{"id":505571,"date":"2022-11-01T20:01:39","date_gmt":"2022-11-01T17:01:39","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr\/"},"modified":"2022-11-01T20:01:39","modified_gmt":"2022-11-01T17:01:39","slug":"despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr\/","title":{"rendered":"#Despite what Zuckerberg thinks, the metaverse doesn\u2019t need VR"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a2f0b985e47c\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a2f0b985e47c\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr\/#%E2%80%9CDespite_what_Zuckerberg_thinks_the_metaverse_doesnt_need_VR%E2%80%9D\" >&#8220;Despite what Zuckerberg thinks, the metaverse doesn\u2019t need VR&#8221;<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/buradabiliyorum.com\/en\/despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr\/#Greetings_humanoids\" >Greetings, humanoids<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/buradabiliyorum.com\/en\/despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr\/#Revving_virtual_engines\" >Revving virtual engines<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/buradabiliyorum.com\/en\/despite-what-zuckerberg-thinks-the-metaverse-doesnt-need-vr\/#Interconnecting_worlds\" >Interconnecting worlds<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"%E2%80%9CDespite_what_Zuckerberg_thinks_the_metaverse_doesnt_need_VR%E2%80%9D\"><\/span>&#8220;Despite what Zuckerberg thinks, the metaverse doesn\u2019t need VR&#8221;<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<div id=\"article-main-content\">\n                            <span style=\"font-weight: 400;\">Mark Zuckerberg\u2019s metaverse dream is <\/span><a rel=\"nofollow noopener\" target=\"_blank\" style=\"font-size: 16px;\" href=\"https:\/\/medium.com\/@alt.cap\/time-to-get-fit-an-open-letter-from-altimeter-to-mark-zuckerberg-and-the-meta-board-of-392d94e80a18\"><span>giving investors nightmares<\/span><\/a><span style=\"font-weight: 400;\">. His $10 billion annual bet on an \u201cembodied internet\u201d preceded a plunge in Meta\u2019s value, a first-ever quarterly revenue decline, and grim forecasts for growth. Horizon Worlds, his initial foray in the space, has only added to concerns. The <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">social<\/a> platform is regularly derided for <\/span><a rel=\"nofollow noopener\" target=\"_blank\" style=\"font-size: 16px;\" href=\"https:\/\/www.protocol.com\/newsletters\/entertainment\/meta-horizon-worlds-quest-pro?rebelltitem=1#rebelltitem1\"><span>slow uptake<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a rel=\"nofollow noopener\" target=\"_blank\" style=\"font-size: 16px;\" href=\"https:\/\/www.theverge.com\/2022\/10\/6\/23391895\/meta-facebook-horizon-worlds-vr-social-network-too-buggy-leaked-memo\"><span>persistent bugs<\/span><\/a><span style=\"font-weight: 400;\">, and <\/span><a rel=\"nofollow noopener\" target=\"_blank\" style=\"font-size: 16px;\" href=\"https:\/\/www.theonion.com\/mark-zuckerberg-worried-his-metaverse-avatar-doesn-t-fu-1849434604\"><span>risible avatars<\/span><\/a><span style=\"font-weight: 400;\">.\u00a0<\/span><span style=\"font-weight: 400;\">Despite the mounting criticisms, Zuckerberg remains bullish about making Facebook a \u201cmetaverse company.\u201d But for Herman Narula, the CEO of UK unicorn <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.improbable.io\/\"><span style=\"font-weight: 400;\">Improbable<\/span><\/a><span style=\"font-weight: 400;\">, Meta\u2019s vision overlooks a fundamental issue.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThe problem is VR,\u201d Narula said last week at Stanford University. \u201cThe bet on the hardware is just so costly, so tangential to the main value proposition of the metaverse, and [it\u2019s] so difficult to see how they claim that investment back.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Narula has his own metaverse plans. His company has spent a decade building immersive virtual worlds, from wargaming <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.army-technology.com\/analysis\/modelling-defence-improbable-defence-simulations\/\"><span style=\"font-weight: 400;\">simulations for the US Army<\/span><\/a><span style=\"font-weight: 400;\"> to <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/ims.improbable.io\/insights\/worlds-first-k-pop-concert-in-the-metaverse\"><span style=\"font-weight: 400;\">an interactive party for 1,450 K-pop fans<\/span><\/a><span style=\"font-weight: 400;\">. He\u2019s also written a book, <\/span><i><span style=\"font-weight: 400;\">Virtual Society<\/span><\/i><span style=\"font-weight: 400;\">, which outlines a theoretical framework for the metaverse. In Narula\u2019s mind, this comprises a network of digital experiences that people can traverse \u2014 without donning a headset. Instead, they can be entered with just a phone or PC.