{"id":403892,"date":"2022-02-04T01:24:51","date_gmt":"2022-02-03T22:24:51","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/ghostwire-tokyo-gameplay-deep-dive-developer-spotlight\/"},"modified":"2022-02-04T01:24:51","modified_gmt":"2022-02-03T22:24:51","slug":"ghostwire-tokyo-gameplay-deep-dive-developer-spotlight","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/ghostwire-tokyo-gameplay-deep-dive-developer-spotlight\/","title":{"rendered":"#\r\n      Ghostwire: Tokyo gameplay deep dive, developer spotlight"},"content":{"rendered":"<p>&#8220;<strong>#<br \/>\n      Ghostwire: Tokyo <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>play deep dive, developer spotlight    <\/strong>&#8221;<br \/>\n<em>Ghostwire: Tokyo<\/em> is due out for PlayStation 5 and PC via <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/store.steampowered.com\/app\/1475810\/GhostWire_Tokyo\/\">Steam<\/a> and <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/www.epicgames.com\/store\/en-US\/p\/ghostwire-tokyo\">Epic Games Store<\/a> on March 25. Digital pre-orders for the Deluxe Edition on PlayStation Store will include three days of early access to the game on March 22, as well as the \u201cStreetwear Outfit Pack,\u201d \u201cShinobi Outfit,\u201d and \u201cKunai Weapon.\u201d<\/p>\n<p>Watch the new footage below.<\/p>\n<div id=\"\"><strong>Director Opening<\/strong><\/p>\n<p><strong>Kenji Kimura, Game Director:<\/strong> \u201cHello, I\u2019m game director Kenji Kimura, and all of us at Tango Gameworks are very excited to give you a deeper look at the story and gameplay you\u2019ll experience in <em>Ghostwire: Tokyo<\/em>.\u201d<\/p>\n<p><strong>Introduction<\/strong><\/p>\n<p>Welcome to <em>Ghostwire: Tokyo<\/em>, a supernatural action adventure thriller set in an eerie, haunting vision of Tokyo, with explosive first-person combat and dangerous monsters at its core.<\/p>\n<p>After nearly all of Tokyo\u2019s population mysteriously vanishes, the city is flooded with supernatural creatures. Our story begins here. In the fallout of the vanishing, you will wake in the deserted streets of Tokyo with an unknown voice inside your head, and strange elemental powers coursing through your veins. Possessed by a mysterious spirit named KK, who has his own agenda, you\u2019ll need to work together to unravel the truth behind the dis<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>earances and save the city from this twisted nightmare.<\/p>\n<p><strong>Mechanics<\/strong><\/p>\n<p>In <em>Ghostwire: Tokyo<\/em>, you\u2019ll harness an arsenal of powerful abilities known as \u201cEthereal Weaving,\u201d channeling raw ether such as wind, fire, and water. As the story unfolds, you\u2019ll learn to upgrade and master these abilities based on your playstyle, incorporating powerful core grabs and perfectly-timed blocks all to devastating effect.<\/p>\n<p>Alongside your abilities, you\u2019ll have a range of more traditional and mystical tools at your disposal. Traversal and exploration are a central part of <em>Ghostwire: Tokyo<\/em>. And with the tengu ability, players can grapple and maneuver through the city with ease.<\/p>\n<p>Areas of dense fog not only harbor dark energy that drains your health, but are infested with deadly, paranormal creatures. To clear these infected areas, you\u2019ll need to cleanse corrupted torii gates scattered throughout the city.<\/p>\n<p>And by freeing untethered souls, you\u2019ll acquire experience to upgrade your ethereal abilities.<\/p>\n<p>Throughout Tokyo, you\u2019ll discover strange distortions in reality known as Utena Spaces, where time and space themselves cannot be trusted. And the only way to complete your mission is to power through them.<\/p>\n<p><strong>Gameplay<\/strong><\/p>\n<p>In this video, we want to bring together these mechanics to show you the world\u2019s first extended gameplay preview of <em>Ghostwire: Tokyo<\/em>.<\/p>\n<p>We pick up at a moment where Akito and KK have been separated, leaving Akito with only his wits and traditional weapons. Akito must track the spirit down. Sneak attacks and core grabs are a great way to clear your path without attracting unwanted attention.