{"id":116560,"date":"2020-11-20T20:00:30","date_gmt":"2020-11-20T17:00:30","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/tales-from-the-galaxys-edge-game-creators-interview-film\/"},"modified":"2020-11-20T20:00:30","modified_gmt":"2020-11-20T17:00:30","slug":"tales-from-the-galaxys-edge-game-creators-interview-film","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/tales-from-the-galaxys-edge-game-creators-interview-film\/","title":{"rendered":"#Tales from the Galaxy&#8217;s Edge Game Creators Interview \u2013 \/Film"},"content":{"rendered":"<p>&#8220;<strong>#Tales from the Galaxy&#8217;s Edge <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">Game<\/a> Creators Interview \u2013 \/Film<\/strong>&#8221;<\/p>\n<div>\n<p>                            <img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-646785 aligncenter\" src=\"https:\/\/d13ezvd6yrslxm.cloudfront.net\/wp\/wp-content\/images\/starwars-talesfromthegalaxysedge-interview-frontpage-700x300.jpg\" alt=\"Star Wars: Tales from the Galaxy's Edge Interview \" width=\"700\" height=\"300\" srcset=\"https:\/\/d13ezvd6yrslxm.cloudfront.net\/wp\/wp-content\/images\/starwars-talesfromthegalaxysedge-interview-frontpage.jpg 700w, https:\/\/d13ezvd6yrslxm.cloudfront.net\/wp\/wp-content\/images\/starwars-talesfromthegalaxysedge-interview-frontpage-360x154.jpg 360w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/p>\n<p>The new virtual reality video game experience <strong><em>Star Wars: Tales from the Galaxy\u2019s Edge<\/em><\/strong> debuted on Oculus devices yesterday. In addition to having an opportunity to play through it early (read our review here), \/Film was able to have a virtual chat with the game\u2019s director <strong>Jose Perez III<\/strong>\u00a0and producer <strong>Alyssa Finley<\/strong>, who both worked on the <em>Vader Immortal<\/em> VR experience and have a long history working in video games.<\/p>\n<p>Throughout our discussion surrounding <em>Star Wars: Tales from the Galaxy\u2019s Edge,<\/em> we talk about the challenges and thrills about fitting a story into the established <em>Star Wars<\/em> universe, especially one set in an always evolving <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">theme<\/a> park land. The two creators also talk about getting the exciting opportunity to play in a fresh new era of <em>Star Wars<\/em> thanks to the upcoming publishing initiative known as <em>The High Republic<\/em>, as well as small hints of how the tales will continue in future installments.<span id=\"more-646781\"><\/span><\/p>\n<p><em>Note: This interview has been edited for length and clarity.<\/em><br \/>\n<!-- SlashFilm_300x250_In_Post --><strong>How much did you collaborate with Disney Imagineers to make this virtual reality experience work in conjunction with everything they have in place at Galaxy\u2019s Edge?<\/strong><\/p>\n<p><strong>Jose Perez III<\/strong>: Tons! The way that Lucasfilm has been working with Imagineering has been very intimate. They\u2019ve been doing a lot of stuff to get Galaxy\u2019s Edge to where it is. And that\u2019s us. We\u2019re Lucasfilm, we\u2019re [Industrial Light and Magic], were ILMxLAB, so there\u2019s a huge amount of collaboration that goes on. A lot of it would be the people at ILMxLAB coming up with some story ideas, getting structures we wanted to execute on this thing, and then we\u2019d go to the story group, which is Matt Martin and James Waugh and a bunch of those folks. They have all of the threads of Galaxy\u2019s Edge, where it is now, where it\u2019s going, where it\u2019s been. They have all the stories in their minds, so we figure out how to fit it in.<\/p>\n<p>Once we\u2019re all really comfortable, we\u2019ll also start bringing in people like Scott Trowbridge, one of the head guys at Imagineering in Galaxy\u2019s Edge. We work with him to make sure it\u2019s all authentic and see what things might go back and forth between the parks and our experience and where those boundaries lie. So lots and lots and lots of collaboration.<\/p>\n<p><strong>Alyssa Finley<\/strong>: It was super exciting because just after we finished <em>Vader Immortal<\/em> was right when Galaxy\u2019s Edge was opening up. So the team got to go on a <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/trip-and-travel\/\" data-internallinksmanager029f6b8e52c=\"10\" title=\"Trip &amp; Travel\" target=\"_blank\" rel=\"noopener\">trip<\/a> to see it early on, and I think that really helped cement everything for us, just how real this place is and how our pieces need to fit together with it.