{"id":426302,"date":"2022-04-04T14:00:54","date_gmt":"2022-04-04T11:00:54","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/how-spacewar-launched-a-revolution\/"},"modified":"2022-04-04T14:00:54","modified_gmt":"2022-04-04T11:00:54","slug":"how-spacewar-launched-a-revolution","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/how-spacewar-launched-a-revolution\/","title":{"rendered":"#How Spacewar Launched a Revolution"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a261d29ae205\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a261d29ae205\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/how-spacewar-launched-a-revolution\/#%E2%80%9CHow_Spacewar_Launched_a_Revolution%E2%80%9D\" >&#8220;How Spacewar Launched a Revolution&#8221;<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/how-spacewar-launched-a-revolution\/#A_Duel_in_Space\" >A Duel in Space<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/how-spacewar-launched-a-revolution\/#The_Influence_of_Spacewar\" >The Influence of Spacewar<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/buradabiliyorum.com\/en\/how-spacewar-launched-a-revolution\/#How_You_Can_Play_Spacewar_Today\" >How You Can Play Spacewar Today<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"%E2%80%9CHow_Spacewar_Launched_a_Revolution%E2%80%9D\"><\/span>&#8220;How Spacewar Launched a Revolution&#8221;<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<div>\n<figure style=\"width: 1200px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"type:primaryImage size-full wp-image-794356\" srcset=\"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_hero_1200x675_2.jpg?width=398&amp;trim=1,1&amp;bg-color=000&amp;pad=1,1 400w, https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_hero_1200x675_2.jpg?width=1198&amp;trim=1,1&amp;bg-color=000&amp;pad=1,1 1200w\" sizes=\"auto, 400w, 1200w\" src=\"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_hero_1200x675_2.jpg?width=1198&amp;trim=1,1&amp;bg-color=000&amp;pad=1,1\" alt=\"A PDP-1 Terminal Playing Computer Space on a blue background\" width=\"1200\" height=\"675\"\/><figcaption class=\"wp-caption-text\"><span class=\"type:primaryImage imagecredit\">DEC<\/span><\/figcaption><\/figure>\n<p>Sixty years ago this month\u2014in April 1962\u2014a group of hobbyists at MIT released the pioneering computer <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a> <em>Spacewar!<\/em> on the DEC PDP-1, which set the stage for the video game revolution. Here\u2019s a look at its origins and its impact.<\/p>\n<h2 role=\"heading\" aria-level=\"2\"><span class=\"ez-toc-section\" id=\"A_Duel_in_Space\"><\/span>A Duel in Space<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>What is a video game? Does it need a TV set and <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Video\">video signal<\/a> for a display, or a digital computer to handle game conditions and rules? Should the display be real-time and interactive, or is periodic output from a teletype acceptable? All <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Early_history_of_video_games\">these questions and more<\/a> have stymied <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/technology\/\" data-internallinksmanager029f6b8e52c=\"4\" title=\"Technology\" target=\"_blank\" rel=\"noopener\">technology<\/a> historians in defining the \u201cfirst video game\u201d as they\u2019ve looked back at the art form\u2019s earliest and most influential works.<\/p>\n<p>While a few primordial visual computer games <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/videogamehistorian.wordpress.com\/2014\/01\/22\/the-priesthood-at-play-computer-games-in-the-1950s\/\">emerged in the 1950s<\/a>, the game that arguably first defined \u201cvideo games\u201d as we commonly know them today\u2014real-time action-oriented fantasy simulations on a dynamic electronic display\u2014emerged in Cambridge, Massachusetts in 1962. In that year, a group of Harvard employees and MIT students led by Steve Russell created <em>Spacewar!<\/em>, a two-player real-time simulation of a space dogfight. Unlike computer games before it, <em>Spacewar<\/em> catapulted the player into a tense virtual game world that far surpassed previous computer simulations of checkers, billiards, baseball, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/OXO_(video_game)\">tic-tac-toe<\/a>, or other down-to-earth pursuits in intensity. No, this was an entirely new thing: An action-oriented fantasy video sport. The video game was born.