{"id":219851,"date":"2021-04-06T04:25:49","date_gmt":"2021-04-06T01:25:49","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/guilty-gear-strive-developers-backyard-volume-five\/"},"modified":"2021-04-06T04:25:49","modified_gmt":"2021-04-06T01:25:49","slug":"guilty-gear-strive-developers-backyard-volume-five","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-five\/","title":{"rendered":"#\n                Guilty Gear: Strive \u2013 Developer\u2019s Backyard Volume Five"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a2645be4a185\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a2645be4a185\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-five\/#Introduction\" >Introduction<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-five\/#Open_Beta_Test_Feedback\" >Open Beta Test Feedback<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-five\/#About_the_Second_open_beta_test\" >About the Second open beta test<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/buradabiliyorum.com\/en\/guilty-gear-strive-developers-backyard-volume-five\/#About_Future_Volumes_of_Developers_Backyard\" >About Future Volumes of Developer\u2019s Backyard<\/a><\/li><\/ul><\/nav><\/div>\n<p>&#8220;<strong>#<br \/>\n                Guilty Gear: Strive \u2013 Developer\u2019s Backyard Volume Five             <\/strong>&#8221;<\/p>\n<p class=\"post_subtitle_text\" itemprop=\"description\">\n                                    Director discusses open beta test feedback.                             <\/p>\n<p><\/p>\n<div class=\"post_content\" itemprop=\"articleBody\">\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"337\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_Top.jpg\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-full wp-image-662984\"><\/p>\n<p>Arc System Works has <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.guiltygear.com\/ggst\/en\/news\/db5\/\">released<\/a> the fifth in its <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/watch-movies-tv-seriess\/\" data-internallinksmanager029f6b8e52c=\"8\" title=\"Watch Movies &amp; TV Series\" target=\"_blank\" rel=\"noopener\">series<\/a> of \u201cDeveloper\u2019s Backyard\u201d blogs for <em>Guilty Gear: Strive<\/em>, this time discussing changes made according to player feedback from the open beta test. <span id=\"more-662978\"><\/span><\/p>\n<p>If you missed it, read the first volume here, second volume here, third volume here, and fourth volume here.<\/p>\n<p>Get the fourth volume below.<\/p>\n<div class=\"g g-2\">\n<div class=\"g-single a-12\">\n<div style=\"margin: 0 0 15px;\"><!-- Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) - 300x250 - Place in <BODY> of page where ad should <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>ear --><\/p>\n<div class=\"vm-placement\" data-id=\"5f806c91d0b2e22f7c503a7a\"><\/div>\n<p><!-- \/ Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) --><\/div>\n<\/div>\n<\/div>\n<div class=\"lwptoc lwptoc-center lwptoc-autoWidth lwptoc-inherit\" data-smooth-scroll=\"1\" data-smooth-scroll-offset=\"24\">\n<div class=\"lwptoc_i\">\n<div class=\"lwptoc_header\">\n        <b class=\"lwptoc_title\">Contents<\/b>                    <span class=\"lwptoc_toggle\"><br \/>\n                show<br \/>\n            <\/span>\n            <\/div>\n<div class=\"lwptoc_items\" style=\"display:none;\">\n<div class=\"lwptoc_itemWrap\">\n<div class=\"lwptoc_item\">\n                    <span class=\"lwptoc_item_number\">1.<\/span><br \/>\n                <span class=\"lwptoc_item_label\">Introduction<\/span><\/p><\/div>\n<div class=\"lwptoc_item\">\n                    <span class=\"lwptoc_item_number\">2.<\/span><br \/>\n                <span class=\"lwptoc_item_label\">Open Beta Test Feedback<\/span><\/p><\/div>\n<div class=\"lwptoc_item\">\n                    <span class=\"lwptoc_item_number\">3.<\/span><br \/>\n                <span class=\"lwptoc_item_label\">About the Second open beta test<\/span><\/p><\/div>\n<div class=\"lwptoc_item\">\n                    <span class=\"lwptoc_item_number\">4.<\/span><br \/>\n                <span class=\"lwptoc_item_label\">About Future Volumes of Developer\u2019s Backyard<\/span><\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<blockquote>\n<h1><span class=\"ez-toc-section\" id=\"Introduction\"><\/span><span id=\"Introduction\">Introduction<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Greetings to everyone reading this installment of \u201cDeveloper\u2019s Backyard.\u201d<\/p>\n<p>This is [<em>Guilty Gear: Strive<\/em> director Akira] Katano from the development team at Arc System Works.<\/p>\n<p>First of all, I\u2019d like to sincerely thank everyone who took part in the open beta test for <em>Guilty Gear: Strive<\/em> during February.<\/p>\n<p>Also, I\u2019m especially grateful to everyone who took the time to fill out the survey.<\/p>\n<div class=\"g g-3\">\n<div class=\"g-single a-12\">\n<div style=\"margin: 0 0 15px;\"><!-- Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) - 300x250 - Place in <BODY> of page where ad should appear --><\/p>\n<div class=\"vm-placement\" data-id=\"5f806c91d0b2e22f7c503a7a\"><\/div>\n<p><!