{"id":625513,"date":"2024-06-25T20:00:07","date_gmt":"2024-06-25T17:00:07","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more\/"},"modified":"2024-06-25T20:00:07","modified_gmt":"2024-06-25T17:00:07","slug":"ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more\/","title":{"rendered":"#AI LIMIT interview with producer Yang Bin &#8211; story, world, gameplay, and more"},"content":{"rendered":"<div>Gematsu recently sat down with Yang Bin, producer of PlayStation China Hero Project-supported action RPG <em>AI LIMIT<\/em> at Sense<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">Game<\/a>s, to discuss the game\u2019s story, world, gameplay, and inspirations ahead of its launch for PlayStation 5 and PC via <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/store.steampowered.com\/app\/2407270\/AI_LIMIT\/\">Steam<\/a> later in 2024. <span id=\"more-894006\"\/><\/p>\n<p>Get the full interview below.<\/p>\n<p><strong>Before we get started, can you introduce yourself to our readers, Yang Bin?<\/strong><\/p>\n<p><strong>Yang Bin, Producer:<\/strong> \u201cHi, I am Yang Bin, the producer of <em>AI LIMIT<\/em>. I am glad to be here today.\u201d<\/p>\n<p><strong>Let\u2019s talk first about the game\u2019s story. Can you share more details about the origins of the strange Mud that has spread all over the world and how it shaped the last city of mankind known as Havenswell?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cLet us find the answer in the game.\u201d<\/p>\n<p><!-- AD: content --><br \/>\n        <strong>Hmm, OK. So who are the Bladers, and what went into their creation?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cThe Bladers are the only \u2018life force\u2019 symbols of the wasteland. I hope their <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>earance can reflect this idea. They should be vivid and bright, yet not disconnected from the desolation and decay of the wasteland city. Take, for example, Arrisa, our protagonist. She originally had long, bright pink hair in the early designs. As we delved deeper into the game\u2019s world and developed more details, we realized that as a Blader who has spent years crawling and fighting, her appearance should reflect her athleticism more. Therefore, Arrisa now sports cool, short, light pink hair (not white!). Her attire has also evolved from exquisite tailoring to a more post-apocalyptic mix-and-match style, reflecting the limited fashion choices in the barren wasteland.\u201d<\/p>\n<figure class=\"aligncenter\"><img decoding=\"async\" class=\"lazyload\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-320x180.jpg\" data-srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_001-1920x1080.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p><strong>Can you tell us about the \u201cwide variety and number of weapons\u201d players will have access to? How many or what kind of weapons can players look forward to?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cThe game has approximately 20 to 30 types of weapons in total. The variety of weapons provides different combat styles and pacing, making combat experiences more diverse. Few of them have been in the previous trailer released on Jananuary 19. For example, the Straight Sword is an all-round weapon with balanced features. The Double Swords are a fast, aggressive attacker. We will disclose more weapons in the future, such as the scythe and Tachi.\u201d<\/p>\n<p><strong>How does the transformation mechanism in the Blader\u2019s left hand affect combat strategies?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cArrisa\u2019s left hand can use special Blader\u2019s abilities, such as Spells and skills. Spells, skills, and weapons combined will bring countless fighting styles for players to try. For example, the skill \u2018Counter Field\u2019 is similar to \u2018parrying.\u2019 It can neutralize enemies\u2019 attacks and then initiate a counterattack. Another skill, \u2018Piercing Claw,\u2019 enhances Arrisa\u2019s rage for a more powerful attack upon enemies. There is also a laser-like spell that allows Arrisa to perform long-range attacks to handle different scenarios. These are just a small sample of the skills and spells available. Players will have a wide range of choices to create their own fighting style. If you are interested in seeing more in the future, check our <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/twitter.com\/ailimit\">X account<\/a>.\u201d<\/p>\n<p><strong>Can you tell us about the game\u2019s synchronization system and what role it plays in combat?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cSync Rate replaces the Stamina in Soulslike games. This change encourages players to focus more on their quick thinking and adaptability in combat.\u201d<\/p>\n<p>(<strong>Editor\u2019s Note:<\/strong> We asked for further clarification on the Sync Rate system\u2014what it is and how it encourages players to focus more on \u201cquick thinking and adaptability\u201d when compared to the Stamina system seen in other Soulslike games\u2014but a public relations representative interjected to clarify that more information will be shared in the leadup to the game\u2019s launch.)<\/p>\n<figure class=\"aligncenter\"><img decoding=\"async\" class=\"lazyload\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-320x180.jpg\" data-srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_002-1920x1080.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p><strong>Is combat slow and tactical, or fast and combo-based? If you could compare it to any existing game systems, what would be the closest match?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cOn combat pacing, Arrisa is more agile compared to your average cursed undead in <em>Dark Souls<\/em>, yet more grounded compared to fast-paced action games. It\u2019s roughly positioned between <em>Dark Souls III<\/em> and <em>Bloodborne<\/em>, although individual experiences may vary. Overall, the action performance is quite agile, and the cancellation of recovery animations and aimed stop have been adjusted to a more lenient degree. We hope that players will not feel overwhelmed by enemies in terms of basic attributes, and that the confrontations with enemies will return to a test of skill and mentality.\u201d<\/p>\n<p><strong>Can you talk a little bit about the game\u2019s variety of enemies and the process behind designing them?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cBecause Arrisa, the protagonist, has relatively strong combat abilities compared to other Soulslike games, we have also designed equally capable enemies. Take the Necros, one of the enemy factions in the game, as an example. Necro is a <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/general\/\" data-internallinksmanager029f6b8e52c=\"3\" title=\"General\" target=\"_blank\" rel=\"noopener\">general<\/a> term for a type of monster that wreaks havoc throughout the city. Their signatures include spikes, blades, tentacles, silver shells, and insect-like wings, symbolizing chaos and slaughter.\u201d<\/p>\n<p><strong>Are enemies unique in that different strategies are required to defeat different foes?