<\/p>\n<figure style=\"width: 650px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-795388 size-full\" src=\"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_playing.jpg?trim=1,1&amp;bg-color=000&amp;pad=1,1\" alt=\"Dan Edwards (L) and Peter Samson (R) play Spacewar circa 1962-63.\" width=\"650\" height=\"443\" data-credittext=\"DEC\"\/><figcaption class=\"wp-caption-text\">Dan Edwards (L) and Peter Samson (R) play <em>Spacewar<\/em> circa 1962. <span class=\"imagecredit\">DEC<\/span><\/figcaption><\/figure>\n<p>In <em>Spacewar<\/em>, you play as a spaceship (the \u201cwedge\u201d or the \u201cneedle\u201d shape) flying in a starfield. Your goal is to shoot your opponent\u2019s ship with missiles launched from the nose of your spacecraft. As you play in this virtual universe, there\u2019s physics at work: Your ships thrust and move with momentum and inertia, and at the center of the screen lies a gravitational star that pulls both ships inward at all times. (If either ship touches the star, they explode). The result is an acrobatic dance between thrust, momentum, and gravity as you sling your ship around the screen, trying to time the perfect missile launch at your opponent.<\/p>\n<lite-youtube videoid=\"1EWQYAfuMYw\" style=\"background-image: url('https:\/\/i.ytimg.com\/vi\/1EWQYAfuMYw\/hqdefault.jpg');\">\n<button type=\"button\" class=\"lty-playbtn\"><br \/>\n<span class=\"lyt-visually-hidden\">Play Video<\/span><br \/>\n<\/button>\n<\/lite-youtube>\n<p>A group of Harvard employees and MIT students led by Steve Russell started the development of <em>Spacewar<\/em> in late 1961 at <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Massachusetts_Institute_of_Technology\">MIT<\/a>. The hobbyist group used the university\u2019s $140,000 DEC PDP-1 computer system (about $1.3 million today, adjusted for inflation), which included a cutting-edge DEC <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/redirect.viglink.com\/?key=204a528a336ede4177fff0d84a044482&amp;u=http%3A%2F%2Fwww.computinghistory.org.uk%2Fuserdata%2Ffiles%2Fdigital-precision-crt-display-type-30.pdf\">Type 30 CRT display<\/a>\u2014a key piece of the puzzle that made the dynamic visual nature of <em>Spacewar<\/em> possible. Russell developed the game in PDP-1 <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.masswerk.at\/spacewar\/inside\/\">assembly language<\/a>, and he received development assistance from Wayne Wiitanen, Alan Kotok, Martin Graetz, Dan Edwards, Peter Samson, and others.<\/p>\n<p>Initially, players controlled the game with <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.masswerk.at\/spacewar\/SpacewarOrigin.html\">switches<\/a> on the console of the PDP-1 computer, but later, Alan Kotok and Robert A. Saunders created two wired control boxes with a custom switch layout (the first video game controllers) that could be held in the lap of each player. The group also added scoring to make competitive matches more exciting.<\/p>\n<figure style=\"width: 650px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-795385 size-full\" src=\"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_announcement_1.jpg?trim=1,1&amp;bg-color=000&amp;pad=1,1\" alt=\"Spacewar announcement from the April 1962 issue of the Decuscope newsletter.\" width=\"650\" height=\"479\" data-credittext=\"DEC\"\/><figcaption class=\"wp-caption-text\">An April 1962 announcement that describes <em>Spacewar<\/em> as a sport. <span class=\"imagecredit\">DEC<\/span><\/figcaption><\/figure>\n<p>After completing the game in the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/videogamehistorian.wordpress.com\/2021\/03\/17\/worldly-wednesdays-a-timeline-of-spacewar\/\">spring of 1962<\/a>, Dan Edwards and Martin Graetz announced Spacewar in the <a rel=\"nofollow noopener\" target=\"_blank\" href=\"http:\/\/bitsavers.trailing-edge.com\/pdf\/dec\/decus\/decuscope\/Decuscope_Vol01_No1_Apr62.pdf\">April 1962 issue<\/a> of the DECUSCOPE <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">news<\/a>letter, which was aimed at users of DEC computers like the PDP-1. Soon, <em>Spacewar<\/em> <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.vintagecomputing.com\/index.php\/archives\/1863\/spacewar-profile-of-a-cultural-earthquake\">became popular<\/a> at MIT, and students lined up to play. University staff had to limit gaming sessions to night or off-hours only, as it began to interfere with other uses of the expensive machine.