{"id":414526,"date":"2022-03-10T20:32:31","date_gmt":"2022-03-10T17:32:31","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/ikumi-nakamura-establishes-new-game-studio-unseen\/"},"modified":"2022-03-10T20:32:31","modified_gmt":"2022-03-10T17:32:31","slug":"ikumi-nakamura-establishes-new-game-studio-unseen","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/ikumi-nakamura-establishes-new-game-studio-unseen\/","title":{"rendered":"#\r\n      Ikumi Nakamura establishes new game studio UNSEEN"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a35fd3993423\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a35fd3993423\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/ikumi-nakamura-establishes-new-game-studio-unseen\/#%E2%80%9D_Ikumi_Nakamura_establishes_new_game_studio_UNSEEN_%E2%80%9C\" >&#8221; \n      Ikumi Nakamura establishes new game studio UNSEEN    &#8220;<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/ikumi-nakamura-establishes-new-game-studio-unseen\/#Studio_Announce_Video\" >Studio Announce Video<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/ikumi-nakamura-establishes-new-game-studio-unseen\/#Ikumi_Nakamura_Interview\" >Ikumi Nakamura Interview<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"%E2%80%9D_Ikumi_Nakamura_establishes_new_game_studio_UNSEEN_%E2%80%9C\"><\/span>&#8221;<br \/>\n      Ikumi Nakamura establishes new game studio UNSEEN    &#8220;<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<div>Ikumi Nakamura has announced the establishment of UNSEEN, \u201ca borderless and mysterious <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a> development studio\u201d headquartered in Tokyo, Japan. <span id=\"more-725730\"\/><\/p>\n<p>Nakamura is an artist and director who contributed towards games such as <em>Okami<\/em>, <em>Bayonetta<\/em>, <em>The Evil Within<\/em>, and <em>Ghostwire: Tokyo<\/em>. She rose to internet fame following her <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>earance at Bethesda Softworks\u2018 E3 2019 press conference, when she was creative director on <em>Ghostwire: Tokyo<\/em> at Tango Gameworks.<\/p>\n<p>After leaving Tango Gameworks in September 2019, and touring studios all over the world, Nakamura has now established a studio of her own. While the Tokyo studio acts as a terminal where different cultures intersect and artists gather, its aim is to \u201ctranscend beyond the realm of video games.\u201d<\/p>\n<p><!-- AD: content --><br \/>\n        Nakamura is joined by an experienced team of veterans, including:<\/p>\n<ul>\n<li>Naoki Katakai (formerly of Tango Gameworks) as CDO &amp; Environment Art Specialist<\/li>\n<li>Liam Wong (formerly of Ubisoft) as Visual Director<\/li>\n<li>Raul Ibarra (formerly of Moon Studios) as Animation Director<\/li>\n<li>Misuzu Watanabe (formerly of Capcom) as Game Director<\/li>\n<li>NASS as Concept Artist and Illustrator<\/li>\n<\/ul>\n<p>UNSEEN is also made up of the following members:<\/p>\n<ul>\n<li>David Steinberg \u2013 CTO<\/li>\n<li>Futoshi Miyamoto \u2013 CIO<\/li>\n<li>Aaron Packard \u2013 Senior Gameplay Engineer<\/li>\n<li>Brian Wanamaker \u2013 Senior Development Manager<\/li>\n<li>Eriko Nagasawa \u2013 Assistant Manager<\/li>\n<li>Fumie Kishiwada \u2013 U.S. Manager<\/li>\n<li>Gus Martin \u2013 Gameplay Engineer<\/li>\n<li>Johnny Byrnes \u2013 Technical Game Designer<\/li>\n<li>Justin Nesbit \u2013 Level Design Director<\/li>\n<li>Kenan Alpay \u2013 Senior Game Designer<\/li>\n<li>Mai Mattori \u2013 Concept Artist<\/li>\n<li>Miho Nakagawa \u2013 Assistant Producer<\/li>\n<li>Shane Canning \u2013 Senior Level Designer<\/li>\n<\/ul>\n<p>UNSEEN is currently hiring in fields including art and animation, design, engineering, technical, community, and more. For more information, visit the <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/www.unseen-tokyo.com\/home#jobs\">UNSEEN Careers page<\/a>.<\/p>\n<p>Watch the studio announcement video below, plus an interview video with IGN with a full transcript by Gematsu. Visit the UNSEEN official website <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/www.unseen-tokyo.com\/\">here<\/a>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Studio_Announce_Video\"><\/span><span>Studio Announce Video<\/span><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><iframe loading=\"lazy\" title=\"\u25a7 We are UNSEEN: Ikumi Nakamura&#039;s new game development studio, created by artists.\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/wQm-uIAkseY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Ikumi_Nakamura_Interview\"><\/span><span>Ikumi Nakamura Interview<\/span><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><iframe loading=\"lazy\" title=\"Ikumi Nakamura Introduces Her New Studio - Exclusive Interview\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/_7cfScbG30w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<blockquote>\n<p>\u201cIt still feels like it isn\u2019t real. Is this normality, the paranormal, or the new normal?<\/p>\n<p>\u201cBut I\u2019m so happy to be able to announce the foundation of my new game studio.<\/p>\n<p>\u201cI\u2019m Ikumi Nakamura. I\u2019ve launched my own studio! In the past few years, I became self-employed and regained my health, and I got pregnant and gave birth. At the same time, the COVID-19 pandemic began and the world changed. At this same moment, I realized that I needed to change, too.