{"id":306839,"date":"2021-07-24T00:21:01","date_gmt":"2021-07-23T21:21:01","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/"},"modified":"2021-07-24T00:21:01","modified_gmt":"2021-07-23T21:21:01","slug":"5-games-that-might-not-suck-if-they-got-a-modern-remake","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/","title":{"rendered":"#5 games that might not suck if they got a modern remake"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a367f161460b\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a367f161460b\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/#Black_White_2001\" >Black &amp; White (2001)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/#Tom_Clancys_EndWar_2008\" >Tom Clancy\u2019s EndWar (2008)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/#Alpha_Protocol_2010\" >Alpha Protocol (2010)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/buradabiliyorum.com\/en\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/#Kingdoms_of_Amalur_Reckoning_2012\" >Kingdoms of Amalur: Reckoning (2012)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/buradabiliyorum.com\/en\/5-games-that-might-not-suck-if-they-got-a-modern-remake\/#Spore_2008\" >Spore (2008)<\/a><\/li><\/ul><\/nav><\/div>\n<p>&#8220;<strong>#5 <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>s that might not suck if they got a modern remake<\/strong>&#8221;<br \/>\n<img decoding=\"async\" src=\"https:\/\/img-cdn.tnwcdn.com\/image?fit=796%2C417&amp;url=https%3A%2F%2Fcdn0.tnwcdn.com%2Fwp-content%2Fblogs.dir%2F1%2Ffiles%2F2021%2F07%2Fblackandwhite.jpg&amp;signature=fec1e2f295d64fee13d2b92cee52b23a\" \/><\/p>\n<div>Remakes, remasters, and retreads are all the rage these days. But don\u2019t let the publishers fool you, they\u2019re not taking many chances.<\/p>\n<p>From the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.ea.com\/games\/mass-effect\/mass-effect-legendary-edition\"><i>Mass Effect<\/i> franchise remasters<\/a> to the outstanding <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.tonyhawkthegame.com\/\"><i>Tony Hawks Pro Skater 1 &amp; 2 <\/i>remake<\/a>, most of the game revivals we\u2019re seeing are for titles that were beloved by the masses, critically acclaimed,\u00a0<em>and<\/em> profitable\u00a0in their heyday.<\/p>\n<p>But what if we could convince the secret underground cabal of diabolical game publishers to wield the power of the remake for good and justice? What if we could avenge some of gaming\u2019s greatest misses by turning them into modern day hits?<\/p>\n<p>Here are five games that deserve another shot at greatness. Whether they missed the mark due to ambition, bad business, or simply being ahead of their time, each of these games are a testament to unrealized potential.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/fast.wistia.net\/embed\/iframe\/xo23fcyip6?videoFoam=true\" title=\"Whats it like to be a startup founder in Barcelona? Video\" allow=\"autoplay; fullscreen\" allowtransparency=\"true\" frameborder=\"0\" scrolling=\"no\" class=\"wistia_embed\" name=\"wistia_embed\" allowfullscreen=\"\" msallowfullscreen=\"\" width=\"100%\" height=\"100%\"><\/iframe><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Black_White_2001\"><\/span>Black &amp; White (2001)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Oh <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/es.wikipedia.org\/wiki\/Peter_Molyneux\">Peter Molyneux<\/a>. Has there ever been a bigger dreamer in the gaming industry? <i>Black &amp; White<\/i> is one of the original god games. The big sell, when it was launched, was that you could influence an entire planet\u2019s civilization and growth \u2013 its tagline was \u201cThe world is what you make it.\u201d<\/p>\n<p>When it was released, people loved it so much that some players spontaneously exploded into flames of all-consuming joy upon playing it for the first time. Okay, that part\u2019s not true. But, inexplicably, it did receive critical acclaim when it was released.<\/p>\n<p>Let\u2019s watch the trailer. I\u2019d like to draw special attention to the 1:35 mark where a disembodied hand (that\u2019s you, in the game) sexually assaults a giant furry creature who responds with ambiguity. That\u2019s a game play mechanic.