{"id":238690,"date":"2021-04-29T22:27:17","date_gmt":"2021-04-29T19:27:17","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/theres-no-such-thing-as-too-much-dlc\/"},"modified":"2021-04-29T22:27:17","modified_gmt":"2021-04-29T19:27:17","slug":"theres-no-such-thing-as-too-much-dlc","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/theres-no-such-thing-as-too-much-dlc\/","title":{"rendered":"#There\u2019s no such thing as too much DLC"},"content":{"rendered":"<p>&#8220;<strong>#There\u2019s no such thing as too much DLC<\/strong>&#8221;<\/p>\n<div><span><a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">Download<\/a>able content has somehow managed to become a polarizing issue in the gaming community. Debates rage about when it\u2019s appropriate for a developer to create DLC, how much <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>rs should be charged, and exactly how many add-ons a company can put out before it becomes <\/span><i>too much. <\/i><\/p>\n<p><span>Here\u2019s the thing: there\u2019s no such thing as too much DLC. Stop being ridiculous.<\/span><\/p>\n<p><span>Here\u2019s what\u2019s <\/span><i>wrong<\/i><span> with DLC:<\/span><\/p>\n<ul>\n<li><span>Developers <\/span><i>might<\/i><span> choose to prioritize DLC development so they can rake in the big bucks rather than finish or fix the main game<\/span><\/li>\n<li><span>Developers <\/span><i>might<\/i><span> decide to withhold content they could include in the main game in order to cash in on DLC<\/span><\/li>\n<li><span>Developers <\/span><i>might <\/i><span>dedicate resources to DLC instead of whatever an individual gamer thinks is more important<\/span><\/li>\n<\/ul>\n<p><span>Those are all huge problems for gamers. It might not seem like a big deal to outsiders, but, speaking only for myself, I care a lot about the games I play. <\/span><\/p>\n<p><span>Just like Tolkien fans care about Middle-Earth and its inhabitants, or people who never miss an episode of Grey\u2019s Anatomy care about those characters, I\u2019m emotionally invested in the worlds I visit through gaming and the people, events, and stories that inhabit them. <\/span><\/p>\n<p><span>It <\/span><i>does<\/i><span> matter when the people handling the worlds I care about so much don\u2019t treat them with the dignity and respect I feel they deserve. <\/span><\/p>\n<p><span>But none of the aforementioned problems with DLC are specific to DLC. Those are gaming problems, not add-on problems. <\/span><\/p>\n<p><span>In the modern development era, if the developer of your favorite game isn\u2019t working on paid DLC, they\u2019re probably working on free patches. Either way: that\u2019s add-on content. <\/span><\/p>\n<figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1349014 aligncenter lazyreplaced\" src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/eu4dlc.jpg\" alt=\"\" width=\"711\" height=\"382\" sizes=\"auto, (max-width: 711px) 100vw, 711px\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/eu4dlc.jpg 711w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/eu4dlc-280x150.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/eu4dlc-503x270.jpg 503w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/eu4dlc-251x135.jpg 251w\"\/><\/figure>\n<p><span>And it\u2019s na\u00efve\u00a0to think that nearly every developer doesn\u2019t roadmap a DLC plan (even if the plan is to have no DLC) long before they consider launching a game. The gaming industry is worth more than the film and television industries combined. I can assure you that successful\u00a0gaming studios aren\u2019t releasing products willy-nilly. <\/span><\/p>\n<p><span>When companies make \u201cgood\u201d DLC, such as the fan-favorite <\/span><i>Hearthfire<\/i><span> expansion for <\/span><i>Skyrim<\/i><span>, it\u2019s considered a net positive for the game itself. Yet, if we look at <\/span><i>Fallout 4<\/i><span>, a game from the same company that launched with its own version of <\/span><i>Hearthfire<\/i> (a base-building feature) included at no additional cost, we realize that we paid the same for both games but one of them was \u201cmore complete\u201d than the other.<\/p>\n<p>That didn\u2019t stop <i>Skyrim<\/i><span> from becoming one of the most popular and beloved games of all time. <\/span><\/p>\n<p><span>The point is that there aren\u2019t any static benchmarks for \u201cgoodness\u201d in the gaming world. You either like a game or you don\u2019t. You either appreciate DLC or you don\u2019t. <\/span><\/p>\n<p><span>That isn\u2019t to say there isn\u2019t a lot of crappy DLC out there. But, there are more than 30,000 games on Steam and most of them are stinkers. Why should DLC be any different? <\/span><\/p>\n<p><span>Scroll through Netflix, Spotify, or any other service that offers up entertainment choices on a grand scale and you\u2019ll probably find that only a small portion of all content in the world appeals to you. Simply put: it would be incredibly strange if you liked all the DLC that came out, even for your favorite game.