{"id":337822,"date":"2021-09-11T11:00:45","date_gmt":"2021-09-11T08:00:45","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/"},"modified":"2021-09-11T11:00:45","modified_gmt":"2021-09-11T08:00:45","slug":"5-reasons-why-video-games-should-be-mandatory-in-every-classroom","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/","title":{"rendered":"#5 reasons why video games should be mandatory in every classroom"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3be410916e1\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3be410916e1\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/#A_long_history\" >A long history<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/#1_Video_games_can_help_students_stay_in_STEM\" >1. Video games can help students stay in STEM<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/#2_They_provide_experiential_learning\" >2. They provide experiential learning<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/#3_Players_learn_from_failure\" >3. Players learn from failure<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/#4_Students_stay_engaged_in_content\" >4. Students stay engaged in content<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/buradabiliyorum.com\/en\/5-reasons-why-video-games-should-be-mandatory-in-every-classroom\/#5_Games_make_complex_knowledge_fun\" >5. Games make complex knowledge fun<\/a><\/li><\/ul><\/nav><\/div>\n<p>&#8220;<strong>#5 reasons why video <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>s should be mandatory in every classroom<\/strong>&#8221;<\/p>\n<div>In an effort to curtail how much time young people spend playing video games, China has <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.washingtonpost.com\/video-games\/2021\/08\/30\/china-video-games-kids-ban-weekday\/\">banned students from playing them during the school week<\/a> and limits them to just one hour per day on Fridays, weekends and holidays.<\/p>\n<p>The new rule took effect Sept. 1, 2021.<\/p>\n<p>From my standpoint as a video game designer and scholar who <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/scholar.google.com\/citations?user=1l4HrFcAAAAJ&amp;hl=en\">specializes in game-based learning<\/a>, I don\u2019t see a need to limit video game play among students during the school week. Instead, I see a need to expand it \u2013 and to do so during the regular school day.<\/p>\n<p>Video games are one of the most popular mediums of our times. One estimate shows that by 2025, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.statista.com\/statistics\/292056\/video-game-market-value-worldwide\/\">the global gaming market will amount to US$268.8 billion annually<\/a> \u2013 significantly higher than the $178 billion it is in 2021.<\/p>\n<p>The money spent on gaming does not just facilitate a virtual escape from the real world. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.1145\/950566.950595\">video games can be used to facilitate learning<\/a> in the K-12 classroom. Education writer <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.ewa.org\/profile\/greg-toppo\">Greg Toppo<\/a> reached the same conclusion in his <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.gettingsmart.com\/2015\/07\/smart-review-the-game-believes-in-you-how-digital-play-can-make-our-kids-smarter\/\">critically acclaimed<\/a> book, \u201c<a rel=\"nofollow noopener\" target=\"_blank\" href=\"http:\/\/www.gamebelieves.com\/\">The Game Believes in You: How Digital Play Can Make Our Kids Smarter<\/a>.\u201d<\/p>\n<h2><span class=\"ez-toc-section\" id=\"A_long_history\"><\/span>A long history<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In the game, players lead a group of settlers across the Midwest following in the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.archives.gov\/education\/lessons\/lewis-clark\">footsteps of Lewis and Clark<\/a>. The game came just before the video game industry <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.history.com\/topics\/inventions\/history-of-video-games\">was established<\/a> with the 1972 release of the video game <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/americanhistory.si.edu\/blog\/2012\/04\/pong-atari-and-the-origins-of-the-home-video-game.html\">Pong<\/a>, an electronic version of table tennis.The use of video games in the classroom is nothing new. Many people who went to school in the 1970s through the 1990s may recall the iconic video game <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.smithsonianmag.com\/innovation\/how-you-wound-playing-em-oregon-trailem-computer-class-180959851\/\">The Oregon Trail<\/a>, which made its debut in a classroom in 1971.<\/p>\n<p>Even though educational video games have been used in classrooms for 50 years \u2013 and despite the fact that research shows <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/us.macmillan.com\/books\/9781403984531\">educational games can be effective<\/a> \u2013 they are <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/joanganzcooneycenter.org\/2014\/10\/21\/busting-barriers-or-just-dabbling-how-teachers-are-using-digital-games-in-k-8-classrooms\/\">not that common<\/a> in classrooms today.<\/p>\n<p>Many educational games have been released since the days of The Oregon Trail. Some of the most popular are: <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.carmensandiego.com\/game\/\">Where in the World Is Carmen Sandiego?,<\/a><a rel=\"nofollow noopener\" target=\"_blank\" href=\"http:\/\/www.mathblaster.com\/\">Math Blaster!<\/a>, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.terc.edu\/zoombinis\/\">Zoombinis<\/a>, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.icivics.org\/\">iCivics<\/a>, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/dragonbox.com\/products\/algebra-12\">DragonBox Algebra<\/a> and <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.schellgames.com\/games\/history-maker-vr\">History Maker VR<\/a>. Most games are for pre-K to elementary school students.