{"id":315686,"date":"2021-08-05T17:40:14","date_gmt":"2021-08-05T14:40:14","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/axiom-verge-2-breach-trailer-dimensional-breach-exploration-mechanic-detailed\/"},"modified":"2021-08-05T17:40:14","modified_gmt":"2021-08-05T14:40:14","slug":"axiom-verge-2-breach-trailer-dimensional-breach-exploration-mechanic-detailed","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/axiom-verge-2-breach-trailer-dimensional-breach-exploration-mechanic-detailed\/","title":{"rendered":"#\n                Axiom Verge 2 \u2018Breach\u2019 trailer, dimensional breach exploration mechanic detailed"},"content":{"rendered":"<p>&#8220;<strong>#<br \/>\n                Axiom Verge 2 \u2018Breach\u2019 trailer, dimensional breach exploration mechanic detailed             <\/strong>&#8221;<\/p>\n<p class=\"post_subtitle_text\" itemprop=\"description\">\n                                    Two worlds in one.                              <\/p>\n<p><\/p>\n<div class=\"post_content\" itemprop=\"articleBody\">\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"338\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_001-600x338.jpg\" alt=\"Axiom Verge 2\" class=\"alignnone size-medium wp-image-682715\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_001-600x338.jpg 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_001-1536x864.jpg 1536w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_001.jpg 2048w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p>Thomas H<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a> <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">Game<\/a>s has released a new gameplay trailer for <em>Axiom Verge 2<\/em>, dubbed \u201cBreach,\u201d as well as detailed the game\u2019s new dimensional breach exploration mechanic. <span id=\"more-682714\"><\/span><\/p>\n<p>Get the details below, via Thomas Happ on <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/blog.playstation.com\/2021\/08\/05\/how-axiom-verge-2-shakes-up-the-formula\/\">PlayStation Blog<\/a>.<\/p>\n<blockquote><p><em>Axiom Verge 2<\/em> is two worlds in one. Behind the overworld map that I\u2019ve been showing this entire time, there is another interconnected breach world in an alternate dimension. I\u2019ve hinted about this in an early trailer, where the drone goes through some mysterious portal, but I\u2019ve kept this secret for a while.<\/p>\n<div class=\"g g-2\">\n<div class=\"g-single a-13\">\n<div style=\"margin: 0 0 15px;\"><!-- Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) - 300x250 - Place in <BODY> of page where ad should appear --><\/p>\n<div id=\"ad-container-444\"><\/div>\n<p><script>\n    window.top.__vm_add = window.top.__vm_add || [];\n    (function(success) {\n        if(window.document.readyState !== \"loading\"){\n            success();\n        } else {\n            window.document.addEventListener(\"DOMContentLoaded\", function(){\n                success();\n            });\n        }\n    })(function () {\n            var placement = document.createElement(\"div\");\n            placement.setAttribute(\"class\", \"vm-placement\");\n            placement.setAttribute(\"data-id\", \"5f806c91d0b2e22f7c503a7a\");\n            document.querySelector(\"#ad-container-444\").appendChild(placement);\n            window.top.__vm_add.push(placement);\n    });\n<\/script><!-- \/ Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) --><\/div>\n<\/div>\n<\/div>\n<p>So first things first, what is the breach? Well, if you\u2019ve played <em>Axiom Verge<\/em>, you may recall a cutscene with this image:<\/p>\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"338\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_002-600x338.jpg\" alt=\"Axiom Verge 2\" class=\"alignnone size-medium wp-image-682716\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_002-600x338.jpg 600w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_002-1536x864.jpg 1536w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_002.jpg 1600w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\"><\/p>\n<p>The breach, on the right, is a region of space, long thought to be unpassable, that at first kept the denizens of Sudra safe from the outside universe. [Minor spoiler alert imminent!] In <em>Axiom Verge<\/em>, someone named Athetos was able to traverse the breach and use a breach attractor to keep Sudra trapped. Hijinks ensue.<\/p>\n<p>I first decided to include the breach in <em>Axiom Verge 2<\/em> in some form around 2016. It took a while for the two worlds idea to gel. At first I considered just having one piece of land elevated above the other.  After toying around with a few approaches, I decided that approaching the breach as an additional dimension could unleash a huge range of opportunities for non-linear exploration.<\/p>\n<div class=\"g g-3\">\n<div class=\"g-single a-14\">\n<div style=\"margin: 0 0 15px;\"><!-- Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) - 300x250 - Place in <BODY> of page where ad should appear --><\/p>\n<div id=\"ad-container-888\"><\/div>\n<p><script>\n    window.top.__vm_add = window.top.__vm_add || [];\n    (function(success) {\n        if(window.document.readyState !