<\/p>\n<h2 role=\"heading\" aria-level=\"2\"><span class=\"ez-toc-section\" id=\"The_Influence_of_Spacewar\"><\/span>The Influence of Spacewar<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Not long after <em>Spacewar<\/em> emerged, DEC began including the game as a demonstration program of the PDP-1\u2019s capabilities. It shipped <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.computerhistory.org\/pdp-1\/d75ea65237b44f058484b1f799f9a6b9\/\">already programmed<\/a> into the computer\u2019s <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Magnetic-core_memory\">core memory<\/a> (the first <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/nintendo.fandom.com\/wiki\/Pack-in_game\">pack-in game<\/a>, so to speak). In those instances, when the customer powered the machine on for the first time, the first program they ran was <em>Spacewar<\/em>.<\/p>\n<figure style=\"width: 650px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-760592 size-full\" src=\"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2021\/10\/computer_space_flier.jpg?trim=1,1&amp;bg-color=000&amp;pad=1,1\" alt=\"Comptuter Space's arcade flier.\" width=\"650\" height=\"500\" data-credittext=\"Nutting Associates\"\/><figcaption class=\"wp-caption-text\"><em>Computer Space<\/em>\u00a0 (1971) drew from <em>Spacewar<\/em> and turned it into a single-player game. <span class=\"imagecredit\">Nutting Associates<\/span><\/figcaption><\/figure>\n<p>While the PDP-1 wasn\u2019t widely distributed due to its expense (and the additional expense of the optional CRT system), other programmers began to translate <em>Spacewar<\/em> to work on other computer systems with CRT displays. The game <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/archive.org\/details\/2015MonnensGoldberg\">spread among<\/a> universities around the United States. One fan of <em>Spacewa<\/em>r was Nolan Bushnell, who encountered the game at Stanford in the late 1960s on a PDP-10 computer. Having <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.fastcompany.com\/3068135\/the-untold-story-of-atari-founder-nolan-bushnells-visionary-1980s-tech-incubator\">worked at a carnival midway<\/a>, he thought it would make a great coin-operated arcade game (other people had a similar idea and came up with <em><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Galaxy_Game\">Galaxy Game<\/a><\/em>).<\/p>\n<p>In 1970, Bushnell and his friend Ted Dabney began developing an arcade game inspired by <em>Spacewar<\/em> called <em>Computer Space<\/em> for Nutting Associates, released in late 1971. While their game was single-player only and didn\u2019t technically use a computer, it was the first-ever commercial video game product and the first arcade video game. Less than a year later, the pair founded Atari, which released the wildly successful game <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Pong\"><em>Pong<\/em><\/a> in November 1972, catalyzing the video game industry around the world.<\/p>\n<p>In 1972, Stanford <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.wheels.org\/spacewar\/stone\/rolling_stone.html\">hosted<\/a> the world\u2019s first video game tournament, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.pcgamer.com\/the-story-of-the-first-esports-champion-undefeated-since-1972\/\">presaging the era of esports<\/a> we have today. As arguably the first original computerized \u201csport,\u201d <em>Spacewar<\/em> inspired players to hone their reflexes and action-oriented game skills much like a pro in a modern <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_major_Super_Smash_Bros._Ultimate_tournaments\"><em>Smash<\/em> tournament<\/a>.<\/p>\n<p>While Spacewar itself waned in popularity during the later 1970s as new video game diversions emerged, some of the new titles were distinctly influenced by it. In 1977, <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/en.wikipedia.org\/wiki\/Cinematronics\">Cinematronics<\/a> released <em><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.arcade-museum.com\/game_detail.php?game_id=9691\">Space Wars<\/a><\/em>, a vector arcade cabinet that played a variation of <em>Spacewar.