<\/span><\/p>\n<figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1349015 lazyreplaced\" src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/HorseArmorElven.png\" alt=\"\" width=\"740\" height=\"474\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/HorseArmorElven.png 740w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/HorseArmorElven-280x179.png 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/HorseArmorElven-422x270.png 422w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/HorseArmorElven-211x135.png 211w\"\/><figcaption><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/thenextweb.com\/news\/#\" data-url=\"https:\/\/twitter.com\/intent\/tweet?url=https%3A%2F%2Feditorial.thenextweb.com%2Fdistract%2F2021%2F04%2F29%2Fjust-putting-it-out-there-theres-no-such-thing-as-too-much-dlc%2F&amp;via=thenextweb&amp;related=thenextweb&amp;text=Check out this picture on: This is the stupidest DLC I can think of. And I don\u2019t regret buying it.\" data-title=\"Share This is the stupidest DLC I can think of. And I don\u2019t regret buying it. on Twitter\" data-width=\"685\" data-height=\"500\" class=\"post-image-share popitup\" title=\"Share This is the stupidest DLC I can think of. And I don\u2019t regret buying it. on Twitter\"><i class=\"icon icon--inline icon--twitter--dark\"\/><\/a>This is the stupidest DLC I can think of. And I don\u2019t regret buying it.<\/figcaption><\/figure>\n<p><span>What it boils down to is that DLC isn\u2019t necessarily stopping developers from making things better for you or anyone else. People screw up, businesses are fallible, and no game is without its problems. But it\u2019s unlikely publishers are plotting to ruin their own franchises. <\/span><\/p>\n<p><span>It\u2019s possible your favorite developer really is wasting time and resources trying to make a quick buck on DLC instead of polishing the game you love, making the sequel you want, or putting their energy into a project you\u2019re looking forward to. But, the gaming market features fierce and intense competition.\u00a0<\/span><\/p>\n<p><span>Gamers speak with their wallets more often than they do on message boards and <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">social media<\/a>. This is exactly why every year when <\/span><i>Call of Duty<\/i><span> or <\/span><i>Madden<\/i><span> comes out, the internet is flooded with hundreds of thousands of people complaining and swearing they\u2019ll never play these games again because they\u2019ve been<\/span><i> ruined. <\/i><\/p>\n<p><span>Meanwhile, hundreds of millions of people are too busy enjoying those games to join the conversation online. This happens every year as sure as the birds migrating. <\/span><\/p>\n<p><span>It\u2019s the same with DLC. Developers want to make money, but with the exception of some straight-up shitty people in the field, most of them want to create the games they want to play and entertain us all. <\/span><\/p>\n<p><span>Sometimes DLC gives them the ability to flesh out their worlds or bring the finished product closer in line to their dream. Other times, it generates a little extra income so a company can keep the team together post launch when it\u2019s harder to justify a larger development crew.<\/span><\/p>\n<p><span>And, of course, sometimes developers put out DLC as a shameless cash grab to exploit people. <\/span><\/p>\n<p><span>Again though, these aren\u2019t DLC problems. These are business problems and people problems. Because there\u2019s also some amazing DLC out there.<\/span><\/p>\n<p><span>Here\u2019s what\u2019s <\/span><i>good <\/i><span>about DLC:<\/span><\/p>\n<ul>\n<li><span>It allows us to revisit and\/or refresh worlds we\u2019ve become familiar with<\/span><\/li>\n<li><span>It gives developers more reasons to stick with IPs they care about <\/span><\/li>\n<li><span>It\u2019s usually entirely optional<\/span><\/li>\n<\/ul>\n<p><span>When developers break their games with DLC or retroactively turn them into pay-to-win games by introducing intentionally unbalanced mechanics or features after launch in paid DLC, it sucks for everyone. <\/span><\/p>\n<p><span>But most developers don\u2019t do this. DLC usually sucks \u2013 so do <\/span><i>most<\/i><span> games \u2013 but it usually doesn\u2019t change anything if you choose not to buy it. <\/span><\/p>\n<p><span>I might pass up nine out of 10 DLC offerings for games I own, but when I do find an add-on I want and it turns out to be good, I\u2019m grateful the developers took the time to create something a little extra. <\/span><\/p>\n<p><span>Because it\u2019s hard to find a great video game. It always has been. But now we\u2019re seeing developers supporting great games for decades instead of ceasing