<\/span><b\/><\/p>\n<figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" class=\"size-full wp-image-1391893 js-lazy\" alt=\"Improbable develops virtual world infrastructure for games and simulations, such as an experimental version of Midwinter's Scavengers using Morpheus, which can accommodate 10,000 players simultaneously and The Otherside, a gamified metaverse in which users can turn their NFTs. Credit: Improbable\" width=\"1710\" height=\"900\" sizes=\"auto, (max-width: 1710px) 100vw, 1710px\" https:=\"\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers.jpeg 1710w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-280x147.jpeg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-257x135.jpeg 257w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-513x270.jpeg 513w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-1536x808.jpeg 1536w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-796x419.jpeg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-1592x838.jpeg 1592w\"\/><figcaption><a rel=\"nofollow noopener\" target=\"_blank\" href=\"#\" data-url=\"https:\/\/twitter.com\/intent\/tweet?url=https%3A%2F%2Feditorial.thenextweb.com%2Fneural%2F2022%2F11%2F01%2Fmetaverse-doesnt-need-vr-improbable-ceo-herman-narula-meta-zuckerberg%2F&amp;via=thenextweb&amp;related=thenextweb&amp;text=Check out this picture on: Improbable\u2019s virtual worlds include an experimental version of Midwinter\u2019s Scavengers for 10,000 players. Credit: Improbable\" data-title=\"Share Improbable\u2019s virtual worlds include an experimental version of Midwinter\u2019s Scavengers for 10,000 players. Credit: Improbable on Twitter\" data-width=\"685\" data-height=\"500\" class=\"post-image-share popitup\" title=\"Share Improbable\u2019s virtual worlds include an experimental version of Midwinter\u2019s Scavengers for 10,000 players. Credit: Improbable on Twitter\"><i class=\"icon icon--inline icon--twitter--dark\"\/><\/a>Improbable\u2019s virtual worlds include an experimental version of <em>Midwinter\u2019s Scavengers<\/em> for 10,000 players. Credit: Improbable<\/figcaption><noscript><img loading=\"lazy\" class=\"size-full wp-image-1391893\" https:=\"\" alt=\"Improbable develops virtual world infrastructure for games and simulations, such as an experimental version of Midwinter's Scavengers using Morpheus, which can accommodate 10,000 players simultaneously and The Otherside, a gamified metaverse in which users can turn their NFTs. Credit: Improbable\" width=\"1710\" height=\"900\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers.jpeg 1710w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-280x147.jpeg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-257x135.jpeg 257w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-513x270.jpeg 513w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-1536x808.jpeg 1536w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-796x419.jpeg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Scavengers-1592x838.jpeg 1592w\"\/><\/noscript><\/figure>\n<div class=\"inarticle-wrapper neural channel-cta hs-embed-tnw\">\n<div id=\"hs-embed-tnw\" class=\"channel-cta-wrapper\">\n<div class=\"channel-cta-img\"><img class=\"js-lazy\" https:=\"\"\/><\/div>\n<p><noscript><img decoding=\"async\" src=\"https:\/\/thenextweb.com\/news\/src=\" https:=\"\"\/><\/noscript><\/p>\n<div class=\"channel-cta-input\">\n<h2 class=\"channel-cta-title\"><span class=\"ez-toc-section\" id=\"Greetings_humanoids\"><\/span>Greetings, humanoids<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"channel-cta-tagline\">Subscribe to our <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">news<\/a>letter now for a weekly recap of our favorite AI stories in your inbox.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><span style=\"font-weight: 400;\">Narula admits that VR offers impressive immersion. But he says the metaverse needs something more important: presence.