<\/p>\n<p><iframe loading=\"lazy\" title=\"Black &amp; White (2001) - Official Trailer\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/dm2kTfwT9HU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Wondering what you\u2019ve just watched? Allow me to summarize: In <i>B&amp;W<\/i> you\u2019re a god (read: a big hand) that has the power to slap, tickle, and molest a giant creature. You can also cast spells by tracing shapes (which seems a bit silly in a \u201c<a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/youtu.be\/WYW_lPlekiQ\">what does god need with a starship<\/a>?\u201d kind of way) and pick up villagers to either terrify or help them.<\/p>\n<p>But, for the most part, the game\u2019s about you constantly interacting with a big emotional avatar that seemingly exists just so players don\u2019t realize they\u2019re essentially playing an adventure-clicker RPG where their character is a skinned mouse pointer.<\/p>\n<p>It\u2019s worth pointing out that this game came out the same year as <i>Grand Theft Auto III, Halo, Baldur\u2019s Gate 2, <\/i>and <i>Diablo II: Lords of Destruction.<\/i><\/p>\n<p><i>Black &amp; White<\/i><span> sucked. It was infinitely more fun to read the game previews and drool over every single gorgeous quote from Molyneux. Prior to the game\u2019s launch, EA and Lionhead Studios made it sound as though this game was going to be something MIT physicists and Harvard sociologists would use to uncover the secret mechanisms behind quantum physics and human interaction.<\/span><\/p>\n<p><span>But it was just this goofy game where you sl<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>ed a panda bear or a weird looking monkey around until you got bored doing that and decided to rub its tummy or genitals instead. <\/span><\/p>\n<p><span>What would a remake do differently? Everything. The open-world gaming genre has exploded since 2001. Imagine <\/span><i>Skyrim<\/i><span> or <\/span><i>Red Dead Redemption 2,<\/i><span> only you\u2019re a god who shapes the game world by influencing NPCs. It could be a nifty take on game-modding as a storyline and it would work well with the same high quality humor and storytelling the original <\/span><i>B&amp;W <\/i><span>games had.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Tom_Clancys_EndWar_2008\"><\/span>Tom Clancy\u2019s EndWar (2008)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><i>EndWar<\/i> was meant to capitalize on the <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/general\/\" data-internallinksmanager029f6b8e52c=\"3\" title=\"General\" target=\"_blank\" rel=\"noopener\">general<\/a> feeling of horror and hopelessness that lingered around the 2008 stock market crash and on the rise of relatively robust voice controls for software.<\/p>\n<p>You played a commander who ordered troops around in the ultimate Tom Clancy war to end all Tom Clancy wars. Interestingly, the game was set during a future nuclear apocalypse in the year 2020.<\/p>\n<p><iframe loading=\"lazy\" title=\"EndWar - Feature #1 - Voice Command\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/T_a-AJRIGtg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>If you go back and read reviews, you\u2019ll see this one got a lot of love too. Unfortunately, game reviewers of the time seemed to be completely gobsmacked by the idea of voice command.<\/p>\n<p>They seemingly gave the game full marks just because it brought some much-needed innovation to the strategy genre \u2013 it\u2019d be another two years yet before Blizzard launched <i>StarCraft 2. <\/i><\/p>\n<p><i>Tom Clancy\u2019s EndWar<\/i><span> sucked though. It was a pretty game and it did a lot of things right \u2013 for example, the voice control worked nearly perfectly. But the one thing it did wrong was dumb down a strategy game so much that players could execute commands via voice control.<\/span><\/p>\n<p><span>Sure, it\u2019s cool that I can shout something like \u201cunit seven, engage target alpha,\u201d and unit seven will scamper across the map looking to get into a fight with target alpha. But in practice, it gets boring really fast.