<\/em> And in 1979, Atari released the smash hit arcade title <em>Asteroids<\/em>, which borrowed an inertia-addled ship in the setting of deep space but added space rocks to blast. In fact, the ship used in <em>Asteroids<\/em>, inspired by the \u201cwedge\u201d in Spacewar, even became the navigational cursor icon used widely in tech today. In a way, that tiny little navigational triangle on your screen started in 1962 with <em>Spacewar<\/em>.<\/p>\n<h2 role=\"heading\" aria-level=\"2\"><span class=\"ez-toc-section\" id=\"How_You_Can_Play_Spacewar_Today\"><\/span>How You Can Play Spacewar Today<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Even though Spacewar is now 60 years old, it\u2019s still fun to play if you have a human opponent (the game has no single-player mode). Thanks to Norbert Landsteiner\u2019s <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.masswerk.at\/\">mass:werk<\/a> website, you can play an <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.masswerk.at\/spacewar\/\">accurate simulation of Spacewar<\/a> in your browser. It even simulates the original long-persistence phosphors on the CRT display.<\/p>\n<figure style=\"width: 650px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-795415 size-full\" src=\"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_screenshot_masswerk.jpg?trim=1,1&amp;bg-color=000&amp;pad=1,1\" alt=\"Spacewar being emulated at the masswerk website.\" width=\"650\" height=\"326\" data-credittext=\"Benj Edwards\"\/><figcaption class=\"wp-caption-text\">A screenshot from <em>Spacewar<\/em> being emulated in a browser. <span class=\"imagecredit\">Benj Edwards<\/span><\/figcaption><\/figure>\n<p>To get started, just <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.masswerk.at\/spacewar\/\">visit mass:werk\u2019s website<\/a> in a modern web browser. Player 1 turns its ship left or right with the \u201cA\u201d and \u201cD\u201d keys, fires with \u201cW,\u201d thrusts with \u201cS,\u201d and engages hyperspace with \u201cQ.\u201d Player 2 uses \u201cJ\u201d and \u201cL\u201d to turn left or right, fires with \u201cI,\u201d thrusts with \u201cK,\u201d and activates hyperspace with \u201cU.\u201d<\/p>\n<p><em>Spacewar<\/em> might feel clunky at first by modern standards, but if you play it for a while, you\u2019ll notice it\u2019s actually rather elegant, which is likely why it proved so popular during its heyday. Have fun, and h<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>y birthday video games!<\/p>\n<\/div>\n<p><script>\n setTimeout(function(){\n  !function(f,b,e,v,n,t,s)\n  {if(f.fbq)return;n=f.fbq=function(){n.callMethod?\n  n.callMethod.apply(n,arguments):n.queue.push(arguments)};\n  if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';\n  n.queue=[];t=b.createElement(e);t.async=!0;\n  t.src=v;s=b.getElementsByTagName(e)[0];\n  s.parentNode.insertBefore(t,s) } (window, document,'script',\n  'https:\/\/connect.facebook.net\/en_US\/fbevents.js');\n   fbq('init', '335401813750447');\n   fbq('track', 'PageView');\n  },3000);\n<\/script><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/technology\/\" target=\"_blank\" rel=\"noopener\">Technology category.<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.howtogeek.com\/794165\/video-games-turn-60-how-spacewar-launched-a-revolution\/\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;How Spacewar Launched a Revolution&#8221; DEC Sixty years ago this month\u2014in April 1962\u2014a group of hobbyists at MIT released the pioneering computer game Spacewar! on the DEC PDP-1, which set the stage for the video game revolution. Here\u2019s a look at its origins and its impact. A Duel in Space What is a video game?&#8230;<\/p>\n","protected":false},"author":1,"featured_media":426303,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.howtogeek.com\/wp-content\/uploads\/2022\/03\/spacewar_hero_1200x675_2.jpg?height=200p&trim=2,2,2,2","fifu_image_alt":"","footnotes":""},"categories":[18],"tags":[],"class_list":["post-426302","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/426302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=426302"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/426302\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/426303"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=426302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=426302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=426302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}