{"id":334207,"date":"2021-09-03T07:40:43","date_gmt":"2021-09-03T04:40:43","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/babylons-fall-closed-beta-test-phase-1-report-phase-2-dated\/"},"modified":"2021-09-03T07:40:43","modified_gmt":"2021-09-03T04:40:43","slug":"babylons-fall-closed-beta-test-phase-1-report-phase-2-dated","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/babylons-fall-closed-beta-test-phase-1-report-phase-2-dated\/","title":{"rendered":"#\n                Babylon\u2019s Fall \u2013 Closed Beta Test: Phase 1 Report, Phase 2 dated"},"content":{"rendered":"<p>&#8220;<strong>#<br \/>\n                Babylon\u2019s Fall \u2013 Closed Beta Test: Phase 1 Report, Phase 2 dated             <\/strong>&#8221;<\/p>\n<p class=\"post_subtitle_text\" itemprop=\"description\">\n                                    Platinum<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">Game<\/a>s promises &#8220;major improvements to the art&#8221; and more.                                <\/p>\n<p><\/p>\n<div class=\"post_content\" itemprop=\"articleBody\">\n<p class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"600\" height=\"337\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/09\/Babylons-Fall-CBT-Report_09-03-21.jpg\" alt=\"Babylon's Fall - Closed Beta Test: Phase 1 Report\" class=\"alignnone size-full wp-image-687595\"><\/p>\n<p>Publisher Square Enix and developer PlatinumGames have published the \u201c<a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/hanging-garden.babylonsfall.com\/news\/pages\/60ed37f633c8c909875594\">Closed Beta Test: Phase 1 Report<\/a>\u201d for <em>Babylon\u2019s Fall<\/em>, which addresses issues and user feedback from the first phase of the game\u2019s closed beta test. <span id=\"more-687594\"><\/span><\/p>\n<p>The companies also announced that Phase 2 will be held on the following dates:<\/p>\n<ul>\n<li><strong>Japan<\/strong> \u2013 September 10 from 19:30 to 22:00 JST<\/li>\n<li><strong>North America<\/strong> \u2013 September 11 from 19:30 to 22:00 PT<\/li>\n<li><strong>Europe<\/strong> \u2013 September 13 from 19:30 to 22:00 BST<\/li>\n<\/ul>\n<p>The following accompanying articles were also published:<\/p>\n<div class=\"g g-2\">\n<div class=\"g-single a-13\">\n<div style=\"margin: 0 0 15px;\"><!-- Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) - 300x250 - Place in <BODY> of page where ad should <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>ear --><\/p>\n<div id=\"ad-container-444\"><\/div>\n<p><script>\n    window.top.__vm_add = window.top.__vm_add || [];\n    (function(success) {\n        if(window.document.readyState !== \"loading\"){\n            success();\n        } else {\n            window.document.addEventListener(\"DOMContentLoaded\", function(){\n                success();\n            });\n        }\n    })(function () {\n            var placement = document.createElement(\"div\");\n            placement.setAttribute(\"class\", \"vm-placement\");\n            placement.setAttribute(\"data-id\", \"5f806c91d0b2e22f7c503a7a\");\n            document.querySelector(\"#ad-container-444\").appendChild(placement);\n            window.top.__vm_add.push(placement);\n    });\n<\/script><!-- \/ Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) --><\/div>\n<\/div>\n<\/div>\n<ul>\n<li><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/hanging-garden.babylonsfall.com\/news\/pages\/61079675e346f340485013\">Closed Beta Test Phase 2 Overview<\/a><\/li>\n<li><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/hanging-garden.babylonsfall.com\/news\/pages\/6114869ba30cd158944460\">How to Start the Game on PlayStation 4<\/a><\/li>\n<ul>\n<li><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/hanging-garden.babylonsfall.com\/news\/pages\/61079675e346f340485013\">Controls (PlayStation 4)<\/a><\/li>\n<\/ul>\n<p>Get the full Closed Beta Test: Phase 1 Report below.<\/p>\n<blockquote><p>Firstly, please allow us to offer our sincere thanks to everyone who participated in Phase 1 of the Closed Beta Test for <em>Babylon\u2019s Fall<\/em>!<br \/>\nWe\u2019ve managed to take an important first step towards establishing stable service for <em>Babylon\u2019s Fall<\/em>.<\/p>\n<p><strong>\u25a0 Main Areas Tested in Phase 1<\/strong><\/p>\n<p><strong>Steam Version Game Client Download and Installation<\/strong><\/p>\n<div class=\"g g-3\">\n<div class=\"g-single a-14\">\n<div style=\"margin: 0 0 15px;\"><!-- Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) - 300x250 - Place in <BODY> of page where ad should appear --><\/p>\n<div id=\"ad-container-888\"><\/div>\n<p><script>\n    window.top.__vm_add = window.top.__vm_add || [];\n    (function(success) {\n        if(window.document.readyState !