<\/p>\n<p><strong>Were there any roadblocks that you ran into as far as the story that you have clashing with what\u2019s in the works for the future of Galaxy\u2019s Edge?<\/strong><br \/>\n<!-- SlashFilm_300x250_In_Post_2 --><strong>Perez<\/strong>: That\u2019s how <em>Star Wars<\/em> works, right? It\u2019s actually one of my favorite things about this universe. You have to figure out how to fit with everything. You can\u2019t just burst in and be like, \u201cThis is all just gonna be this way. Sorry, every <em>Star Wars<\/em> thing ever!\u201d We love this world. We love the prequels, the sequels, the original trilogy, it\u2019s all fun. So we want to be really respectful and make sure we\u2019re honoring this tradition and that we fit properly in canon. You\u2019re constantly running into things where it didn\u2019t quite work, but then you realize that if you spin it like this, it\u2019s even better because story group talks about this character, so we\u2019ll turn him into a droid repair technician and bring in Mubo [the owner of the Droid Depot in Galaxy\u2019s Edge]. There\u2019s lots of room to maneuver, but you definitely run into road blocks.<\/p>\n<p><strong>Finley<\/strong>: But I would say with every roadblock also comes an opportunity. We knew we wanted to tell a story with Jedi, and we knew we wanted to tell a story in an ancient temple on Batuu, but the fact that we got to put it in the brand new <em>High Republic<\/em> storytelling era for <em>Star Wars<\/em>, that\u2019s all about the story group coming to us and saying, \u201cHere\u2019s this opportunity for you guys, and we can work together to help build out this world that we\u2019re opening up right now. So it definitely goes both ways, if not an incredibly generous tip towards our way.<\/p>\n<p><strong>So was the bonus \u201cTemple of Darkness\u201d adventure originally going to be something else?<\/strong><\/p>\n<p><strong>Perez<\/strong>: Yeah, we knew we wanted to tell a Jedi story, and I was playing around with a couple things in that arena, and Bryan Bishop, one of our other writers were kind of goofing around, and then James Waugh came in, who had been working heavily on High Republic. We didn\u2019t know a lot about what was going on with that side of things. We\u2019re very secretive at Lucasfilm as a whole. So there were certain things that they weren\u2019t quite ready to let the whole company know about, but he let us in early, and that really opened our eyes and gave us a lot of freedom to do things that would have been a lot more difficult if we would have been in <em>The Clone Wars<\/em> era or the sequel era. Those Jedi have a lot of threads that go to all these different areas, so the High Republic gave us a nice clean space for a story that we really wanted to tell while digging into a whole new era of Star Wars.<\/p>\n<p><strong>Speaking of the other eras of <em>Star Wars<\/em>, having the bartender Seezelslak being such a great storyteller with a lot of information about the rest of the universe would seem to afford you the opportunity to visit or relive some of the iconic moments from Star Wars in virtual reality. Are there any plans to explore those possibilities, or are you more focused on original adventures in this less crowded storytelling arena?<\/strong><br \/>\n<!-- SlashFilm_300x250_In_Post_3 --><strong>Finley<\/strong>: We have the opportunity with that platform to do whatever feels great, and our mandate as ILMxLAB is to be innovative in telling stories. So we\u2019re gonna try to pick the ones where we really feel like we can dig into some aspect of the Star Wars universe that hasn\u2019t been fully explored. Beyond that, the sky\u2019s the limit.<\/p>\n<p><strong>Perez<\/strong>: Yeah, what we\u2019re really excited about at Lucasfilm is the future of<em> Star Wars<\/em>. What are we doing that\u2019s gonna be new? How do we give those feels that we all had when we grew up with <em>Star Wars<\/em>? How do we bring more of that to the fans? Digging into these stories and digging into new parts of this universe are first and foremost something we want to do. That being said, the way it\u2019s set up, I\u2019m sure there\u2019s lots of different ways to play with other areas. It would be fun to explore stories we\u2019ve seen before but maybe from different angles. No plans on that right now, but it does allow us to expand and try new things.<\/p>\n<p>Is there anything you hoped would fit into this experience that just didn\u2019t fit with the story or had other complications that left certain elements on the cutting room floor?