<\/p>\n<p>Here are five reasons why I think video games should be used in every classroom.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"1_Video_games_can_help_students_stay_in_STEM\"><\/span>1. Video games can help students stay in STEM<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In 2020, the President\u2019s Council of Advisors on <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/sciencee\/\" data-internallinksmanager029f6b8e52c=\"5\" title=\"Science\" target=\"_blank\" rel=\"noopener\">Science<\/a> and <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/technology\/\" data-internallinksmanager029f6b8e52c=\"4\" title=\"Technology\" target=\"_blank\" rel=\"noopener\">Technology<\/a> found that the nation needs to <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/science.osti.gov\/-\/media\/_\/pdf\/about\/pcast\/202006\/PCAST_June_2020_Report.pdf?la=en&amp;hash=019A4F17C79FDEE5005C51D3D6CAC81FB31E3ABC\">create the STEM workforce of the future<\/a>. One of the reasons students drop or switch out of science, technology, engineering and math programs is because of the difficulty of introductory courses such as <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.maa.org\/press\/maa-reviews\/insights-and-recommendations-from-the-maa-national-study-of-college-calculus#:%7E:text=of%20College%20Calculus-,Insights%20and%20Recommendations%20from%20the%20MAA%20National%20Study%20of%20College%20Calculus,-David%20Bressoud%2C%20Vilma\">calculus<\/a>.<\/p>\n<p>The University of Oklahoma has developed a <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/learn.k20center.ou.edu\/game\/1039\">calculus game<\/a> that can help students succeed in calculus. Research has shown student mastery of calculus <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/today.tamu.edu\/2019\/02\/13\/university-students-who-play-calculus-video-game-score-higher-on-exams\/\">increases when using a purposeful designed learning game<\/a>, such as <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/triseum.com\/variant-limits\/\">Variant: Limits<\/a> \u2013 another calculus game that was developed at Texas A&amp;M University.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"2_They_provide_experiential_learning\"><\/span>2. They provide experiential learning<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Teaching students 21st-century skills, such as creative problem solving, is <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.oecd.org\/els\/emp\/wcms_556984.pdf\">important for the future workforce<\/a>, according to the Organization for Economic Co-operation and Development. Games such as <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/dragonbox.com\/products\/algebra-12\">DragonBox Algebra<\/a>, where students solve math problems in a fantasy environment, can help students master skills such as <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.commonsense.org\/education\/app\/dragonbox-algebra-12\">critical thinking<\/a>.<\/p>\n<p>In games such as <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/civilization.com\/\">Civilization<\/a>, players can be a civic leader and direct the prosperity of nations. In <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/triseum.com\/arte-mecenas\/\">ART\u00e9: Mecenas<\/a>, learners can become members of the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"http:\/\/galileo.rice.edu\/gal\/medici.html\">Medici family<\/a> and become patrons of the arts and successful bankers. Students learn through doing and can <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.1080\/00091383.2015.996098\">gain skills and knowledge<\/a> through experiential learning that might not be gained in traditional classrooms.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"3_Players_learn_from_failure\"><\/span>3. Players learn from failure<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Games are a natural way to allow students to fail in a safe way, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.1038\/s41586-019-1725-y\">learn from failures<\/a> and try again until they succeed.<\/p>\n<p>Some games, like <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.ea.com\/games\/burnout\/burnout-paradise\">Burnout Paradise<\/a> make failure fun. In the game, players can crash their cars \u2013 and the more spectacular the crash, the higher the points. This allows players to essentially learn from their mistakes, correct them and try again.<\/p>\n<p>The video game theorist and author <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.jesperjuul.net\/\">Jesper Juul<\/a> wrote in his book, \u201c<a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/mitpress.mit.edu\/books\/art-failure\">The Art of Failure<\/a>,\u201d that losing in video games is part of what makes games so engaging. Failing in a game makes the player feel inadequate, yet the player can im<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">media<\/a>tely redeem themselves and improve their skills.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"4_Students_stay_engaged_in_content\"><\/span>4. Students stay engaged in content<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The average time a student spends learning in a classroom is only <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.1037\/0022-0663.74.6.844\">60% of the allocated class time<\/a>. Extending the school day to give students more time for learning has been shown to be <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.1016\/j.econedurev.2018.06.003\">only marginally effective<\/a>. A more effective way to <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.ascd.org\/books\/classroom-instruction-that-works\">maximize time for learning<\/a> is through engaged time on task. When students are interested and care about a topic and it is relevant, they are curious and engaged. This provides a much better learning experience.