== \"loading\"){\n            success();\n        } else {\n            window.document.addEventListener(\"DOMContentLoaded\", function(){\n                success();\n            });\n        }\n    })(function () {\n            var placement = document.createElement(\"div\");\n            placement.setAttribute(\"class\", \"vm-placement\");\n            placement.setAttribute(\"data-id\", \"5f806c91d0b2e22f7c503a7a\");\n            document.querySelector(\"#ad-container-888\").appendChild(placement);\n            window.top.__vm_add.push(placement);\n    });\n<\/script><!-- \/ Gematsu - 300x250 Static (5f806c91d0b2e22f7c503a7a) --><\/div>\n<\/div>\n<\/div>\n<p>No major issues were discovered with downloading and installing the game client.<\/p>\n<p><strong>Steam Version Account Registration and Authentication<\/strong><\/p>\n<p>We received a lot of feedback from players who were unable to progress beyond the Software Agreement screen due to keyboard controls not being supported. We plan to support keyboard controls from the retail version of the game onwards. We also noted some cases where running the game in full-screen mode would cause the login screen to respond exceptionally slowly, making it difficult to start playing the game. We will continue investigating and working on this issue.<\/p>\n<p><strong>Server and Network Behavior<\/strong><\/p>\n<p>The servers remained extremely stable. However, we received reports of the game freezing im<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">media<\/a>tely after entering a dungeon. This was caused by the game waiting for loading to complete for all matched members. We will be working on addressing this issue.<\/p>\n<p>In addition to the above, we also managed to gather a lot of other valuable data. In particular, we received a lot of feedback expressing that the controls were not intuitive, or that they were difficult to understand. We will be looking into how we can improve this. Thank you all very much for your help!<\/p>\n<p><strong>\u25a0 Network<\/strong><\/p>\n<p>We\u2019d like to share some feedback we received from the survey about the online service, which was one of the main aims for this round of testing.<\/p>\n<p><strong>How was the waiting time for matching with other players for quests?<\/strong><\/p>\n<p><strong>How was your multiplayer experience in terms of latency?<\/strong><\/p>\n<p>For most PC setups and play environments, we were able to provide a smooth experience. However, we are also aware that the game felt unstable on some setups and that some people were unable to have a satisfying experience. We will be investigating the causes of this and working on solutions.<\/p>\n<p><strong>\u25a0 Feedback \/ Questions<\/strong><\/p>\n<p><em>Babylon\u2019s Fall<\/em>\u2018s Development Directors, Mr. Kenji Saito and Mr. Takahisa Sugiyama from PlatinumGames, respond to your questions and comments from the survey and the forums!<\/p>\n<p><strong>The pace of the game is slow, and the action didn\u2019t feel very exciting.<\/strong><\/p>\n<p>Director Saito:<\/p>\n<p>During this first phase of testing we received a lot of really valuable feedback saying that movement and responsiveness felt slow, and that the gameplay didn\u2019t have a sense of exhilaration. When we released the E3 trailer in June earlier this year we also saw similar opinions about the action. In light of this feedback, we\u2019ve begun work on reviewing and improving these aspects.<\/p>\n<p>To make <em>Babylon\u2019s Fall<\/em> a game that players enjoy playing for a long time, we\u2019re focused on designing a gameplay experience that stands up to repeated play sessions.<\/p>\n<p>To give the game replayability, we aimed to implement straightforward controls and, in terms of difficulty, we envisaged a style that would focus on simple choices\u2014such as whether to attack or defend\u2014rather than a more demanding style of action, which would require players to read the individual frames of animation. However, this focus ended up slowing the pace of the game and reducing the sense of exhilaration. We\u2019re aware that this is something that needs to be resolved and have begun work on enhancements.<\/p>\n<p>Unfortunately, due to the development schedule, we were unable to reflect these changes in Phase 1 of the beta test, but we are planning improvements in the following three major areas.<\/p>\n<ol>\n<li><strong>1. Player character movement and responsiveness. We\u2019ll be implementing the following improvements to make the game feel more responsive.<\/strong>\n<ul>\n<li>Adjust attack startup animations<\/li>\n<li>Revise attack startup frames<\/li>\n<li>Revise attack transition frames<\/li>\n<li>Revise hitstun frames<\/li>\n<\/ul>\n<\/li>\n<li><strong>2. Add characteristics to each type of player weapon. In addition to improving the gameplay, this should improve the pace of the game and the sense of exhilaration.<\/strong>\n<ul>\n<li>Add upgrade cycles to each weapon<\/li>\n<li>Conduct major rework of Rod and Shield<\/li>\n<li>Add abilities that trigger when equipping multiple weapons of the same type<\/li>\n<\/ul>\n<\/li>\n<li><strong>3. Revise enemy behavior and enemy reactions upon receiving damage. Improve the sense of exhilaration from the action by improving gameplay.