players avoiding matches due to being overly concerned about the fluctuation of points or maintaining their win ratio. Players can then enjoy matches with others close to their skill level, creating a situation where they don\u2019t lose anything even if they don\u2019t win a match, and can avoid matching with players at a different level.<\/p>\n<p>As we felt the previous system didn\u2019t accomplish this, we felt it was necessary to attempt something new, such as merging the modes.<\/p>\n<p>We\u2019ve also included systems other than points so that your floor placement is determined not only by the results of your matches, but by the contents of the matches as well.<\/p>\n<p><strong>Question #3: In the console version of Xrd, player rankings were only affected by ranked matches. What are the plans for the system in <em>Guilty Gear: Strive<\/em>? Personally, I\u2019d be happy if there was an option for long sets, rather than only BO3, that would impact your ranking.<\/strong><\/p>\n<p><strong>Answer:<\/strong> We don\u2019t currently have plans for long sets that impact your rating.<\/p>\n<p>I also enjoy that system, personally, but having rankings impacted by repeated matches between the same players could potentially disrupt the balance of the ranking system.<\/p>\n<p>However, we have plans for a point and ranking system separate from matchmaking that allows players across the world to compete with one another. We\u2019ll share more information about this system at a later date.<\/p>\n<p><strong>Question #4: In the previous game, I felt there was an issue where too many players reached the highest rank, and those players would stop playing ranked matches. Do you have any thoughts on this? Thanks for your time.<\/strong><\/p>\n<p><strong>Answer:<\/strong> In <em>Guilty Gear: Strive<\/em>, there is a special floor only for players with truly top-class skills.<\/p>\n<p>This floor has a special system where players lose the right to enter unless they maintain a certain record within a determined time period.<\/p>\n<p>We\u2019ve designed it so that players can feel proud if they manage to reach and maintain their position at the top level.<\/p>\n<p><strong>Question #5: What are the plans to ensure people can match AND rematch as quickly as possible after booting up the game?<\/strong><\/p>\n<p><strong>Answer:<\/strong> It\u2019s possible to wait for a match in Training Mode under certain conditions set by the player, going from the main menu without having to enter the Lobby screen.<\/p>\n<p>After the match, players return to Training Mode without a loading screen, making it possible to begin searching for their next opponent quickly. This means that players who want to get in as many matches as possible, as well as those who don\u2019t enjoy moving around in lobbies, can use this feature to play stress-free.<\/p>\n<p><strong>Question #6: I am curious about the lobby system. <em>Xrd<\/em>\u2018s lobbies as well as those in other Arc System Works games had miniature arcade cabinets and battle kiosks to organize players into separate areas and allow them to identify whether or not a match is going on. However, <em>Strive<\/em>\u2018s lobby moved away from the kiosks and allowed players to begin matches wherever they wanted. This unfortunately resulted in large crowds forming in a single area to the point where no one could tell who matched up with who during the closed beta testing event. May I ask what was the idea behind allowing players to freely match up anywhere?<\/strong><\/p>\n<p><strong>Answer:<\/strong> We\u2019ve had the idea of letting players match freely by coming into contact with other battle-ready players, without using something like an arcade cabinet, even while making prior games.<\/p>\n<p>However, as I\u2019m sure you all know, during the closed beta test, this caused many issues and it was difficult to initiate matches as a result.<\/p>\n<p>We\u2019d like to apologize once more for this.<\/p>\n<p>We\u2019ve reworked the system after the closed beta test, and currently battle-ready players move to a fixed position in the area.<\/p>\n<p>You\u2019ll be able to see how it works during the next beta test.<\/p>\n<p><strong>Question #7: We know that <em>Strive<\/em> will have cross-play between PlayStation 4 and PlayStation 5, but we don\u2019t know whether PC will join in to create a unified playerbase. Members of Arc System Works have stated that they want cross-play to become a standard going forward, so what is Team Red\u2019s feeling and current situation on PC \/ PlayStation cross-play in terms of <em>Strive<\/em>?<\/strong><\/p>\n<p><strong>Answer:<\/strong> We\u2019ve received a lot of requests from the players regarding implementing cross-play between the PC and console versions.<\/p>\n<p>However, there are many problems that need to be overcome before it can be added to the game. At this time, we\u2019ve decided not to implement cross-play on release.<\/p>\n<p>We are, however, looking into implementing it in the future. I hope you can support the game as we work towards cross-play implementation.<\/p>\n<h1><span class=\"ez-toc-section\" id=\"About_Future_Volumes_of_Developers_Backyard\"><\/span><span id=\"About_Future_Volumes_of_Developers_Backyard\">About Future Volumes of Developer\u2019s Backyard<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>That\u2019s all for Volume 4 of Developer\u2019s Backyard.<\/p>\n<p>Thanks for reading to the end.<\/p>\n<p>The next trailer is scheduled for release on the new year date (January 1), so stay tuned!<\/p>\n<p>We\u2019re currently accepting submissions for topics you\u2019d like for us to discuss in a future Developer\u2019s Backyard as well as questions and comments via the form <a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/business.form-mailer.jp\/fms\/65905bfb122872\">here<\/a>.<\/p>\n<\/blockquote><\/div>\n<p><span class=\"post-author\"><i class=\"fa fa-user\"><\/i>Sal Romano<\/span><\/p>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener noreferrer\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2020\/11\/guilty-gear-strive-developers-backyard-volume-four\" target=\"_blank\" rel=\"noopener noreferrer\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;# Guilty Gear: Strive \u2013 Developer\u2019s Backyard Volume Four &#8221; Arc System Works looking into implementing PlayStation \/ PC cross-play. Arc System Works has released the fourth in its series of \u201cDeveloper\u2019s Backyard\u201d blogs for Guilty Gear: Strive, this time introducing Giovanna and Nagoriyuki, as well as answering user questions about ranked matches, cross-play, and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":110092,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2020\/11\/Guilty-Gear-Strive_2020_11-11-20_005.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[79591,79592,79593],"class_list":["post-110091","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-arc-system-works","tag-fighting-games","tag-guilty-gear-strive"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/110091","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=110091"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/110091\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/110092"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=110091"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=110091"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=110091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}