<\/p>\n<p>In the classroom, teachers can engage students. But when it comes to homework, educators have to rely on other ways to motivate students. One way is through games. Educational games <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.1109\/TLT.2020.3018503\">can be designed to improve motivation and engagement<\/a>, providing students with more engaged time on task.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"5_Games_make_complex_knowledge_fun\"><\/span>5. Games make complex knowledge fun<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Educational theories state that students cannot be given knowledge; they construct knowledge in their own minds. Learners build on previously learned concepts to construct higher-level and more complex knowledge to <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/doi.org\/10.2307\/j.ctvjf9vz4\">make it their own<\/a>.<\/p>\n<p>The <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/pubchem.ncbi.nlm.nih.gov\/periodic-table\/\">periodic table of elements<\/a> is challenging to learn and remember for many students. However, learning a complex <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/pokemondb.net\/type\/dual\">three-dimensional matrix<\/a> with 27,624 values is easily accomplished by middle school students playing the popular video game <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.pokemon.com\/us\/\">Pok\u00e9mon<\/a>. The essence of the game is figuring out how to combine the 17 different types of attack when battling other Pok\u00e9mon. Each Pok\u00e9mon has one or two types of attacks they can use. Players do not learn the different possible combinations by studying a large table with 27,624 entries, but by playing the game. Through playing the game, students gradually construct deeper knowledge of the game and <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/dl.acm.org\/doi\/10.5555\/2031858.2031859#:%7E:text=FREE%20ACCESS-,The%20deeper%20game%20of%20Pok%C3%A9mon%2C%20or%2C%20how%20the%20world%27s%20biggest%20RPG%20inadvertently%20teaches%2021st%20century%20kids%20everything%20they%20need%20to%20know,-Share%20on\">develop core skills<\/a>, such as literacy, how to compete with grace and sportsmanship, and abstract thinking.<\/p>\n<p>Pok\u00e9mon was not developed as an educational game, but its design principles \u2013 and those of other popular video games \u2013 could easily be used to design video games for classrooms that enhance their educational experience.<\/p>\n<p><em>This article has been updated to correct an error regarding Jesper Juul, whom the article referred to as \u201clate.\u201d Jesper Juul is still alive. A Danish author of the same name is deceased.<\/em><!-- Below is The Conversation's page counter tag. Please DO NOT REMOVE. --><img decoding=\"async\" loading=\"lazy\" style=\"border: none !important;margin: 0 !important;max-height: 1px !important;max-width: 1px !important;min-height: 1px !important;min-width: 1px !important;padding: 0 !important\" alt=\"The Conversation\" width=\"1\" height=\"1\" class=\"js-lazy\" src=\"https:\/\/counter.theconversation.com\/content\/164264\/count.gif?distributor=republish-lightbox-basic\"\/><!-- End of code. If you don't see any code above, please get new code from the Advanced tab after you click the republish button. The page counter does not collect any personal data. More info: https:\/\/theconversation.com\/republishing-guidelines --><\/p>\n<p><noscript><img decoding=\"async\" loading=\"lazy\" style=\"border: none !important;margin: 0 !important;max-height: 1px !important;max-width: 1px !important;min-height: 1px !important;min-width: 1px !important;padding: 0 !important\" src=\"https:\/\/counter.theconversation.com\/content\/164264\/count.gif?distributor=republish-lightbox-basic\" alt=\"The Conversation\" width=\"1\" height=\"1\" class=\"\" srcset=\"\"\/><\/noscript><\/p>\n<p><em>Article by <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/theconversation.com\/profiles\/andre-thomas-1248532\">Andre Thomas<\/a>, Director \u2013 LIVE lab and Associate Professor of the Practice, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/theconversation.com\/institutions\/texas-aandm-university-1672\">Texas A&amp;M University<\/a><\/em><\/p>\n<p><em>This article is republished from <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/theconversation.com\">The Conversation<\/a> under a Creative Commons license. Read the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/theconversation.com\/5-reasons-video-games-should-be-more-widely-used-in-school-164264\">original article<\/a>.<\/em><\/p>\n<\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong>\n<\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/technology\/\" target=\"_blank\" rel=\"noopener\">Technology category.<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/thenextweb.com\/news\/5-reasons-video-games-mandatory-classroom-syndication\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;#5 reasons why video games should be mandatory in every classroom&#8221; In an effort to curtail how much time young people spend playing video games, China has banned students from playing them during the school week and limits them to just one hour per day on Fridays, weekends and holidays. The new rule took effect&#8230;<\/p>\n","protected":false},"author":1,"featured_media":337823,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/img-cdn.tnwcdn.com\/image\/tnw?filter_last=1&fit=1280,640&url=https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/09\/pexels-julia-m-cameron-4144293.jpg&signature=e20b3669cc0054e963c0877546267b27","fifu_image_alt":"","footnotes":""},"categories":[18],"tags":[],"class_list":["post-337822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/337822","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=337822"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/337822\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/337823"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=337822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=337822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=337822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}