<\/p>\n<p>\u201cBetween 2018 and 2019, as my followers on <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">Twitter<\/a> will know, I felt that I wanted to meet with lots of games studios and artists, to see how things work in the world and to re-educate myself. I\u2019ve never made a <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/trip-and-travel\/\" data-internallinksmanager029f6b8e52c=\"10\" title=\"Trip &amp; Travel\" target=\"_blank\" rel=\"noopener\">trip<\/a>le-A game, or any games that are considered legendary, but as a game developer myself, after visiting lots of game studios, I decided that rather than having a company where games get made, I realized that I\u2019d like to have a studio where artists get together and have fun making games together, where they can be creative. That was the start. If it wasn\u2019t for E3 2019, I don\u2019t think I would have considered opening my own studio. <\/p>\n<p>\u201cAs a game developer surrounded by talented artists, I think there was a part of me that didn\u2019t want to only be one unrecognized developer on a particular game. I wanted to be seen for who I am and recognized for my work.  Even today, I feel great respect for E3 as an event and for the people who allowed me to go on stage that day. Thank you. <\/p>\n<p>\u201cAt UNSEEN, we want to build a multicultural team\u2014a cross-cultural world make up of international staff. The studio will be made up of developers who each have a specialist skill, but who are also <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/general\/\" data-internallinksmanager029f6b8e52c=\"3\" title=\"General\" target=\"_blank\" rel=\"noopener\">general<\/a>ists, which will make us somewhat unique. Personally, I enjoy learning about other cultures, and the same is true of the rest of the team. A mix of cultures can be a breeding ground for new ideas, which is the real joy of starting a new studio.<\/p>\n<p>\u201cDesigning the studio layout has been very much like designing a game, and we look at the space and discuss ways in which we can make it easiest for developers to use. So I had our level designer work on the concepts and make a grey-box recreation in Unreal Engine 5 that we could walk around and remove things that didn\u2019t work well, exchange ideas, and decide on the layout together, just like making a game. It was a unique approach. I am creating a space that isn\u2019t an office, where people can feel excited\u2014this is it right here. (Nakamura points to the space behind her.) I want it to be a place where developers can come and go as they please, like nomads. It\u2019s a new style of office.<\/p>\n<p>\u201cI don\u2019t want to think only in terms of video games; I want to make new IP that can work as variety of entertainment media. For example: <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/anime-manga\/\" data-internallinksmanager029f6b8e52c=\"6\" title=\"Anime || Manga\" target=\"_blank\" rel=\"noopener\">anime<\/a>, education, apparel. I\u2019d like to make a game that can have an impact on those kinds of media, too, and to grow carefully.<\/p>\n<p>\u201cAt this moment in time, it seems especially important to be yourself. Rather than trying to suppress my true self, I think this is a time to show who I really am and to ask that people like me as I am. I want to make a game that shows true-to-life representations of people like us.<\/p>\n<p>\u201cI can\u2019t say much, but we are putting a lot of care into the scenario and characters for our first game. In this day and age, it feels so important to celebrate individuality. I want to make a game with characters that reflect real-life personalities and minorities with an open-minded setting that represents multiple cultures.<\/p>\n<p>\u201cI think I haven\u2019t changed much since I was a kid. I like mystery. I like horror films. I love zombies and the supernatural, and <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/sciencee\/\" data-internallinksmanager029f6b8e52c=\"5\" title=\"Science\" target=\"_blank\" rel=\"noopener\">science<\/a>-fiction. I find these genres fascinating, and I\u2019m good at them, so I want to keep working on games related to these subjects.\u201d<\/p>\n<\/blockquote>\n<\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong>\n<\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2022\/03\/ikumi-nakamura-establishes-new-game-studio-unseen\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8221; Ikumi Nakamura establishes new game studio UNSEEN &#8220; Ikumi Nakamura has announced the establishment of UNSEEN, \u201ca borderless and mysterious game development studio\u201d headquartered in Tokyo, Japan. Nakamura is an artist and director who contributed towards games such as Okami, Bayonetta, The Evil Within, and Ghostwire: Tokyo. She rose to internet fame following her&#8230;<\/p>\n","protected":false},"author":1,"featured_media":414527,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/03\/UNSEEN_03-10-22.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[],"class_list":["post-414526","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/414526","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=414526"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/414526\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/414527"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=414526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=414526"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=414526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}