{"id":509943,"date":"2022-11-14T19:00:20","date_gmt":"2022-11-14T16:00:20","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/forever-skies-early-access-delayed-to-first-half-of-2023\/"},"modified":"2022-11-14T19:00:20","modified_gmt":"2022-11-14T16:00:20","slug":"forever-skies-early-access-delayed-to-first-half-of-2023","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/forever-skies-early-access-delayed-to-first-half-of-2023\/","title":{"rendered":"#\r\n      Forever Skies Early Access delayed to first half of 2023"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3ab84b056f5\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3ab84b056f5\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/forever-skies-early-access-delayed-to-first-half-of-2023\/#%E2%80%9D_Forever_Skies_Early_Access_delayed_to_first_half_of_2023_%E2%80%9C\" >&#8221; \n      Forever Skies Early Access delayed to first half of 2023    &#8220;<\/a><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"%E2%80%9D_Forever_Skies_Early_Access_delayed_to_first_half_of_2023_%E2%80%9C\"><\/span>&#8221;<br \/>\n      Forever Skies Early Access delayed to first half of 2023    &#8220;<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Get the full blog post from the developer on the delay below.<\/p>\n<div id=\"\"><strong>\u25a0 Early Access Delayed to First Half of 2023<\/strong><\/p>\n<p><!-- AD: content --><\/p>\n<p>Hi everyone,<\/p>\n<p>As the title says, we decided to move our Early Access window.<\/p>\n<p>We will now be launching in the first half of 2023.<\/p>\n<p>Why? Well in the last month, over 80,000 players played our demo and many provided a mass of positive and constructive feedback. We have decided to take a lot of this feedback onboard now and expand the scope of the <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">game<\/a> that will launch in Early Access. But to do so, we need a bit more time.<\/p>\n<p><strong>\u25a0 What Feedback Steered Us to this Decision<\/strong><\/p>\n<p>To put it bluntly\u2014we simply didn\u2019t expect so much positive attention and feedback from our demo and we\u2019re immensely thankful for this. On the surface everything seemed great. 83 percent of respondents rated the demo as 8 out of 10 or above. But when we looked deeper, we started seeing things that a lot of players said they missed.<\/p>\n<p>We\u2019re now looking at a much larger influx of players picking up the game during Early Access than originally predicted. So we want to lay down better foundations for more of our core mechanics so everyone can get a much clearer idea of what else to expect from the future of <em>Forever Skies<\/em>.<\/p>\n<p><strong>\u25a0 What We\u2019re Expanding<\/strong><\/p>\n<p><strong>1. Fundamentals of Under the Dust<\/strong><\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_001.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>So far, we\u2019ve only shown locations above the dust. Yet the world that has evolved under the toxic clouds is an equally substantial part of <em>Forever Skies<\/em>. This is still deep in development so the initial plan was to add this as one of the first major updates in Early Access. But the feedback and questions about what h<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>ens under the dust has shown us that we really should have some fundamentals of under the dust in place right from the start.<\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_002.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>Under the dust is meant to be dangerous, so there are various risk\/reward systems we want to put in place here along with notable progression systems. There will also be new mechanics, blueprints and viruses. Now the groundwork for all this will be in place earlier than we planned. <\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_003.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>What\u2019s more, after seeing how much valuable insight we gathered from our demo, we are now strongly considering publicly playtesting our under the dust gameplay before we add it in. Whether this happens as a public demo, with a closed group of players from our Discord community or in some other capacity is yet to be decided.<\/p>\n<p><strong>2. Deeper Location Variety<\/strong><\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_004.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>The derelict towers and locations that break through the toxic dust are part of the main exploration loop in <em>Forever Skies<\/em>. The way our system works is locations are created by our level designers and then put into a pool or database. A procedural generation system then looks at all the available locations and creates a custom map for each player. <\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-320x169.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-480x253.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-768x405.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-1024x540.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-1280x675.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-1440x759.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_005-1920x1013.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>In the demo we only activated two locations and a lot of the feedback was that the game would benefit immensely with more. Our initial plan was always to have more locations at launch and to keep adding more through updates. This is still the route we will go but we have decided we need to ensure our existing locations has much more variety and reasons to explore them.<\/p>\n<p><strong>3. Fundamentals of Airship Damage and Repair<\/strong><\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_006.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>This brings us to another complex system which we left out of the demo entirely: the airship damage and repair systems. Our toxic ravaged Earth is meant to be a substantial threat to both the player and their airship, yet what we have developed right now still needs work, so we opted to leave it out of the demo entirely. And a lot of players noted this was a crucial element they wanted. <\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_007.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>However, we don\u2019t want this system to feel like some chore that needs to be dealt with in order to keep playing. Your ship will take damage, that is inevitable. But what we want is to have a system where it allows you to weigh the options. Do I deal with this now or can it wait? Do I prioritize problem A or problem B? This is without a doubt a system that will continue to evolve throughout Early Access, but again, we see that deeper, more solid foundations need to be in place at least from the start.