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">He describes immersion as \u201cthe feeling that the world is real.\u201d Presence, in contrast, is \u201cthe feeling that the world thinks <\/span><i><span style=\"font-weight: 400;\">you<\/span><\/i><span style=\"font-weight: 400;\"> are real.\u201d To create this sensation, user actions must produce reactions and ripples throughout the virtual world.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Narula asserts that presence doesn\u2019t need VR. As evidence, he points to the \u201cproto-metaverses\u201d Minecraft, Roblox, and Fortnite. Despite fairly rudimentary graphics, the <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a>s evoke a presence that\u2019s put them among the most popular in the world.<\/span><\/p>\n<figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" class=\"size-full wp-image-1391895 js-lazy\" alt=\"Since Narula founded Improbable in 2012, the company has raised over $704 million and \" width=\"1200\" height=\"630\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" https:=\"\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018.jpg 1200w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-280x147.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-257x135.jpg 257w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-514x270.jpg 514w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-796x418.jpg 796w\"\/><figcaption><a rel=\"nofollow noopener\" target=\"_blank\" href=\"#\" data-url=\"https:\/\/twitter.com\/intent\/tweet?url=https%3A%2F%2Feditorial.thenextweb.com%2Fneural%2F2022%2F11%2F01%2Fmetaverse-doesnt-need-vr-improbable-ceo-herman-narula-meta-zuckerberg%2F&amp;via=thenextweb&amp;related=thenextweb&amp;text=Check out this picture on: Since Narula founded Improbable in 2012, the company has raised over $700m and been valued at over $3bn. Credit: Improbable\" data-title=\"Share Since Narula founded Improbable in 2012, the company has raised over $700m and been valued at over $3bn. Credit: Improbable on Twitter\" data-width=\"685\" data-height=\"500\" class=\"post-image-share popitup\" title=\"Share Since Narula founded Improbable in 2012, the company has raised over $700m and been valued at over $3bn. Credit: Improbable on Twitter\"><i class=\"icon icon--inline icon--twitter--dark\"\/><\/a>Since Narula founded Improbable in 2012, the company has raised over $700m and been valued at over $3bn. Credit: Improbable<\/figcaption><noscript><img loading=\"lazy\" class=\"size-full wp-image-1391895\" https:=\"\" alt=\"Since Narula founded Improbable in 2012, the company has raised over $704 million and \" width=\"1200\" height=\"630\" srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018.jpg 1200w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-280x147.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-257x135.jpg 257w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-514x270.jpg 514w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/herman-narula-social-media-image-2.x774b0018-796x418.jpg 796w\"\/><\/noscript><\/figure>\n<p><span style=\"font-weight: 400;\">According to Narula, Zuckerberg\u2019s VR-based metaverse has several issues. One of them is cost: the new Quest Pro VR headset retails for a whopping $1,500. Technical improvements \u2014 including eye tracking and mixed reality capabilities \u2014 provide major upgrades, but the price tag puts them out of reach for most customers.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Zuckerberg has acknowledged this barrier. He <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.cnet.com\/tech\/computing\/meta-quest-pro-vr-headset-hands-on-a-new-1500-headset-is-unveiled\/\"><span style=\"font-weight: 400;\">describes the new headset<\/span><\/a><span style=\"font-weight: 400;\"> as a \u201cprosumer\u201d device, and <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.google.com\/search?q=plans+to+launch+a+consumer-grade+version&amp;oq=plans+to+launch+a+consumer-grade+version&amp;aqs=chrome..69i57j33i160l2.247374j0j7&amp;sourceid=chrome&amp;ie=UTF-8\">plans to launch a consumer-grade version<\/a> next year.\u00a0 <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/morningconsult.com\/2022\/04\/11\/metaverse-public-concerns-survey\/\">Research<\/a><\/span><span style=\"font-weight: 400;\">\u00a0<a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.digitalinformationworld.com\/2022\/04\/new-survey-reveals-awareness-of-virtual.html\">suggests<\/a> the public won\u2019t be flocking out to buy one.