<\/p>\n<p>[..]<\/p>\n<p>Now that you\u2019re reunited with KK, you can use his powers again and gain access to devastating supercharged attacks. From now on as you fight, you\u2019ll charge your synergy with KK. At full charge, you can enter \u201cWire In\u201d mode to boost your powers.<\/p>\n<p>To grapple between buildings, you\u2019ll need to latch on to the nearest tengu yokai. These creatures are not only the fastest way to get around, but also open a new dimension to the city.<\/p>\n<p>The corrupted torii gate is just ahead. Cleanse it to clear up some of the sinister fog throughout the city.<\/p>\n<p>As you progress, your powers will grow. And with many enemy archetypes to fight, you\u2019ll need to evolve your abilities and strategies to take on these supernatural threats.<\/p>\n<p>Explore the city, and you\u2019ll also find other tools and weapons, like these talismans, to expand your combat options.<\/p>\n<p>Using Spectral Vision, you\u2019re able to sense visitors and other points of interest as you make your way through Tokyo.<\/p>\n<p><strong>Director Closing<\/strong><\/p>\n<p><strong>Kimura:<\/strong> \u201cWe hope you enjoyed this first look at the gameplay in <em>Ghostwire: Tokyo<\/em>. This is just a small slice of the game and we have a lot more to show you, so please keep an eye out for <em>Ghostwire: Tokyo<\/em> as we work towards our launch on March 25!\u201d<\/p>\n<\/div>\n<div id=\"\">\n<p><strong>\u25a0 One Word to Describe <em>Ghostwire: Tokyo<\/em><\/strong><\/p>\n<p><strong>Shinji Mikami, Founder of Tango Gameworks:<\/strong> \u201cThis may be a difficult question to answer\u2014if you had to describe <em>Ghostwire: Tokyo<\/em> in one word, what would it be?\u201d<\/p>\n<p><strong>Junya Fuji, Environment Design:<\/strong> \u201cThat\u2019s difficult.\u201d<\/p>\n<p><strong>Tsuyoshi Okugawa, Programmer:<\/strong> \u201cWell, it\u2019s a little hard.\u201d<\/p>\n<p><strong>Suguru Murakoshi, Game Designer:<\/strong> \u201cStrawberry shortcake.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cWhat? What do you mean?\u201d<\/p>\n<p><strong>Murakoshi:<\/strong> \u201cThe strawberry shortcake was designed from the Hinomaru rising sun design, the origins of it are truly Japanese. In a Japanese studio, and a game set in Japan. It\u2019s a game where everyone can find something to love. With some sweet and tangy parts, just like a strawberry shortcake. That\u2019s the image.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cOK. (To Hirashima) Can you please describe it using single word?\u201d<\/p>\n<p><strong>Reiko Hirashima, Character Designer:<\/strong> \u201cTo describe <em>Ghostwire<\/em> in one word\u2026 I think \u2018paranormal would be the word I would choose.\u201d<\/p>\n<p><strong>Okugawa:<\/strong> \u201cIf I\u2019m putting it ion one phrase, it\u2019s \u2018authentic Tokyo.&#8217;\u201d<\/p>\n<p><strong>Fuji:<\/strong> \u201cAs far as world-building, <em>Ghostwire: Tokyo<\/em> is directed in a way that allows people to sense the reality of Tokyo. It is created realistically. And by doing so, we can create a setting where unusual phenomena and paranormal enemies can really stand out.\u201d<\/p>\n<p><strong>Kenji Kimura, Game Director:<\/strong> \u201cThe name of the game is <em>Ghostwire<\/em>\u2014and this indicates something important, and we used the elements of \u2018wires\u2019 as an important part of the game. You can use wires to fight your enemies in different ways, making the combat feel unique. We really wanted the actions to feel fun, so that\u2019s how we designed it.\u201d<\/p>\n<p><strong>\u25a0 Sound Production<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cTango has mostly created horror games in the past, and this time, it\u2019s an action adventure game. How is it different in terms of sound production? I would like to hear about this. Please share.\u201d<\/p>\n<p><strong>Masatoshi Yanagi, Music Composer:<\/strong> \u201cIf it\u2019s horror, then we stimulate the player\u2019s anxiety with high-pitched shrieks, and we choose sounds that give psychological effects, and this has been the majority, but with action adventure, because we want them to feel heroic and challenge the bad guys, and also explore the game, I wanted to create sounds that inspire positivity in the player. This was our motive behind our sound choices.