<\/p>\n<p><strong>Finley<\/strong>: Yes, totally. But we knew that this was a two-part experience. This is the beginning of the story, and there\u2019s more story to be told. We have things that we\u2019re super excited about that didn\u2019t make it in this time. But they\u2019re gonna go in part two, and we\u2019re super excited about that because I think they\u2019ll be even better with the time to cook that they\u2019re gonna get.<\/p>\n<p><strong>You guys are really good at keeping these secrets.<\/strong><\/p>\n<p><strong>Finley<\/strong>: <em>*laughs*<\/em> Well, when we\u2019re talking about the future.<br \/>\n<!-- SlashFilm_300x250_In_Post_4 --><strong>Perez<\/strong>: It\u2019s because there\u2019s a part two, and we want to be cool about that.<\/p>\n<p><strong>So is part two meant to be the conclusion to this specific story, and then future installments will move on to different stories?<\/strong><\/p>\n<p><strong>Perez<\/strong>: I think what\u2019s so great about this is that there\u2019s room to grow. For the droid repair technician, part two is going to be a big moment with a nice conclusion to what we\u2019re doing with that story. But the world can grown and move and change, and there\u2019s multiple tales and all sorts of other things that are gonna happen as we go along.<\/p>\n<p><strong>Finley<\/strong>: And I don\u2019t want to sound more excited about part two as if part one isn\u2019t all that, because what you\u2019ll see when you get through the story of what\u2019s there in part one is that it is a story with a beginning, middle, and end. It\u2019s just that there\u2019s more to the story to explore, and that was always at the heart of our goal for <em>Tales from the Galaxy\u2019s Edge<\/em>, to make it an extension of the world of Batuu that wasn\u2019t finite, so that we can always keep adding. You can play space darts now, but maybe in the future there will be another thing you can do in the bar. We just wanted it to be the beginning of a bigger world.<\/p>\n<p><strong>Perez<\/strong>: Yeah, there\u2019s a complete story that you get in part one, and it wraps up in part two. But for us, it\u2019s about expanding, so we\u2019re gonna take these characters, places, and things, and we\u2019re gonna keep building on those as we continue to grow this project.<\/p>\n<p><strong>This whole story takes place on the outskirts of Batuu, but is there any desire to create a virtual experience of walking around Galaxy\u2019s Edge as it exists in the theme parks, especially since one of them has been closed since the spring?<\/strong><\/p>\n<p><strong>Perez<\/strong>: Early on there was a lot of talk about how much we want to spend time in Black Spire Outpost proper. And that was even before the pandemic. But for us, those stories are being told right now, and you can go to the theme park, and it\u2019s this physical place that\u2019s real. We want to build out the stories that people can\u2019t experience that are just on the other edge of the cliffs. The pandemic has made things a little bit different, so some people may be exploring this outer edge before they get to the interior. But we\u2019re hoping that the stories we\u2019re telling now will make that experience more rich when people go there and vice versa. If you\u2019ve been to the parks and you\u2019ve had this experience meeting Mubo and all these characters, you\u2019re like, \u201cOh, this is the guy who owns the Droid Depot, I didn\u2019t know that!\u201d So there\u2019s a lot of cross-pollination that\u2019s going on. We definitely talked about that, but for us, it was like, if you want to make a lightsaber at Savvi\u2019s Workshop, go do it in real life. It\u2019s awesome. If you want to eat a ronto wrap, I guarantee it\u2019s going to taste better at the parks then it does in VR. But for us, it\u2019s about how we tell the stories that are on the outskirts that make this real area you can go visit more rich.<\/p>\n<p><strong>One of the things I love about VR here is the immersion into the<em> Star Wars<\/em> universe makes certain moments feel much more special than they would if this were just a regular console game. Standing next to C-3PO is actually a cool experience. Looking down at Master Yoda is kind of surreal, even if it\u2019s just in a virtual space. Can you talk about crafting those moments?