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Meta has also taken tentative steps to integrate mainstream devices. The company plans to <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/techcrunch.com\/2022\/04\/15\/meta-developing-web-version-horizon-worlds\/\"><span style=\"font-weight: 400;\">launch both web and mobile versions<\/span><\/a><span style=\"font-weight: 400;\"> of Horizon Worlds, which would enable access without a VR headset. Yet this risks creating a two-tiered experience.<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Revving_virtual_engines\"><\/span>Revving virtual engines<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Naturally, Narula has his own plans for producing presence. He pitches Improbable as a peerless platform for a crucial component of the metaverse: capacity. To back up this claim, Narula points to a metric called communications operations (ops) per second.<\/span><\/p>\n<blockquote class=\"c-richText__pullQuote\">\n<div class=\"c-richText__pullQuoteGradient\">\n<p class=\"c-richText__pullQuoteQuote\">\u201cIt\u2019s the horsepower of the metaverse.\u201d<\/p>\n<\/p><\/div>\n<\/blockquote>\n<p><span style=\"font-weight: 400;\">The number of ops per second reflects how many different things can simultaneously occur in the metaverse. Improbable\u2019s cofounder, Rob Whitehead, describes it as \u201cthe \u2018horsepower\u2019 of a virtual world.\u201d\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Whitehead describes the rough formula for ops per second as follows: <em># of players in a space x<\/em><\/span><em><span style=\"font-weight: 400;\">\u00a0player density <\/span><span style=\"font-weight: 400;\">x<\/span><\/em><span style=\"font-weight: 400;\"><em> update rate<\/em>. To demonstrate how it works, he refers to the arena shooter <\/span><i><span style=\"font-weight: 400;\">Counter-Strike: Global Offensive. <\/span><\/i><span style=\"font-weight: 400;\">If the game has 10 players who can all see each other, and the server sends player updates 64 times per second, the calculation would be 10 x 10 x 64 = 6,400 ops per second.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As the players, density, and fidelity are all scaled up, this number can rise dramatically. For instance, a battle between 8,000 players of EVE Online that sends player updates just 0.1 times per second would produce 6.4 million ops per second. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Improbable, meanwhile, claims it can now process 2 billion ops per second. <\/span><\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Operations per second is a critical metric to compare virtual worlds \u2013 you&#8217;ll hear <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/twitter.com\/HermanNarula?ref_src=twsrc%5Etfw\">@HermanNarula<\/a> , <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/twitter.com\/MSquared_io?ref_src=twsrc%5Etfw\">@MSquared_io<\/a>  and myself use it often. You can think of it like the &#8220;horsepower&#8221; of a virtual world \u2013 the raw connective capability it has. <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/t.co\/nGLXWfKziH\">pic.twitter.com\/nGLXWfKziH<\/a><\/p>\n<p>\u2014 Rob Whitehead (@RJFWhite) <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/twitter.com\/RJFWhite\/status\/1568636574291697665?ref_src=twsrc%5Etfw\">September 10, 2022<\/a><\/p>\n<\/blockquote>\n<p><span style=\"font-weight: 400;\">To explain the computational complexity of virtual worlds, Whitehead evokes a dilemma called the \u201cMetaverse Sniper Problem.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWhen you zoom in through the scope of a sniper rifle, you need to be able to see an area of the world far away in high-fidelity to be able to get an accurate shot,\u201d he said.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThis is difficult in traditional games with 60-100 players as the networking requirements of the architecture scale quadratically: a 200-player game has 4x the networking requirements of a 100-player game. Therefore to power metaverse experiences with [tens of thousands] of players, you need a fundamental step change of <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/technology\/\" data-internallinksmanager029f6b8e52c=\"4\" title=\"Technology\" target=\"_blank\" rel=\"noopener\">technology<\/a>.