{"id":506329,"date":"2022-11-03T18:13:07","date_gmt":"2022-11-03T15:13:07","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/forspoken-deep-dive-magic-combat-trailer\/"},"modified":"2022-11-03T18:13:07","modified_gmt":"2022-11-03T15:13:07","slug":"forspoken-deep-dive-magic-combat-trailer","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/forspoken-deep-dive-magic-combat-trailer\/","title":{"rendered":"#\r\n      Forspoken \u2018Deep Dive: Magic Combat\u2019 trailer"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a2897608aaf4\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a2897608aaf4\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/forspoken-deep-dive-magic-combat-trailer\/#%E2%80%9D_Forspoken_%E2%80%98Deep_Dive_Magic_Combat_trailer_%E2%80%9C\" >&#8221; \n      Forspoken \u2018Deep Dive: Magic Combat\u2019 trailer    &#8220;<\/a><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"%E2%80%9D_Forspoken_%E2%80%98Deep_Dive_Magic_Combat_trailer_%E2%80%9C\"><\/span>&#8221;<br \/>\n      Forspoken \u2018Deep Dive: Magic Combat\u2019 trailer    &#8220;<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Additionally, Square Enix detailed the magic abilities that protagonist Frey Holland uses in the video over at <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/blog.playstation.com\/2022\/11\/03\/how-forspokens-combat-works-and-why-it-looks-so-magical\/\">PlayStation Blog<\/a>:<\/p>\n<div id=\"\"><strong>Defining the \u201cLook\u201d of <em>Forspoken<\/em>\u2018s Magic<\/strong><\/p>\n<p><!-- AD: content --><\/p>\n<p>We put a great deal of time and thought into how we visualize the spells in <em>Forspoken<\/em>.<\/p>\n<p>First and foremost, we wanted to stay away from having things like fire or rocks just suddenly <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>earing out of nowhere. While that certainly would have been fine, and wouldn\u2019t have caused any issues, doing that felt too expected and boring\u2014especially for a <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a> so focused on magic.<\/p>\n<p>We decided that every spell would share a common rule\u2014it would start with magic energy, and transition into natural phenomena like the afore-mentioned fire and rocks. Then, when the spell is cast, it would revert back to magic energy before fading away.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/fearfulquarrelsomekilldeer\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position:absolute; top:0; left:0;\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>We also wanted to stay away from using auras or summoning circles when Frey was using spells\u2014this would lack originality. Early in development, we decided that magic energy in <em>Forspoken<\/em> would be represented by geometric patterns. <\/p>\n<p>This informed the visual design of all of the game\u2019s magic, and ensured we kept a consistent visual style throughout the game.<\/p>\n<p>Each spell in the game was the result of a team of visual artists, game designers and programmers all working very closely together. To give you an example of this, here are three spells you can use in the game\u2014and what went into bringing them to life!<\/p>\n<p><strong>Burst Shot<\/strong><\/p>\n<p>Burst shot fires explosive lumps of rock that deal area damage.<\/p>\n<p>It\u2019s an explosive earth-based spell that deals area damage, so we thought it would feel appropriate and magic-like to conjure a large rock that quickly protrudes in four directions. <\/p>\n<p>This is the first spell that Frey gets\u2014and the first one we worked on\u2014so we made sure it was pretty straightforward!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/spanishincompleteimpala\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position:absolute; top:0; left:0;\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>Because Burst Shot was the first spell we took to completion, it became a guideline for all the magic in <em>Forspoken<\/em>. While we were making it, we used it to perfect the common rule of geometric patterns turning into rocks and turning back into geometric patterns before disappearing.<\/p>\n<p>So, while it may not be the most visually impressive spell, it\u2019s certainly special as it served as the departure point for all the others in the game!<\/p>\n<p><strong>Cataract<\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/academicoptimistickitten\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position:absolute; top:0; left:0;\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>Cataract spins up a watery vortex that sucks in enemies, damaging them as it does so. If you hold the button, you can send out pillars of water out to attack enemies, and if you hold it even longer, you can send out more pillars of icy water to freeze foes solid!<\/p>\n<p>During development, we came up with the idea of having streams of water converge and cause a big icy explosion. We challenged ourselves to visually express how water changes into ice\u2014only if we could achieve that, would the spell be complete.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/lightheartedlittleantelope\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position:absolute; top:0; left:0;\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>Of course, that was easier said than done! For example, this is a spell that has different levels\u2014at level two it\u2019s only an explosion of water, and at level three, the explosion of water turns to ice. Getting that explosion of water and freezing it was extremely difficult\u2014we essentially had to develop it as two separate spells, which meant double the work!<\/p>\n<p>It\u2019s worth it though, because we were able to find a way to express that concept of water turning into ice. We were also very particular when it came to developing the shaders we used for these substances\u2014I think Cataract is one of those spells that looks beautiful, even at a quick glance. <\/p>\n<p><strong>Genesis<\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/defenselesseuphoricchupacabra\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position:absolute; top:0; left:0;\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>Genesis summons barbed branches, which fire out in front of you and skewer foes over a wide area. If you hold the button, it hits harder and over an even area, and if you hold the buttons even longer, it also strikes and poisons your enemies!<\/p>\n<p>The \u201cgenesis\u201d of this spell actually came from one that we were experimenting with during the early stages of development. Very early on, we decided that Frey would be able to manipulate nature, and I thought it would be fitting and visually impactful if she could conjure a large tree from the ground! <\/p>\n<p>The original design saw the tree grow and attack enemies, but as we got further along in development, we reworked the design to better match the game\u2019s systems.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/gfycat.com\/ifr\/adventurousscentedbirdofparadise\" frameborder=\"0\" scrolling=\"no\" width=\"100%\" height=\"100%\" style=\"position:absolute; top:0; left:0;\" allowfullscreen=\"\"><\/iframe><\/p>\n<p>We were testing this spell even while we were still in pre-production. It\u2019s a pretty extravagant concept\u2014a tree grows from the ground and flowers would bloom, then an even larger tree impales everything in sight! <\/p>\n<p>It took an enormous amount of trial and error to show plants being created at such a scale. Showing trees growing from the ground was especially challenging. We tested a lot of different methods, and we had to start over many times. <\/p>\n<p>Then, once we thought we had completed it, it became a spell with multiple levels, so then we had to figure out how to differentiate levels 1-3, which was quite trying! <\/p>\n<p>I\u2019m delighted with how it turned out though\u2014I think we were able to achieve something wonderful! <\/p>\n<\/div>\n<p>Watch the trailer below.<\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2022\/11\/forspoken-deep-dive-magic-combat-trailer\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8221; Forspoken \u2018Deep Dive: Magic Combat\u2019 trailer &#8220; Additionally, Square Enix detailed the magic abilities that protagonist Frey Holland uses in the video over at PlayStation Blog: Defining the \u201cLook\u201d of Forspoken\u2018s Magic We put a great deal of time and thought into how we visualize the spells in Forspoken. First and foremost, we wanted&#8230;<\/p>\n","protected":false},"author":1,"featured_media":506330,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forspoken-PV_11-03-22.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[],"class_list":["post-506329","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/506329","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=506329"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/506329\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/506330"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=506329"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=506329"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=506329"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}