<\/span><\/p>\n<p><span>It turns out that strategy games are more fun when you can use\u2026 what\u2019s the word I\u2019m looking for? Oh yeah: strategy. Whodathunkit, but strategy games are better when there\u2019s actual strategy.<\/span><i\/><\/p>\n<p><i>EndWar<\/i><span> is basically a game that takes something as simple as clicking your left mouse button twice (once to select an object, once to select a location on a map) and turns it into a complex, time-consuming game mechanic for a game that otherwise might have been fun. <\/span><\/p>\n<p><span>The game\u2019s marketing said players could command at the speed of thought, thanks to voice control. <\/span><\/p>\n<p><span>But here\u2019s an experiment you can try at home: click on the word \u201cunit\u201d in this sentence and then click on the period at the end of it. Once you\u2019ve done that, read the following statement out loud:\u00a0<\/span><em>unit<\/em><i>\u00a0seven, engage hostiles in sector four.<\/i><\/p>\n<p>Which was faster? I rest my case.<\/p>\n<p>A remake, however, could employ modern natural language processing (NLP).<\/p>\n<p>It\u2019s super boring and moderately frustrating to sit in front of your TV trying to remember the exact key phrases to operate a game mechanic that would otherwise be mindlessly simple with a mouse and keyboard. But, if I could shout whatever I wanted, and a NLP system sorted out what I meant\u2026 that could be infinitely fun.<\/p>\n<p>\u201cHoly crap! Unit seven, you\u2019re about to get mowed down. Run away! Run away!\u201d <i>Yes sir, unit seven engaging retreat protocols.<\/i><\/p>\n<p>Or maybe \u201cUnit seven, engage hostiles in sector four but make sure you stay in the shadows and avoid roving patrols. Don\u2019t screw it up like you did last time.\u201d\u00a0<em>You got it boss, unit seven observing stealth protocols.<\/em><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Alpha_Protocol_2010\"><\/span><span>Alpha Protocol (2010)<\/span><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>This much-hyped espionage RPG from Obsidian Entertainment and Sega was the second greatest gaming disappointment I ever experienced. We\u2019ll get to the first later.<\/p>\n<p>I wanted <i>Alpha Protocol<\/i> to be good so bad it hurt. And it was. A little. The story and dialogue options in the game, coupled with a very intriguing progression system made it an instant cult classic among RPG fans.<\/p>\n<p>But the game sucked.<\/p>\n<p>The combat was not only clunky and boring, but it sucked the life out of player progression. We were told <i>AP <\/i>was going to be a serious RPG for spy fans and we had every reason to expect Obsidian \u2013 whose previous efforts included the sequel to <i>Knights of the Old Republic,\u00a0<\/i>would pull it off with aplomb.<\/p>\n<p><iframe loading=\"lazy\" title=\"Alpha Protocol - Launch Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/PsbySHDG-hM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span id=\"urn:enhancement-bd503a56-8f00-43c6-a7fa-2bf6bc9acbcb\" class=\"textannotation disambiguated wl-creative-work\" itemid=\"http:\/\/data.thenextweb.com\/tnw\/entity\/alpha_protocol\">But<em> Alpha<\/em>\u00a0<\/span><i>Protocol<\/i><span> was buggy and, for a game that launched in 2010, its combat was flat-out awful.\u00a0<\/span><\/p>\n<p><span>For a little perspective, Obsidian also put out <\/span><i>Fallout: New Vegas<\/i><span> in 2010. And other RPG hits of the year included <\/span><i>Mass Effect 2, Red Dead Redemption, <\/i><span>and <\/span><i>Bioshock 2. <\/i><\/p>\n<p><span>2010 was the wrong year to put forth a middling effort in the\u00a0action RPG genre.<\/span><\/p>\n<p><span>To this day, my dreams of making my own unique espionage agent in an Obsidian-esque gaming world remain unrealized. I really did think <em>Alpha Protocol\u00a0<\/em>was going to be like a video game version of Palladium Books\u2019\u00a0<em>Ninjas and Superspies<\/em> TTRPG.