\u201d<\/span><\/p>\n<h2><span class=\"ez-toc-section\" id=\"Interconnecting_worlds\"><\/span>Interconnecting worlds<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The dominance of VR isn\u2019t Narula\u2019s only issue with Meta. Like many critics, he\u2019s concerned about the company \u2014 or, indeed, any single company \u2014 controlling the metaverse. To avoid this ghastly future, Narula wants to integrate another contentious technology: blockchain.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Backers of a blockchain-based metaverse point to two key benefits: decentralization and interoperability. The former derives from storing data on a distributed ledger, which isn\u2019t controlled by any one company. Interoperability, meanwhile, is achieved by cryptographically securing data exchanges. Your avatar\u2019s clothes, for example, could be safely ported between different virtual worlds.\u00a0<\/span><\/p>\n<blockquote class=\"c-richText__pullQuote\">\n<div class=\"c-richText__pullQuoteGradient\">\n<p class=\"c-richText__pullQuoteQuote\">That\u2019s what makes it more than a game.\n            <\/div>\n<\/blockquote>\n<p><span style=\"font-weight: 400;\">Blockchain isn\u2019t the only means to provide this portability. Alternatively, companies could agree on rules and systems for facilitating digital transfers across various platforms. Web3 advocates, however, warn this would tighten Big Tech\u2019s stranglehold on our data.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Yet this is only one argument that they have to win. Blockchain boosters also have to address concerns about the tech\u2019s scalability, environmental impact, and propensity for crypto cash grabs. Nonetheless, Narula <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>ears confident that the benefits will outweigh the negatives.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The 34-year-old envisions blockchain enabling transfers between worlds. Companies would build metaverse businesses by sharing customers, while users would enjoy meaningful experiences across platforms. According to Narula, VR and AR are merely tangential to all these interactions.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThey can totally play into building more engaging experiences, but they\u2019re not the disruption,\u201d he said. \u201cThe disruption is that the events \u2014 the things that happen in these worlds \u2014 can suddenly start to matter a lot more. That\u2019s what\u2019s creating a different relationship between us and these experiences. That\u2019s what makes it more than a game.\u201d<\/span>\n                        <\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more like this article, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/technology\/\" target=\"_blank\" rel=\"noopener\">Technology category.<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/thenextweb.com\/news\/metaverse-doesnt-need-vr-improbable-ceo-herman-narula-meta-zuckerberg\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Despite what Zuckerberg thinks, the metaverse doesn\u2019t need VR&#8221; Mark Zuckerberg\u2019s metaverse dream is giving investors nightmares. His $10 billion annual bet on an \u201cembodied internet\u201d preceded a plunge in Meta\u2019s value, a first-ever quarterly revenue decline, and grim forecasts for growth. Horizon Worlds, his initial foray in the space, has only added to concerns&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":505572,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/img-cdn.tnwcdn.com\/image\/neural?filter_last=1&fit=1280,640&url=https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2022\/11\/Untitled-design.jpg&signature=f2318860b3a68d593ae6f356048793e9","fifu_image_alt":"","footnotes":""},"categories":[18],"tags":[],"class_list":["post-505571","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/505571","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=505571"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/505571\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/505572"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=505571"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=505571"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=505571"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}