== \"loading\"){\n            success();\n        } else {\n            window.document.addEventListener(\"DOMContentLoaded\", function(){\n                success();\n            });\n        }\n    })(function () {\n            var placement = document.createElement(\"div\");\n            placement.setAttribute(\"class\", \"vm-placement\");\n            placement.setAttribute(\"data-id\", \"5f806c91d0b2e22f7c503a7a\");\n            document.querySelector(\"#ad-container-888\").appendChild(placement);\n            window.top.__vm_add.push(placement);\n    });\n<\/script><!-- \/ Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) --><\/div>\n<\/div>\n<\/div>\n<p>In <em>Axiom Verge 2<\/em>, you\u2019ll have the ability to enter and exit the breach and discover how that world is connected to the overworld. There will be secrets you can only find in the breach as well as places in the overworld that can only be reached via a path going through the breach\u2014and vice versa.<\/p>\n<p>At a glance, you can see that the breach area looks very different from the overworld:<\/p>\n<div style=\"position: relative; padding-bottom: calc(56.25% + 44px);\"><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/PoshJadedAnchovy\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position: absolute; top: 0; left: 0;\" allowfullscreen><\/iframe><\/div>\n<div style=\"position: relative; padding-bottom: calc(56.25% + 44px);\"><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/SaneSplendidBassethound\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position: absolute; top: 0; left: 0;\" allowfullscreen><\/iframe><\/div>\n<p>The breach, being of alien origin, shares a bit more in common with Sudra than the earth. It has blockier tiles and a completely different look. The enemies are more organic than robotic, but all the while completely alien. In some ways, it is two games in one.<\/p>\n<p>Making two games in one is challenging enough, but it\u2019s really the interaction of the two worlds that makes it into a cohesive whole. If they were just two separate art styles, where some rooms were in the breach style and others were in the overworld style, that\u2019s not particularly interesting. What is interesting, to me at least, is using one to explore the other.<\/p>\n<p>For each location in the breach, there is a corresponding point in the overworld. The entrance and exit points for the breach and the overworld had to be carefully aligned to make sure players wouldn\u2019t get trapped and so that you could reach everywhere you wanted to go. Working out the map system for this literally added an extra dimension to the game\u2019s design.<\/p>\n<div style=\"position: relative; padding-bottom: calc(56.25% + 44px);\"><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/SoreAdorableIndianringneckparakeet\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position: absolute; top: 0; left: 0;\" allowfullscreen><\/iframe><\/div>\n<p>Going into any more detail about how the breach and overworld interact would start bleeding into the territory of over-spoiling. I don\u2019t want to ruin the fun of discovering <em>Axiom Verge 2<\/em>\u2018s secrets, so I\u2019ll stop here. Just know that the game will be out before you know it, and you\u2019ll be dimension hopping in no time.<\/p>\n<\/blockquote>\n<p><em>Axiom Verge 2<\/em> is due out for PlayStation 5, PlayStation 4, Switch, and PC via <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.epicgames.com\/store\/en-US\/product\/axiom-verge-2\/home\">Epic Games Store<\/a> this summer.<\/p>\n<p>Watch the trailer below.<\/p>\n<p class=\"aligncenter\"><iframe loading=\"lazy\" title=\"Axiom Verge 2 - Breach Gameplay Trailer | PS5, PS4\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/EOlpRihgMZA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p><\/div>\n<p><span class=\"post-author\"><i class=\"fa fa-user\"><\/i>Sal Romano<\/span><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2021\/08\/axiom-verge-2-breach-trailer-dimensional-breach-exploration-mechanic-detailed\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;# Axiom Verge 2 \u2018Breach\u2019 trailer, dimensional breach exploration mechanic detailed &#8221; Two worlds in one. Thomas Happ Games has released a new gameplay trailer for Axiom Verge 2, dubbed \u201cBreach,\u201d as well as detailed the game\u2019s new dimensional breach exploration mechanic. Get the details below, via Thomas Happ on PlayStation Blog. Axiom Verge 2&#8230;<\/p>\n","protected":false},"author":1,"featured_media":315687,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/08\/Axiom-Verge-2_08-05-21_001.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[92865,25623,92866,9729],"class_list":["post-315686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-axiom-verge-2","tag-clips","tag-thomas-happ-games","tag-trailers"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/315686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=315686"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/315686\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/315687"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=315686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=315686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=315686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}