\u00a0<\/span><\/p>\n<p><span>Various RPG games have come at espionage from different angles \u2013 <\/span><i>Deus Ex<\/i><span> and <\/span><i>Hitman<\/i><span> come to mind \u2013 but <\/span><i>Alpha Protocol<\/i><span> was supposed to be special. It was supposed to be Dungeons and Dragons for espionage. Unfortunately it just wasn\u2019t fun and did little to encourage diversity in playstyle.<\/span><\/p>\n<p><span>Sadly, Sega owns the rights to <\/span><i>AP<\/i><span> and Obsidian\u2018s a Microsoft company now. It\u2019s unlikely we\u2019ll see a remake, but wouldn\u2019t it be awesome?<\/span><\/p>\n<p><span>Imagine a next-gen Bethesda-style RPG<\/span><span>, but with good melee combat, corporate espionage, and covert military ops. <\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Kingdoms_of_Amalur_Reckoning_2012\"><\/span>Kingdoms of Amalur: Reckoning (2012)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>This one\u2019s special because it actually got a remaster in 2020 (not a remake). Too bad the remaster sucked too.<\/p>\n<p>Here\u2019s the original:<\/p>\n<p><iframe loading=\"lazy\" title=\"Kingdoms of Amalur: Reckoning PC Gameplay *HD* Max Settings\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/EEdc3NWq2io?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>And here\u2019s <i>Kingdoms of Amalur: Re-Reckoning <\/i>(2020):<\/p>\n<p><iframe loading=\"lazy\" title=\"Kingdoms of Amalur: Re-Reckoning - Choose Your Destiny: Finesse\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/FC7JwcWRA6I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>A remaster only works if the original game is good, and <i>Kingdoms of Amalur <\/i>sucked.<\/p>\n<p>It was one of those games that\u2019s too awesome to fail, and so it failed awesomely.<\/p>\n<p>First, the company responsible for <i>Kingdoms, <\/i>38 Studios, was created by former baseball superstar Curt Schilling. Then the game world was created by world-famous fantasy author <i>RA Salvatore<\/i>. And, finally, rounding out the awesomeness was Ken Rolston, a designer who\u2019d previously worked on <i>The Elder Scrolls <\/i>franchise.<\/p>\n<p>You\u2019d think all that would come together to redefine the western RPG and you\u2019d be dead wrong. What ended up happening was something with 10,000 years of elegant backstory, fantastic graphics (for its time) and a gameplay cycle that basically boiled down to <i>Fable<\/i> arcade-style combat mixed with meaningless progression.<\/p>\n<p>There were some seriously weirdly-pandering design decisions too. At any point you can just remake your character. Are you a badass wizard? Nah, be a bold warrior instead. Suddenly feeling like a rogue? That\u2019s cool, rearrange your points. Nothing matters!<\/p>\n<p>Today though, this game could seriously work if it were entirely remade (not remastered) to play a bit more like a Warner Bros action RPG. Think <i>Batman Arkham City<\/i> and <i>Shadows of War.\u00a0<\/i><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Spore_2008\"><\/span>Spore (2008)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>And that just brings us to <i>Spore<\/i>. The single most disappointing game in the history of games.<\/p>\n<p>Let me tell you what I thought <i>Spore<\/i> was going to be based on everything I\u2019d read about the game in the years leading up to its launch.<\/p>\n<p>This was a game that would allow you to create an entire advanced civilization from scratch starting with determining the evolution of a single-celled organism and leading all the way up to colonizing space.<\/p>\n<p>It was supposed to give you control over what your species looked like, how it acted, whether it was a predator or a peaceful species and how it evolved at every stage of its development. Wow! It sounded amazing.<\/p>\n<p>Here\u2019s what we got instead:<\/p>\n<p><iframe loading=\"lazy\" title=\"Spore Speedrun - 32:59 Old World Record\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/bTC8QPjI3YI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Let me break that down for you. <i>Spore <\/i>is basically an arcade-style mini-game wrapped in a UI very reminiscent of <i>The Sims<\/i> character creator.<\/p>\n<p>That part about creating your own single-celled organism and then guiding it through evolution? It\u2019s just <i>Feeding Frenzy.