<\/strong>\n<ul>\n<li>Improve enemy reactions when taking damage<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<p><em>Babylon\u2019s Fall<\/em> uses a \u201cClient-Server System\u201d to provide greater security, maintain a smooth gameplay experience, and prevent cheating. This system will always cause some issues with synchronization, no matter how short a delay, due to the time lag from data on player movements being processed on the game server side before being sent back to the client. We are looking into implementing a new structure to improve the existing latency.<\/p>\n<p>While we are working full steam ahead on all these improvements, we also want to make sure that the game will be solid and stable the next time we show it to you, so the changes may take us some time. We are working toward having you play that version of the game with all these improvements implemented in Phase 3. Please bear with us while we continue to work wholeheartedly on further development!<\/p>\n<p>To all the players looking forward to <em>Babylon\u2019s Fall<\/em>, I would like to offer my sincerest apologies for making you wait so long, and I thank you for your understanding.<\/p>\n<p><strong>The brushwork filter (oil-painting-style filter) making visibility bad.<\/strong><\/p>\n<p>Director Saito:<\/p>\n<p>We\u2019ve received feedback that the current brushwork filter impedes visibility, and have received requests to change it. Throughout development, one of our aims has been to make players feel immersed in a painted world reminiscent of classic fantasy art. We now see that the balance between the painted world concept and visibility needs further adjustment.<\/p>\n<p>The development team is working on some major improvements to the art\u2014we\u2019ll be considering visibility as a top priority, alongside the original concept of an atmosphere that feels like stepping into a painting.<\/p>\n<p>At the moment, we\u2019re working on additional features to support these changes, as well as the associated adjustments to all the environments. I apologize for the wait, but this may take some time.<\/p>\n<p><strong>Are you planning to support keyboard controls?<\/strong><\/p>\n<p>Director Saito:<\/p>\n<p>I would like to apologize for the inconvenience caused here. Keyboard controls will be supported from the retail version onwards, so I ask for your patience.<\/p>\n<p><strong>Will you be able to sell unneeded equipment in one go?<\/strong><\/p>\n<p>Director Sugiyama:<\/p>\n<p>We received a lot of feedback about various inconveniences in the game, like being unable to get rid of multiple equipment at once. This was something that we\u2019ve been wanting to resolve as well. I\u2019d like to move forward with making improvements to various features that allow for batch operations wherever possible.<br \/>\nIn the control menus, there are a lot of different functions with very similar screens, so we\u2019re aiming to make it as user-friendly and integrated as possible. Please bear with us while we work on consistent improvements to the entire system.<\/p>\n<p><strong>It\u2019s difficult to check the additional effects of equipment, which felt kind of annoying.<\/strong><\/p>\n<p>Director Sugiyama:<\/p>\n<p>We received feedback that additional effects of equipment were difficult to check. This is really important information for a hack and slash game, so I\u2019d like to improve this to make it easier to find, with consideration for the current layout. In particular, we\u2019ll be considering improvements to make it easier to check the additional effects on individual pieces of equipment.<\/p>\n<p><strong>It was difficult to identify which NPCs and objects could be interacted with.<\/strong><\/p>\n<p>Director Sugiyama:<\/p>\n<p>I apologize for all the inconvenience caused from us not having prepared tutorials which introduce the flow of the game step-by-step for this round of the CBT. In addition to improving the visuals to make these aspects easier to detect, we are also planning to implement additional guidance according to the player\u2019s progress in the final game.<\/p>\n<p><strong>The button icons displayed during dungeon mechanics and Gutwork are small and hard to see.<\/strong><\/p>\n<p>Director Sugiyama:<\/p>\n<p>We\u2019re continuing to make improvements to make the game easier to play, as we refine the balance between the art style and visibility. We will improve the design of these icons for increased visibility.<\/p>\n<p><strong>There\u2019s a lot of game-specific terminology that\u2019s difficult to understand, like \u201cHandling\u201d for attack speed.<\/strong><\/p>\n<p>Director Sugiyama:<\/p>\n<p>It seems like some things couldn\u2019t be understood very intuitively, so we\u2019ll be working on improvements, including reviewing the actual terms used. We will continue to polish this aspect in close collaboration with the scenario writer, Mr. Iwao, to ensure that each and every word that appears in the game is consistent with the world and lore, as well as being understandable.