{"id":640811,"date":"2024-10-07T03:30:33","date_gmt":"2024-10-07T00:30:33","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/343-industries-becomes-halo-studios-multiple-halo-games-in-development-on-unreal-engine-5\/"},"modified":"2024-10-07T03:30:33","modified_gmt":"2024-10-07T00:30:33","slug":"343-industries-becomes-halo-studios-multiple-halo-games-in-development-on-unreal-engine-5","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/343-industries-becomes-halo-studios-multiple-halo-games-in-development-on-unreal-engine-5\/","title":{"rendered":"#\r\n      343 Industries becomes Halo Studios, multiple Halo games in development on Unreal Engine 5"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3e0543bef8e\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #dd3333;color:#dd3333\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #dd3333;color:#dd3333\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3e0543bef8e\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/buradabiliyorum.com\/en\/343-industries-becomes-halo-studios-multiple-halo-games-in-development-on-unreal-engine-5\/#A_New_Dawn\" >A New Dawn<\/a><\/li><\/ul><\/nav><\/div>\n<div>Xbox <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">Game<\/a> Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future <em>Halo<\/em> projects will be built in Unreal Engine 5, including multiple new <em>Halo<\/em> games currently in development, the studio <a rel=\"nofollow noopener\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/news.xbox.com\/en-us\/2024\/10\/06\/halo-studios-unreal-engine-interview\/\">announced<\/a>. <span id=\"more-919742\"\/><\/p>\n<p>\u201cIf you really break <em>Halo<\/em> down, there have been two very distinct chapters,\u201d said Halo Studios head Pierre Hintze in a statement. \u201cChapter 1: Bungie. Chapter 2: 343 Industries. Now, I think we have an audience which is hungry for more. So we\u2019re not just going to try improve the efficiency of development, but change the recipe of how we make <em>Halo<\/em> games. So, we start a new chapter today.\u201d<\/p>\n<p><em>Halo<\/em> games previously ran on Halo Studios\u2019 proprietary Slipspace Engine, which required a large portion of staff to upkeep.<\/p>\n<p>\u201cWe believe that the consumption habits of gamers have changed\u2014the expectations of how fast their content is available,\u201d said Hintze. \u201cOn <em>Halo Infinite<\/em>, we were developing a tech stack that was supposed to set us up for the future, and games at the same time.\u201d<\/p>\n<p>Halo Studios chief operating officer Elizabeth van Wyck added, \u201cThe way we made <em>Halo<\/em> games before doesn\u2019t necessarily work as well for the way we want to make games for the future. So part of the conversation we had was about how we help the team focus on making games, versus making the tools and the engines.\u201d<\/p>\n<p>Adopting Unreal Engine 5 also means Halo Studios can create games with a focus that can satisfy fans, even setting up multiple games to create different games simultaneously.<\/p>\n<p><!-- AD: content --><br \/>\n        Studio art director Chris Matthews explained, \u201cRespectfully, some components of Slipspace are almost 25 years old. Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace\u2014and would have taken huge amounts of time and resources to try and replicate.<\/p>\n<p>\u201cOne of the primary things we\u2019re interested in is growing and expanding our world so players have more to interact with and more to experience. Nanite and Lumen [Unreal\u2019s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn\u2019t seen before. As artists, it\u2019s incredibly exciting to do that work.\u201d<\/p>\n<p>To showcase what the future of <em>Halo<\/em> will look like, Halo Studios created \u201cProject Foundry,\u201d which is not a neither a game nor a tech demo, but an exploration of what is possible for a <em>Halo<\/em> game in Unreal Engine 5, as well as a training tool for how to get there.<\/p>\n<p>\u201cWhere this type of work\u2019s been done historically, across the industry, it can contain a lot of smoke and mirrors,\u201d explained Matthews. \u201cIt sometimes leads players down paths where they believe it\u2019s going to be one thing, and then something else h<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>ens. The ethos of Foundry is vigorously the opposite of that.<\/p>\n<p>\u201cEverything we\u2019ve made is built to the kind of standards that we need to build for the future of our games. We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we\u2019ve built\u2014or at least a good percentage of it\u2014could <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/trip-and-travel\/\" data-internallinksmanager029f6b8e52c=\"10\" title=\"Trip &amp; Travel\" target=\"_blank\" rel=\"noopener\">travel<\/a> anywhere inside our games in the future if we so desire it.\u201d<\/p>\n<p>Hintze added, \u201cIt\u2019s fair to say that our intent is that the majority of what we showcased in Foundry is expected to be in projects which we are building, or future projects.\u201d<\/p>\n<p>As for what is to come for the <em>Halo<\/em> <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/watch-movies-tv-seriess\/\" data-internallinksmanager029f6b8e52c=\"8\" title=\"Watch Movies &amp; TV Series\" target=\"_blank\" rel=\"noopener\">series<\/a>, while Halo Studios is not talking specifics about the new games in development quite yet, it did say that a new <me>Halo game is not imminent. <em>Halo Infinite<\/em> will continue to be supported through the Slipspace Engine, and it will continue to receive more Operations and Forge mode updates.<\/me><\/p>\n<p>\u201cOne of the things I really wanted to get away from was the continued teasing out of possibilities and \u2018must-haves,&#8217;\u201d Hintze said. \u201cWe should do more and say less. For me, I really think it is important that we continue the posture which we have right now when it comes to our franchise\u2014the level of humility, the level of servitude towards <em>Halo<\/em> fans.<\/p>\n<p>\u201cWe should talk about things when we have things to talk about, at scale. Today, it\u2019s the first step\u2013we\u2019re showing Foundry because it feels right to do so\u2014we want to explain our plans to <em>Halo<\/em> fans, and attract new, passionate developers to our team. The next step will be talking about the games themselves.<\/p>\n<p>\u201cWe had a disproportionate focus on trying to create the conditions to be successful in servicing <em>Halo Infinite<\/em>. [But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.\u201d<\/p>\n<p>Watch the \u201cNew Dawn\u201d developer video featuring \u201cProject Foundry\u201d below.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"A_New_Dawn\"><\/span><span>A New Dawn<\/span><span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><iframe loading=\"lazy\" title=\"A New Dawn | Halo Studios\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/FDgR1FRJnF8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMN63nwsw68G3Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/game\/\" target=\"_blank\" rel=\"noopener\">Game <\/a><\/span>category.<\/strong>\n<\/p><\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2024\/10\/343-industries-becomes-halo-studios-multiple-halo-games-in-development-on-unreal-engine-5\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in development, the studio announced. \u201cIf you really break Halo down, there have been two very distinct chapters,\u201d said Halo Studios head Pierre Hintze&#8230;<\/p>\n","protected":false},"author":1,"featured_media":640812,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2024\/10\/Halo-Project-Foundry_2024_10-6-24_006.jpg","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[83101,25623,83102,70286,81272,9729,9966,79781,146010],"class_list":["post-640811","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-343-industries","tag-clips","tag-halo-infinite","tag-microsoft","tag-pc","tag-trailers","tag-xbox","tag-xbox-game-studios","tag-xbox-series"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/640811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=640811"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/640811\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/640812"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=640811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=640811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=640811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}