<\/i> The whole game is pretty much just <i>Feeding Frenzy.<\/i><\/p>\n<p>You know, the game where you\u2019re a little fish who has to eat littler fish while not getting eaten by bigger fish so you can grow and become a bigger fish? Yeah, that\u2019s <i>Spore.<\/i><\/p>\n<p>You swim around eating stuff until you evolve enough to go on land. And that\u2019s when <i>Spore <\/i>changes <i>slightly.<\/i><\/p>\n<p>Instead of swimming around eating stuff until you\u2019re big enough to evolve, you\u2019ll walk around eating stuff until you\u2019re ready to mate. And then you just keep doing that for awhile until you\u2019re ready to build a spaceship.<\/p>\n<p>That\u2019s pretty much how <i>Spore <\/i>works. You eat, fight, mate, and then go to space. It\u2019s like you\u2019re Jeff Bezos, but there\u2019s no embarrassing divorce stage.<\/p>\n<p>Oh and space in <i>Spore <\/i>is just as dumb as the rest of the game. Instead of walking around eating things until you\u2019re ready to mate with things, you\u2019ll fly around shooting things until the game ends and you start to realize that <i>Spore<\/i> has about as much depth as a mud puddle in Las Vegas.<\/p>\n<p>For crying out loud, it came out the same year as <i>Grand Theft Auto IV, Little Big Planet, <\/i>and <i>Fallout 3<\/i>. It\u2019s not like developers were incapable of deep, compelling game play experiences.<\/p>\n<p>I believe <i>Spore<\/i> was the most promising game of all time. I truly thought it would be a mainstream game that actually respected <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/sciencee\/\" data-internallinksmanager029f6b8e52c=\"5\" title=\"Science\" target=\"_blank\" rel=\"noopener\">science<\/a>, but it was just a well-packaged, overhyped arcade-style cash grab.<\/p>\n<p>Yet, it could still be so much more. Imagine if someone got the rights and decided to marry <i>Spore<\/i> with artificial intelligence systems capable of simulating cellular growth and <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">social<\/a> structure. Instead of a goofy game you\u2019d expect to find pre-installed on a Fire TV stick, it could be a robust science game that challenges people to think about evolution at the species level.<\/p>\n<p>I\u2019d play the crap out of that game. In fact, I\u2019ve been waiting 23 years to play that game.<\/p>\n<p>Comments? Thoughts? Feel like I missed your favorite could-have-been-great video game? <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/twitter.com\/mrgreene1977\">Hit me up on Twitter<\/a>.<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong>\n<\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/technology\/\" target=\"_blank\" rel=\"noopener\">Technology category.<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/thenextweb.com\/news\/5-games-that-might-not-suck-if-modern-remake\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;#5 games that might not suck if they got a modern remake&#8221; Remakes, remasters, and retreads are all the rage these days. But don\u2019t let the publishers fool you, they\u2019re not taking many chances. From the Mass Effect franchise remasters to the outstanding Tony Hawks Pro Skater 1 &amp; 2 remake, most of the game&#8230;<\/p>\n","protected":false},"author":1,"featured_media":306840,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/img-cdn.tnwcdn.com\/image\/tnw?filter_last=1&fit=1280,640&url=https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/07\/blackandwhite.jpg&signature=394e0de50db75dfb70e8fa994688eb51","fifu_image_alt":"","footnotes":""},"categories":[18],"tags":[],"class_list":["post-306839","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/306839","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=306839"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/306839\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/306840"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=306839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=306839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=306839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}