<\/p>\n<p><strong>I couldn\u2019t understand the difference between attack modes such as \u201cMars mode\u201d and \u201cDiana mode\u201d.<\/strong><\/p>\n<p>Director Sugiyama:<\/p>\n<p>In this closed beta test version, the explanations for each attack mode were insufficient. We will add tutorials and such in the retail version so that you can understand the characteristics of each attack mode and use them properly.<\/p>\n<p><strong>\u25a0 Future Closed Beta Test Schedule<\/strong><\/p>\n<p>We plan to hold Phase 2 of the Closed Beta Test according to the following schedule. The aim of Phase 2 will be stress testing, and while the test will be held for a shorter period, we will be selecting more people to increase the number of testers. In addition, we will be adding PlayStation 4 to the supported platforms! We have already sent information successful applicants, so please be sure to check your e-mail.<\/p>\n<ul>\n<li>Japanese Server \u2013 Friday, September 10, 2021 19:30 to 22:00 (JST)<\/li>\n<li>North American Server \u2013 Saturday, September 11, 2021 19:30 to 22:00 (PDT)<\/li>\n<li>European Server \u2013 Monday, September 13, 2021 19:30 to 22:00 (BST)<\/li>\n<\/ul>\n<p>Additionally, those who were selected for Phase 1 can continue to participate in Phase 2. There is also a new quest to play in Phase 2, so please do join in!<\/p>\n<p><strong>What are your plans for development moving forward?<\/strong><\/p>\n<p>Thank you so much for all of the feedback during the Closed Beta Test. We understand that there is still room for improvement when it comes to the visibility of the graphics, the controls, and having an easy-to-use UI\/UX, so we will focus on improving these elements.<\/p>\n<p>It will be difficult to reflect these changes for Phase 2, but we will focus our efforts so that we will be able to show you an even better <em>Babylon\u2019s Fall<\/em> which is of an even higher quality in Phase 3. Please look forward to it!<\/p>\n<p>Phase 3 is scheduled to be held around November 2021. We are terribly sorry that this will mean that those who applied to play on PlayStation 5 will have to wait a bit longer. The whole team will continue to work on development so that we can give you all an incredible experience. We hope that you will continue to support <em>Babylon\u2019s Fall<\/em>.<\/p>\n<p><strong>When will new information on <em>Babylon\u2019s Fall<\/em> be announced?<\/strong><\/p>\n<p>As we will be focusing on development, we will not be presenting the game at events such as Tokyo Game Show 2021 anytime soon. We plan to release new information around November when Phase 3 will take place. We would like to say sorry to everyone who was looking forward to more information, but please wait a little bit longer for details on the content of the game, and new new <em>Babylon\u2019s Fall<\/em> videos.<\/p>\n<p><em>Babylon\u2019s Fall<\/em> Directors<br \/>\nKenji Saito and Takahisa Sugiyama, PlatinumGames<\/p>\n<p>Finally, we are deeply grateful that so many people took part in Phase 1 of the Closed Beta Test, despite it only being held for a short period of time. We hope that you all will continue to support <em>Babylon\u2019s Fall<\/em>!<\/p>\n<\/blockquote>\n<p><em>Babylon\u2019s Fall<\/em> is in development for PlayStation 5, PlayStation 4, and PC (Steam). A release date has yet to be announced.\n<\/ul>\n<\/div>\n<p><span class=\"post-author\"><i class=\"fa fa-user\"><\/i>Sal Romano<\/span><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2021\/09\/babylons-fall-closed-beta-test-phase-1-report-phase-2-dated\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;# Babylon\u2019s Fall \u2013 Closed Beta Test: Phase 1 Report, Phase 2 dated &#8221; PlatinumGames promises &#8220;major improvements to the art&#8221; and more. Publisher Square Enix and developer PlatinumGames have published the \u201cClosed Beta Test: Phase 1 Report\u201d for Babylon\u2019s Fall, which addresses issues and user feedback from the first phase of the game\u2019s closed&#8230;<\/p>\n","protected":false},"author":1,"featured_media":334208,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2021\/09\/Babylons-Fall-CBT-Report_09-03-21.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[112828,85618,82243,10958,79153],"class_list":["post-334207","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-babylons-fall","tag-betas","tag-platinumgames","tag-release-dates","tag-square-enix"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/334207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=334207"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/334207\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/334208"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=334207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=334207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=334207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}