development the moment launch sales die off. <\/span><\/p>\n<p><span>We need more DLC. A lot more. Games are no longer sold primarily on discs, they\u2019re downloaded and constantly patched. Entire gaming franchises are being treated like evolving platforms now instead of one-offs or annual iterations \u2013 just look at the endurance of <\/span><i>Fortnite<\/i><span> and <\/span><i>Warzone<\/i><span>, two free games that are, arguably, supported exclusively through add-on content. <\/span><\/p>\n<figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1349017 lazyreplaced\" src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames.jpg\" alt=\"\" width=\"1770\" height=\"1330\" sizes=\"auto, (max-width: 1770px) 100vw, 1770px\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames.jpg 1770w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-359x270.jpg 359w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-796x598.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-1592x1196.jpg 1592w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-736x552.jpg 736w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-1044x783.jpg 1044w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/gamepassgames-536x402.jpg 536w\"\/><figcaption><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/thenextweb.com\/news\/#\" data-url=\"https:\/\/twitter.com\/intent\/tweet?url=https%3A%2F%2Feditorial.thenextweb.com%2Fdistract%2F2021%2F04%2F29%2Fjust-putting-it-out-there-theres-no-such-thing-as-too-much-dlc%2F&amp;via=thenextweb&amp;related=thenextweb&amp;text=Check out this picture on: The most popular games in the world are available via a Game Pass subscription now.\" data-title=\"Share The most popular games in the world are available via a Game Pass subscription now. on Twitter\" data-width=\"685\" data-height=\"500\" class=\"post-image-share popitup\" title=\"Share The most popular games in the world are available via a Game Pass subscription now. on Twitter\"><i class=\"icon icon--inline icon--twitter--dark\"\/><\/a>The most popular games in the world are available via a Game Pass subscription now.<\/figcaption><\/figure>\n<p><span>The more big, separate, add-on DLC we can get, the better the odds that gaming won\u2019t become stuck in a television-style quagmire where advertising dollars dictate tiny incremental changes to programming, lest major changes throw off the closed-loop ecosystem. <\/span><\/p>\n<p><span>When DLC sucks, we should punish developers with honest reviews and a promise to think twice before purchasing another from the same team. But we shouldn\u2019t condemn the entire idea, because DLC can be a beautiful thing. <\/span><\/p>\n<p><span>Without DLC, <\/span><i>Skyrim <\/i><span>wouldn\u2019t be the game most of us remember. Nor would <\/span><i>The Witcher 3<\/i><span> or <\/span><i>The Sims<\/i><span>.<\/span><\/p>\n<p>Realistically, DLC is the future of gaming. That might sound like a bold statement, but I invite you to take one look at the value prospect Xbox Game Pass is providing for gamers. How long will it be before individual game sales no longer drive profits?<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script data-src=\"https:\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&amp;appId=378011798897423&amp;version=v2.6\" id=\"socialSrcFacebook\" type=\"text\/template\"><\/script><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/technology\/\" target=\"_blank\" rel=\"noopener\">Technology category.<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/thenextweb.com\/news\/just-putting-it-out-there-theres-no-such-thing-as-too-much-dlc\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;#There\u2019s no such thing as too much DLC&#8221; Downloadable content has somehow managed to become a polarizing issue in the gaming community. Debates rage about when it\u2019s appropriate for a developer to create DLC, how much gamers should be charged, and exactly how many add-ons a company can put out before it becomes too much&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":238691,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/img-cdn.tnwcdn.com\/image\/tnw?filter_last=1&fit=1280,640&url=https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/04\/alotofdlc.jpg&signature=59f46b2d79b4f8f2493f2370f02f40de","fifu_image_alt":"","footnotes":""},"categories":[18],"tags":[],"class_list":["post-238690","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/238690","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=238690"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/238690\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/238691"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=238690"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=238690"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=238690"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}