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cPlease allow me to continue use Necros as an example. They possess overwhelming strength. Some move with swift and eerie agility, making them elusive and hard to predict. Others have sharp claws and blades that not only deal damage but also inflict very troublesome status effects. Some can harness extremely dense energy to create explosions and rays\u2026 Even with enhanced mobility, the onslaught of Necros is by no means easy for players to withstand. Only by leveraging all resources and mastering every aspect of the combat system can one hope to survive this rebellious wasteland.\u201d<\/p>\n<figure class=\"aligncenter\"><img decoding=\"async\" class=\"lazyload\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-320x180.jpg\" data-srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_003-1920x1080.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p><strong>How does the narrative integrate into the game? Are there cutscenes and story-focused elements, or is the story mostly told through world interaction?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201c<em>AI LIMIT<\/em> focused more on gameplay rather than cinematic elements. The game doesn\u2019t have too many \u2018force you to watch\u2019 sections. Even if players don\u2019t talk to NPCs at all, they can still beat the game. However, interacting with NPCs allows you to make choices that determine the direction of the story. I hope the different endings provide you with meaningful experiences.\u201d<\/p>\n<p><strong>What was the biggest challenge the development team faced during the game\u2019s development?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cFor a first-time developer, the complexity of the entire project exceeded our expectations. The further we progressed; the more technical issues arose. At certain points in development, iterating on <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/technology\/\" data-internallinksmanager029f6b8e52c=\"4\" title=\"Technology\" target=\"_blank\" rel=\"noopener\">technology<\/a> caused challenges with maintenance and management. Looking back, we recognize that many of these issues stemmed from our lack of experience as first-timers. However, all of that is now in the past. We believe the game will soon be ready to see the world.\u201d<\/p>\n<p><strong>How has being part of the China Hero Project program benefitted development?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cSony Interactive Entertainment offers project management advice and opportunities for market exposure and brand promotion, which are very important to us. Sony Interactive Entertainment also provides middleware, QA, and sound support, plus consulting from PlayStation Studios, all for free. I deeply appreciate it.\u201d<\/p>\n<p><strong>Outside of publishing the game, how did CE-Asia help support development?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cAs the publisher, CE-Asia has provided us with extensive support, including financial backing, marketing, quality assurance, and improvement advice. They are currently managing the global distribution for both console and PC versions of the game, ensuring it gets rated worldwide. Additionally, they are showcasing our game at gaming exhibitions in different regions. Thanks to their assistance, my team can focus on game development.<\/p>\n<p>\u201cI would also like to extend special thanks to Mr. Wu, the CEO of CE-Asia. With over twenty years of experience in the gaming industry, he has a wealth of knowledge. During our collaboration, he has identified many issues we hadn\u2019t considered, helping our team avoid numerous pitfalls and ensuring the smooth progress of our development work.\u201d<\/p>\n<figure class=\"aligncenter\"><img decoding=\"async\" class=\"lazyload\" src=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-320x180.jpg\" data-srcset=\"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-320x180.jpg 320w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-480x270.jpg 480w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-768x432.jpg 768w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-1024x576.jpg 1024w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-1280x720.jpg 1280w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-1440x810.jpg 1440w, https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_004-1920x1080.jpg 1920w\" data-sizes=\"auto\"\/><\/figure>\n<p><strong>What aspects of the game are you proudest of? What do you hope players will take away after their time with the game?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cTo make the fictional world of <em>AI LIMIT<\/em> more convincing, we put a lot of effort into building this world. We ensured that the content in the game reflects the setting and enhances the player\u2019s immersion. Vegetation is usually used to fill in scene details for the game. However, in <em>AI LIMIT<\/em>, vegetation has gone extinct, so this method could not be used. We came up with other ways to construct the scenes. Although it was quite challenging, we persevered and made it work.\u201d<\/p>\n<p><strong>Did any other titles serve as an inspiration for <em>AI LIMIT<\/em>?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cIt is hard to point out one game as the main inspiration. However, I drew a lot of inspiration from classic Japanese works such as <em>GHOST IN THE SHELL<\/em>, <em>BLAME!<\/em>, and <em>AKIRA<\/em>. Additionally, I incorporated some interesting designs into the game.\u201d<\/p>\n<p><strong>Before we sign off, is there anything you would like to say to players looking forward to <em>AI LIMIT<\/em>?<\/strong><\/p>\n<p><strong>Yang Bin:<\/strong> \u201cThank you all for your love for <em>AI LIMIT<\/em>! The adventure with Arrisa to Havenswell awaits. I hope you will enjoy this game. Stay tuned!\u201d<\/p>\n<p><strong>Thank you so much for your time, Yang Bin!<\/strong><\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMN63nwsw68G3Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong>\n<\/p><\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2024\/06\/ai-limit-interview-with-producer-yang-bin-story-world-gameplay-and-more\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gematsu recently sat down with Yang Bin, producer of PlayStation China Hero Project-supported action RPG AI LIMIT at SenseGames, to discuss the game\u2019s story, world, gameplay, and inspirations ahead of its launch for PlayStation 5 and PC via Steam later in 2024. Get the full interview below. Before we get started, can you introduce yourself&#8230;<\/p>\n","protected":false},"author":1,"featured_media":625514,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/06\/AI-LIMIT-Interview_June-2024_Top.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[148315,148314,81272,70481,70893,150705],"class_list":["post-625513","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-ai-limit","tag-ce-asia","tag-pc","tag-playstation","tag-ps5","tag-yang-bin"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/625513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=625513"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/625513\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/625514"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=625513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=625513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=625513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}