-- \/ Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) --><\/div>\n<\/div>\n<\/div>\n<h1><span class=\"ez-toc-section\" id=\"Open_Beta_Test_Feedback\"><\/span><span id=\"Open_Beta_Test_Feedback\">Open Beta Test Feedback<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p><strong>\u25a0 Which character did you use the most during the open beta test?<\/strong><\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"186\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_001-600x186.png\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-medium wp-image-662979\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_001-600x186.png 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_001.png 1126w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p><strong>\u25a0 Which character do you like the most in <em>Guilty Gear: Strive<\/em>?<\/strong><\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"186\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_002-600x186.png\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-medium wp-image-662980\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_002-600x186.png 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_002.png 1126w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p><strong>Katano:<\/strong> \u201cWe asked for the characters everyone played most and their favorites separately, but the answers were more or less similar for both. Ramlethal is extremely popular in every region, it seems.<\/p>\n<p>\u201cIt\u2019s pretty unusual for the <em>Guilty Gear<\/em> series to have a new character placed highly in popularity rankings, but Giovanna is quite popular outside of Asia. The results were really interesting, especially the differences between regions.\u201d<\/p>\n<p><strong>\u25a0 Please rate the following modes\u2026<\/strong><\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"237\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_003-600x237.png\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-medium wp-image-662981\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_003-600x237.png 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_003.png 1476w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p><strong>Katano:<\/strong> \u201cPerhaps Versus Mode received a high rating due to the option to rematch without extra loading time. It didn\u2019t get as much play time, however, likely due to the effects of COVID-19.<\/p>\n<p>\u201cTutorial Mode received mixed reactions. Some praised it for the unique freedom it gives the player, as opposed to a traditional textbook-style explanation. Others, however, pointed out that it lacks the explanations needed for an introduction to the <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>. Our intent for the Tutorial Mode in <em>Guilty Gear: Strive<\/em> is to show the player that they can enjoy fighting games without having to study. We intentionally left out explanations of game mechanics and the different uses for each attack button.<\/p>\n<p>\u201cIn our previous games, players new to the fighter genre would need to put in some practice in order to complete the tutorial.<\/p>\n<p>\u201cWe checked the result data and replays from the first floor of the Rank Tower, and saw many matches where neither player used special moves or every game mechanic. We will brush up on the finer aspects of this mode, but for the most part, we felt this style of tutorial was successful.<\/p>\n<p>\u201cAlso, in the finished game, the Mission Mode will include missions for practicing game mechanics such as Wall Break and Roman Cancels, combos for each character, as well as a variety of techniques. Players who want to delve deeper into the various mechanics or level up their game can look forward to that.<\/p>\n<p>\u201cThe Online Lobby is the area from the test we need the most work on, and have determined needs to be improved before release. Even aside from the server issues, it was difficult to use and hard to understand how it worked. Although we continually worked on internal improvements following last year\u2019s closed beta test, we realize that we let everyone down.<\/p>\n<p>\u201cHere are some of the plans we have to fix the issues:<\/p>\n<ul>\n<li>Changing to a system where players select a visible area where they want to have a match.<\/li>\n<li>After winning a match, the player stays where they are in a battle-ready state unless their rating changes.<\/li>\n<li>Adding a rematch option.<\/li>\n<li>Expanding the area in each lobby, adding an option to hide the <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> display, and adding a dash movement for avatars.<\/li>\n<\/ul>\n<p>\u201cThis will make the lobbies more like those in our other games. However, systems such as moving floors when your rating changes and the option to enter Training Mode while waiting for a match will remain.<\/p>\n<p>\u201cWe would like to conduct another beta test once these fixes are ready.<\/p>\n<p>\u201cAlthough the Training Mode was praised for the number of options available, players also noted that the menu was difficult to understand. We are looking into ways to improve the visibility of the menus for all modes.