<\/p>\n<p><strong>4. More Airship Customization<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"Customizing Your Airship (Preview) - Forever Skies\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/DQgIPspkOnw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>The previous point ties in quite a bit with another key element we want fleshed out more\u2014airship customization. This covers quite a few things from the building mechanic as a whole right through to the modules you can build to customize your ship, the various tools you can craft for gameplay purposes, the accessories you can create to personalize your airship and so forth. We want to expand on this list now and add will of course continue to do so throughout Early Access.<\/p>\n<p><strong>5. The Scientific Approach to Survival<\/strong><\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_008.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p><em>Forever Skies<\/em> is being designed around the idea of \u201ca scientific approach to survival\u201d and our demo only hinted at this. While there are a few elements to this design, our virus research mechanic is the main pillar for this. The final vision is a variety of viruses that are contracted from various sources, impacting your character in various ways. So naturally there will be a need to discover various cures and remedies. On top of that, we plan to add an entire system where you can further research and alter these viruses to give you new abilities and boosts. Some will be tied to enhancing your character while others will be tied to mission progress. This system is also something that will develop and evolve throughout Early Access, so it\u2019s important to have a notable foundation in place from day one. <\/p>\n<p><strong>\u25a0 Core Features Coming During Early Access<\/strong><\/p>\n<p>We also want to quickly highlight the features we\u2019ve already announced that will be added later during Early Access. <\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>The first big one is co-op, up to 4 players. Everything we design takes into account that at some point four players will be playing. This isn\u2019t a feature we\u2019re just adding in after the fact. That said, the game keeps evolving and the co-op system we have at this point is very basic. So we know co-op is going to be something we work on for a notable part of our time in Early Access.<\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-320x192.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-480x288.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-768x460.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-1024x613.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-1280x767.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-1440x863.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_010-1920x1150.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>A compelling story about how Earth fell into such a state and what our scientists are doing there was also always a big part of the plan for <em>Forever Skies<\/em>. We just need the time to have enough of our game mechanics locked in place so we can build our story around gameplay. Therefore, the plan is to finish and fully implement the story towards the tail end of Early Access. Underlying elements of our story will be made present at the start while how we roll out the full story is still to be decided (chapters versus one major update).<\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_011.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>There are also quite a few more features we have in the prototype phase so expect more along with ideas that emerge from player feedback. <\/p>\n<p><strong>\u25a0 New Release Window<\/strong><\/p>\n<p>So, with all of that in mind the team has decided to move the Early Access launch of <em>Forever Skies<\/em> into the first half of 2023. This way we can launch the Early Access for <em>Forever Skies<\/em> with a much better foundation which will allow us and our community to better shape the next phases of the game right from the start.<\/p>\n<p>We are saying the first half of 2023 because that is exactly what we have set within the team. We ourselves do not have an exact day picked yet so we\u2019re telling everyone exactly what we know. Once we feel we are comfortable and ready, we will announce the PC Early Access release date to everyone. <\/p>\n<p><strong>\u25a0 Final Words<\/strong><\/p>\n<figure class=\"aligncenter\"><img alt=\"Forever Skies\" title=\"Forever Skies\" class=\"lazyload\" srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-320x169.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-480x253.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-768x405.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-1024x540.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-1280x675.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-1440x759.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_012-1920x1013.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p>We want to thank everyone again for their support and help to get us to this point. And we hope our transparent explanation of everything going on lets you better understand why we have chosen to move our Early Access launch by a few months.<\/p>\n<p>Please do keep talking to us, be it here or Discord which you can join using the button below. We will be doing another AMA at the end of November 2022 and will be collecting questions for it throughout the month.<\/p>\n<p>And in case you missed the <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">news<\/a>, we also added back our Steam demo after making some quality of life adjustments players asked for that we saw we could implement now along with extending the timer on the open world exploration.<\/p>\n<p>Speak soon.<\/p>\n<p>\u2014Team Far From Home<\/p>\n<\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMLG0nwswvr63Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\">For forums sites go to <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/forum.buradabiliyorum.com\/\" target=\"_blank\" rel=\"noopener\">Forum.BuradaBiliyorum.Com<\/a><\/span><\/strong>\n<\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more News articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2022\/11\/forever-skies-early-access-delayed-to-first-half-of-2023\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8221; Forever Skies Early Access delayed to first half of 2023 &#8220; Get the full blog post from the developer on the delay below. \u25a0 Early Access Delayed to First Half of 2023 Hi everyone, As the title says, we decided to move our Early Access window. We will now be launching in the first&#8230;<\/p>\n","protected":false},"author":1,"featured_media":509944,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2022\/11\/Forever-Skies_2022_11-14-22_009.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[],"class_list":["post-509943","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/509943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=509943"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/509943\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/509944"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=509943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=509943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=509943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}