<\/p>\n<p><strong>\u25a0 Influences<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cWas there any music, movie, <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/anime-manga\/\" data-internallinksmanager029f6b8e52c=\"6\" title=\"Anime || Manga\" target=\"_blank\" rel=\"noopener\">manga<\/a>, or anything like that which influenced your work on <em>Ghostwire: Tokyo<\/em>?\u201d<\/p>\n<p><strong>Hirashima:<\/strong> \u201cMy influences are from the old Ukiyo-e Japanese woodblock prints. You know, the old images of Yokai or ghosts?\u201d<\/p>\n<p><strong>Kimura:<\/strong> \u201cGoethe\u2019s <em>Faust<\/em>.\u201d<\/p>\n<p><strong>Fuji:<\/strong> \u201c<em>Solaris<\/em>.\u201d<\/p>\n<p><strong>Okugawa:<\/strong> \u201cClamp\u2019s <em>X<\/em>, <em>Tokyo BABYLON<\/em> comics.\u201d<\/p>\n<p><strong>Kimura:<\/strong> \u201cConnie Willis\u2019 <em>Passage<\/em>.\u201d<\/p>\n<p><strong>Yanagi:<\/strong> \u201cI listened to quite a lot of traditional Japanese music. Japanese music albums, and a lot of Noh compositions\u2026\u201d<\/p>\n<p><strong>Kimura:<\/strong> \u201cAnd lastly, Hideaki Sena\u2019s <em>Brain Valley<\/em>.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cI don\u2019t read many books, so I had no idea what you were talking about in that last part.\u201d<\/p>\n<p><strong>\u25a0 Battle System<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cThe battle system and its design\u2014what can you tell us about that?\u201d<\/p>\n<p><strong>Kimura:<\/strong> \u201cIn <em>Ghotswire: Tokyo<\/em>, the power of the hands plays such an important role. By using your hands, you can manipulate different elements like wind and water, as well as initiate fire attacks. There will be many challenges throughout the game that I hope you will enjoy.\u201d<\/p>\n<p><strong>Okugawa:<\/strong> \u201cYou can choose different weapons according to your taste. It\u2019s really fun to be able to use all of them.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cThe hand actions came out looking really awesome. The way you fight is different compared to other games, it has a different kind of appeal. I know I\u2019m biased, but I really, really like that about this game. This just sounds like a commercial now. Not good!\u201d<\/p>\n<p><strong>\u25a0 Development Challenges<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cWhat were the major challenges when making this game?\u201d<\/p>\n<p><strong>Murakoshi:<\/strong> \u201cIt was the first time we created a non-linear game.\u201d<\/p>\n<p><strong>Fuji:<\/strong> \u201cTokyo is the grand setting, and the player can walk around freely. I had a lot of trouble trying to figure out how to convey that.\u201d<\/p>\n<p><strong>Hirashima:<\/strong> \u201cFiguring out how to make it work was a lot of trial-and-error.\u201d<\/p>\n<p><strong>Okugawa:<\/strong> \u201cIn <em>Ghostwire<\/em>, we have a total of 2,200 map segments and hundreds of thousands\u2026 millions of objects that we have to constantly load in and out. And processing all of that has been a bottleneck. But the [next-gen] hardware helps mitigate that, and our optimizations help with it, too. It\u2019s been a challenge\u2014but totally worth it because it allows us to express our vision throughout the game.\u201d<\/p>\n<p><strong>\u25a0 Are Ghosts Real?<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cDo you believe in ghosts or paranormal phenomena? Please share your experiences if you\u2019ve had any.\u201d<\/p>\n<p><strong>Murakoshi:<\/strong> \u201cGhosts are something that I basically don\u2019t believe in at all. For me, I want to believe in ghosts, but I don\u2019t have experience with paranormal phenomena, so the truth is, I don\u2019t really believe in them.\u201d<\/p>\n<p><strong>Hirashima:<\/strong> \u201cI would like it if ghosts are real. I\u2019ve never seen one, but I\u2019d like to, if possible. I\u2019ve never encountered any paranormal phenomena. I hope they\u2019re real and I would like to experience one someday.