<\/strong><\/p>\n<p><strong>Perez<\/strong>: Yeah, there\u2019s these moments when something invades your personal bubble, and you feel something. You legit feel something. I\u2019ve been working on games for a long time, just like Alyssa, and when you\u2019re in traditional flat screen games, anytime you get some kind of visceral, physical reaction, you\u2019re like, \u201cOooh! We got\u2019em! Nice! They reacted!\u201d With VR, it\u2019s one massive physical reaction. So for us, when C-3PO steps out of the crate, if that was on a flat screen video game, you\u2019d be like, \u201cOkay, C-3PO stepped out of the crate.\u201d But here, it\u2019s like, \u201cWhoa, don\u2019t step on me,\u201d and you have to back up away from him. When we looked at Vader Immortal, we were really excited about what would happen when people see Vader for the first time. There would be this sense of terror, and you\u2019re like, \u201cOh my gosh, he\u2019s way taller than me.\u201d And with Yoda, we\u2019ve got the complete opposite. You just get filled with these weird, warm fuzzies. He\u2019s this little guy but there\u2019s so much power and wisdom there. It\u2019s really hard, especially if you\u2019re playing standing, to not get down on one knee so you\u2019re level with him and being more respectful. I love video games, and something like that has never happened to me in a traditional video game.<\/p>\n<p><strong>Is there anything that hasn\u2019t been done or isn\u2019t in the works for<em> Star Wars<\/em> VR experiences that you would like to see embraced in this format?<\/strong><\/p>\n<p><strong>Perez<\/strong>: The thing about <em>Star Wars<\/em> is that it\u2019s an embarrassment of riches. I can go on for days about anything that would be fun. Let me ride a bantha in VR, let me be a porg in VR. For us, building this structure is so we can explore those things. We can\u2019t wait to get more people into part one and see what it\u2019s like to be a Jedi padawan and a droid repair technician exploring the Batuu Wilds. And as we look forward to part two, we\u2019ve got some pretty dramatic mechanical changes that will happen with some of those tales that will just continue to grow this thing.<\/p>\n<p><strong>When you say mechanical changes, what do you mean by that?<\/strong><\/p>\n<p><strong>Perez<\/strong>: I can\u2019t say anything more than that. <em>*laughs*<\/em> That was me going too far. Lucasfilm\u2019s publicist is going to jump in and be like, \u201cStop talking!\u201d For the tales, moving forward, you can expect that not all of them are going to be about the shooting mechanics and the training remotes or even the lightsaber. We\u2019re going to be playing with different things as we move on.<\/p>\n<p style=\"text-align: center;\">***<\/p>\n<p><em>Star Wars: Tales from the Galaxy\u2019s Edge<\/em> is <a rel=\"nofollow noopener noreferrer\" target=\"_blank\" href=\"https:\/\/www.oculus.com\/experiences\/quest\/3484270071659289\/?locale=en_US\">available now on Oculus devices<\/a>. Read our review of the experience right here.<\/p>\n<p>                            <strong>Cool Posts From Around the Web:<\/strong><\/p>\n<p>                            <!-- \/post -->\n                        <\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. 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In addition to having an opportunity to play through it early (read our review here), \/Film was able to have a virtual chat with the game\u2019s&#8230;<\/p>\n","protected":false},"author":1,"featured_media":116561,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/d13ezvd6yrslxm.cloudfront.net\/wp\/wp-content\/images\/starwars-talesfromthegalaxysedge-interview-frontpage.jpg","fifu_image_alt":"","footnotes":""},"categories":[17],"tags":[1568,80878,1498,1570,10294,80879,1645,1402,45253,8117,17813],"class_list":["post-116560","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-social-mediaa","tag-featured-stories-sidebar","tag-alyssa-finley","tag-disney-pixar","tag-features","tag-interviews","tag-jose-perez-iii","tag-lucasfilm","tag-star-wars","tag-star-wars-tales-from-the-galaxys-edge","tag-video-game","tag-virtual-reality"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/116560","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=116560"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/116560\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/116561"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=116560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=116560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=116560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}