\u201d<\/p>\n<p><strong>\u25a0 Please rate the following aspects\u2026<\/strong><\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"361\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_004-600x361.png\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-medium wp-image-662982\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_004-600x361.png 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_004-1536x924.png 1536w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_004.png 1685w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p><strong>Katano:<\/strong> \u201cWe asked for opinions on several aspects of the game. There was a form to write freely about your thoughts. Let\u2019s take a look at some of the opinions and requests we came across a lot.<\/p>\n<p>\u201cFirst, regarding the visuals and effects, we received many comments stating that the game looks good, but there are issues with visibility. In particular, many players encountered issues with characters blending into the background and being difficult to see, as well as losing track of the characters\u2019 positions due to the camera effects.<\/p>\n<p>\u201cWith <em>Guilty Gear: Strive<\/em>, we\u2019re trying our hand at using effects and visuals that are thought of as taboo when developing fighting games. The current state of the game is the baseline for our <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/general\/\" data-internallinksmanager029f6b8e52c=\"3\" title=\"General\" target=\"_blank\" rel=\"noopener\">general<\/a> direction, and we are still working on refining and improving it. As far as issues with the characters\u2019 visibility, we are looking into adding a setting so that each player can adjust it for their needs.<\/p>\n<p>\u201cAs for the music, we received many requests from players who want to be able to select songs from previous <em>Guilty Gear<\/em> titles. In the retail version of <em>Guilty Gear: Strive<\/em>, you\u2019ll be able to purchase them with in-game currency and select them as your BGM.<\/p>\n<p>\u201cNext, let\u2019s discuss the battle system. This covers so many topics that it may have been difficult to answer on the survey. Answers on this topic had the most variation depending on what other games players have experience with and their region. Let\u2019s take a look at some of the most frequently mentioned key phrases from everyone\u2019s answers.<\/p>\n<p><strong>The damage is too high<\/strong><\/p>\n<p>\u201cMany players commented that the damage is way too high. There were also many concerned that this is not just a problem with the game\u2019s balance, but also takes away the fun of pulling off damaging combos.<\/p>\n<p>\u201cAfter hearing your feedback, we plan to adjust the damage so that it is more suitable for how often and how difficult it is to land each attack. In general, however, the damage will remain high as that is part of <em>Guilty Gear: Strive<\/em>\u2018s design.<\/p>\n<p>\u201cIt could be said that part of the appeal of the <em>Guilty Gear<\/em> series is the tension and exhilaration felt during the fast-paced matches. In previous titles, however, the player could only experience this after practicing and learning complicated combos. The length of the average combo is much shorter in <em>Guilty Gear: Strive<\/em>, so that more players than before can experience this. This is why the overall damage is set high, including for single hits. (There are also other elements influenced by this direction, such as our reconsideration of the frequency of combos in general.)<\/p>\n<p>\u201cWe\u2019ve analyzed many replays from the beta test, and we feel the game mechanics are overall successful.<\/p>\n<p>\u201cWe are adjusting the game so that simple combos and situational combos each have their own merits\u2013not limited to damage, but also in terms of meter efficiency and the situation you\u2019re in after the combo.<\/p>\n<p><strong>Roman Cancels are interesting, but I felt limited by meter use<\/strong><\/p>\n<p>\u201cFans of the previous <em>Guilty Gear<\/em> games in particular had positive things to say about Roman Cancels. At the same time, many mentioned feeling restricted because the round would finish before they could use Roman Cancels how they\u2019d like.<\/p>\n<p>\u201cTaking this into consideration, we have reconsidered the general rules surrounding meter gain. We didn\u2019t simply increase the gain rate, but you should be able to use your meter more freely overall.<\/p>\n<p><strong>Jumping is too strong<\/strong><\/p>\n<p>\u201cMany players felt that the neutral game was lacking due to grounded anti-airs being too weak while aerial options were too strong, making jumping a common choice.<\/p>\n<p>\u201cWe also determined that this needed improvement, and have made significant changes. I can\u2019t explain each individual change here, but this is one point that will be a very noticeable difference from the open beta test.<\/p>\n<p><strong>Get rid of the infinities<\/strong><\/p>\n<p>\u201cSome characters had access to infinite combos. In addition, there were notable instances of overly simple combo structures. We are planning to deal with this by adjusting the game mechanics in addition to the character balance, so that these combos don\u2019t end up as the most viable option.