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cSeriously?!\u201d<\/p>\n<p><strong>Kimura:<\/strong> \u201cI don\u2019t have much experience with paranormal phenomena, but sometimes, in my dreams, I get chased by a black thing with a pair of scissors in its hand.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cYou want to meet them?\u201d<\/p>\n<p><strong>Hirashima:<\/strong> \u201cI want to see them.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cSee them and meet them\u2026 Would it be like meeting a famous person or celebrity?\u201d<\/p>\n<p><strong>Hirashima:<\/strong> \u201cNo, probably better than that.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cBetter than that, huh? OK, so if you have the opportunity, please get a ghost\u2019s autograph.\u201d<\/p>\n<p><strong>\u25a0 Game Features<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cWhat are your favorite features in <em>Ghostwire: Tokyo<\/em>?\u201d<\/p>\n<p><strong>Murakoshi:<\/strong> \u201cThe story, and its sense of the world.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cThat was a quick answer. Thank you very much. (To Hirashima) Same question, go ahead.\u201d<\/p>\n<p><strong>Hirashima:<\/strong> \u201cThe best part for me is all the paranormal effects. From scary to cool\u2014even funny\u2014things that can happen, I think that the variety of impressive paranormal effects are the best features.\u201d<\/p>\n<p><strong>Fuji:<\/strong> \u201cI\u2019d have to say it would be Mr. Mikami\u2019s version of \u2018Moonlight Sonata.&#8217;\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cWhy are you picking on me?! (Laughs.) Thank you for your enthusiasm.\u201d<\/p>\n<p><strong>Yanagi:<\/strong> \u201cWe took advantage of the 3D audio system from PlayStation 5.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cThat\u2019s right!\u201d<\/p>\n<p><strong>Yanagi:<\/strong> \u201cThe 3D audio is really amazing. If you accidently kick or knock something over in the game, then the resulting sound will follow. It sounds so incredibly real that you wonder and look around to see if your broke something inside your house. That\u2019s the best feature, in my opinion.\u201d<\/p>\n<p><strong>Okugawa:<\/strong> \u201cIt\u2019s 4K HDR and when you turn ray tracing on, you\u2019ll really see how beautiful the art looks in high definition. The 4K, HDR, ray tracing\u2014it\u2019s a great match for the wet ground, and the colorful night of Shibuya. I think people will be able to see and experience something they haven\u2019t before.\u201d<\/p>\n<p><strong>Kimura:<\/strong> \u201cThe premise of the game is to have fun and feel good.\u201d<\/p>\n<p><strong>Mikami:<\/strong> \u201cI believe the game is really well done.\u201d<\/p>\n<p><strong>\u25a0 Conclusion<\/strong><\/p>\n<p><strong>Mikami:<\/strong> \u201cThank you. It\u2019s the first time I didn\u2019t have to do most of the talking.\u201d<\/p>\n<\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong>\n<\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2022\/02\/ghostwire-tokyo-gameplay-deep-dive-developer-spotlight\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;# Ghostwire: Tokyo gameplay deep dive, developer spotlight &#8221; Ghostwire: Tokyo is due out for PlayStation 5 and PC via Steam and Epic Games Store on March 25. Digital pre-orders for the Deluxe Edition on PlayStation Store will include three days of early access to the game on March 22, as well as the \u201cStreetwear&#8230;<\/p>\n","protected":false},"author":1,"featured_media":403893,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/02\/Ghostwire-Tokyo_2022_02-03-22_004-scaled.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[],"class_list":["post-403892","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/403892","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=403892"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/403892\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/403893"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=403892"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=403892"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=403892"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}