<\/p>\n<p>\u201cFor example, hitting an opponent with the same move more than a set number of times would make them float less. This set number would be different depending on the move. We don\u2019t want to completely get rid of all loop combos, so we chose to increase the ways we can balance the game.\u201d<\/p>\n<p><strong>\u25a0 Please rate the comfort of online battles\u2026<\/strong><\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"157\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_005-600x157.png\" alt=\"Guilty Gear: Strive\" class=\"alignnone size-medium wp-image-662983\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_005-600x157.png 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_005.png 1152w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p><strong>Katano:<\/strong> \u201cThe rollback netcode was highly praised, and we saw many matches between different countries and regions.<\/p>\n<p>\u201cHowever, in some instances matches could become quite unstable, sometimes becoming incredibly slowed down. We will be working on adjustments and improvements as the game\u2019s release approaches.<\/p>\n<p>\u201cTo get a bit deeper on this topic, during the test we had the input delay fixed at 1 frame. Perhaps due to their experience with previous <em>Guilty Gear<\/em> games, some players confused the rollback frames displayed for the input delay. However, the input delay was locked at 1 frame.<\/p>\n<p>\u201cAs mentioned in the previous Backyard, we are still looking into whether we should allow the player to set their input delay based on the network connection, and how to handle filtering network connection strength. We are hoping to conduct another beta test after fixing the bugs and improving the game systems, so we are planning to make these decisions after looking at the results from that test.\u201d<\/p>\n<h1><span class=\"ez-toc-section\" id=\"About_the_Second_open_beta_test\"><\/span><span id=\"About_the_Second_open_beta_test\">About the Second open beta test<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>We are planning a second open beta test based on the players\u2019 feedback. The timing has yet to be determined, so please keep an eye out for future updates.<\/p>\n<h1><span class=\"ez-toc-section\" id=\"About_Future_Volumes_of_Developers_Backyard\"><\/span><span id=\"About_Future_Volumes_of_Developers_Backyard\">About Future Volumes of Developer\u2019s Backyard<\/span><span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>That\u2019s all for Volume 5 of Developer\u2019s Backyard. Thank you for reading to the end.<\/p>\n<p>We\u2019ve received many kind comments since announcing the change to the release date. We\u2019d like to thank everyone for your support.<\/p>\n<p>Our team is working hard to make sure <em>Guilty Gear: Strive<\/em> will live up to everyone\u2019s expectations. Please look forward to its release on June 11.<\/p>\n<p>We\u2019re currently accepting submissions for topics you\u2019d like for us to discuss in a future Developer\u2019s Backyard as well as questions and comments via <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/business.form-mailer.jp\/fms\/65905bfb122872\">this form<\/a>.<\/p>\n<p>(Please note that we cannot answer inquiries regarding playable characters that have yet to be announced.)<\/p>\n<\/blockquote>\n<p><em>Guilty Gear: Strive<\/em> is due out for PlayStation 5, PlayStation 4, and PC via <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/store.steampowered.com\/app\/1384160\/GUILTY_GEAR_STRIVE\/\">Steam<\/a> on June 11. The Deluxe and Ultimate Editions, which include three days early access, will launch on June 8.<\/p><\/div>\n<p><span class=\"post-author\"><i class=\"fa fa-user\"><\/i>Sal Romano<\/span><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more News articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2021\/04\/guilty-gear-strive-developers-backyard-volume-five\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;# Guilty Gear: Strive \u2013 Developer\u2019s Backyard Volume Five &#8221; Director discusses open beta test feedback. Arc System Works has released the fifth in its series of \u201cDeveloper\u2019s Backyard\u201d blogs for Guilty Gear: Strive, this time discussing changes made according to player feedback from the open beta test. If you missed it, read the first&#8230;<\/p>\n","protected":false},"author":1,"featured_media":219852,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/04\/Guilty-Gear-Strive_Developers-Backyard_04-05-21_Top.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[79591,79592,79593],"class_list":["post-219851","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-arc-system-works","tag-fighting-games","tag-guilty-gear-strive"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/219851","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=219851"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/219851\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/219852"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=219851"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=219851"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=219851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}