{"id":643565,"date":"2024-11-07T00:00:00","date_gmt":"2024-11-06T21:00:00","guid":{"rendered":"https:\/\/en.buradabiliyorum.com\/an-interview-with-buta-productions-far\/"},"modified":"2024-11-07T00:00:00","modified_gmt":"2024-11-06T21:00:00","slug":"an-interview-with-buta-productions-far","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/an-interview-with-buta-productions-far\/","title":{"rendered":"#An Interview With Buta Productions\u2019 FAR\u00a0"},"content":{"rendered":"<div>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">Once a freelance translator of <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/anime-manga\/\" data-internallinksmanager029f6b8e52c=\"6\" title=\"Anime || Manga\" target=\"_blank\" rel=\"noopener\">anime<\/a> production materials, <\/span><b>Federico Antonio Russo<\/b><span style=\"font-weight: 400\">, or <\/span><b>FAR<\/b><span style=\"font-weight: 400\">, is now the president of indie animation studio <\/span><b>Buta Productions<\/b><span style=\"font-weight: 400\"> (or ButaPro). As they told us in the <\/span><span style=\"font-weight: 400\">first half of this interview<\/span><span style=\"font-weight: 400\">, FAR and their friend <\/span><b>Blou<\/b><span style=\"font-weight: 400\"> co-founded the studio in response to the low rates of the industry and the desire to create \u201ca production pipeline that was actually sustainable.\u201d<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">In Part 1, I spoke with FAR about ButaPro\u2019s creation, anime industry rates, and the studio\u2019s original projects. In this part of the interview, we get a bit more technical as FAR talks about ButaPro\u2019s efforts to achieve quality with 3D layouts. Also discussed were the studio\u2019s size, their im<a href=\"https:\/\/buradabiliyorum.com\/en\/category\/social-mediaa\/\" data-internallinksmanager029f6b8e52c=\"1\" title=\"Social Media\" target=\"_blank\" rel=\"noopener\">media<\/a>te goals, and the Chinese animation market.<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><i><span style=\"font-weight: 400\">This interview has been edited for clarity.\u00a0<\/span><\/i><\/span><\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong><span style=\"font-size: 12pt\">Now, one thing that ButaPro emphasizes [<a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/butapro.com\/\">on its website<\/a>] is quality over quantity. What\u2019s your pipeline like? What are your practices, motto, [et cetera] that ensures that you manage to hit that goal?<\/span><\/strong><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">So, when it comes to that, the way to better ensure quality is, unfortunately, being very strict with the kind of project that we can accept and the kind of people that can work on the projects. This is kind of unfortunate in a way, [as] that makes ButaPro feel a bit elitist, in the sense that there are a lot of animators that are relatively successful by the standards of the industry, but we are not particularly interested in them because we know that they cannot ensure [a] quality product in the end. I don\u2019t really like that part of my job.<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">There is also a struggle, a complicated balance to strike, when it comes to making a schedule that\u2019s not too harsh, but at the same time, is not [too] lenient either. Because when the schedule is too harsh, the animators simply cannot put their best effort into it, but when the schedule is too lenient, they end up taking on other jobs, they end up using their time to do other stuff. And that\u2019s something that we really need to consider.\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">Of course, a very, very important aspect [of being a producer] is being able to understand what kind of structural issues an animator has, if they can improve [on them], or have a totally<\/span> <span style=\"font-weight: 400\">different speciality now. Or [identifying] if there are issues that are very difficult to solve at that point in time. And I feel that the job of a producer is very important to ensure quality because they have to understand people. I think that\u2019s kind of the way I do it.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">Another element to make sure that quality can always arise, technically speaking, is a more hybrid use of 3D<\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/blog.sakugabooru.com\/glossary\/layouts\/\"><span style=\"font-weight: 400\"> layouts<\/span><\/a><span style=\"font-weight: 400\">. In anime these days, usually, animators are not particularly good with perspective, despite the fact that perspective is one of the elements that makes or breaks a good layout. In order to make sure that even animators who are better at perspective are able to draw properly, studios these days create 3D <\/span><span style=\"font-weight: 400\">layouts<\/span><span style=\"font-weight: 400\">, which are 3D models of the scene, that are already kind of synced with the camera positioning on every file, so that you basically trace the \u201cmannequin\u201d that is on there.\u00a0<\/span><\/span><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\">\n<div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\">\n<p lang=\"ja\" dir=\"ltr\">We did quite a bit of inbetween animation, coloring and key animation on this new episode of the Otachan comedy shorts! please check it out!!! As always a pleasure to work with the OVS team \ud83d\ude1a\ud83e\udd70<br \/>\u539f\u753b\u3001\u52d5\u753b\u3084\u4ed5\u4e0a\u3052\u306f\u30d6\u30bf\u30d7\u30ed\u304c\u62c5\u5f53\u3057\u307e\u3057\u305f\uff01\u662f\u975e\u3088\u308d\u3057\u304f\u304a\u9858\u3044\u305f\u3057\u307e\u3059\uff01 <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/t.co\/Hfxxypta6N\">https:\/\/t.co\/Hfxxypta6N<\/a><\/p>\n<p>\u2014 Buta Productions (ButaPro!) (@ButaProductions) <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/twitter.com\/ButaProductions\/status\/1850302453872484445?ref_src=twsrc%5Etfw\">October 26, 2024<\/a><\/p><\/blockquote>\n<\/div>\n<\/figure>\n<p><span style=\"font-weight: 400;font-size: 12pt\">This kind of <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>roach is interesting because it levels the playing field when it comes to knowledge of perspective and ability with drawing in perspective. At the same time, a lot of animators that have way better layout [skills] will be able to achieve [more on their own], but are not able to perform well if they follow the 3D layout. Unfortunately, in the standard industry, 3D layouts are mostly outsourced. A storyboard gets given to a 3D company, this 3D company makes a 3D layout based on the storyboard, and then, they give the 3D layouts to the episode director. And if the episode director is competent enough with 3D and has enough time, they check and change the things that they don\u2019t want.<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">Of course, given the fact that the storyboards in the Eastern industry are very, very rough compared to the Western industry, where they are very, very clean, it\u2019s very difficult to get a properly good 3D layout immediately for every cut on one episode. So, rather than doing this like an outsourcing company, for every production we get a specific person to mix<\/span> <span style=\"font-weight: 400\">all the 3D layouts for the <\/span><i><span style=\"font-weight: 400\">enshutsu<\/span><\/i><span style=\"font-weight: 400\"> (episode\/unit director). If the episode director is competent enough, we\u2019re gonna ask them to make the 3D layouts and plan them.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">And then, we\u2019re going to look at the <\/span><i><span style=\"font-weight: 400\">warifure<\/span><\/i><span style=\"font-weight: 400\">, which is the list of all the cut assignments for the different animators, and we\u2019re gonna see which animators need the 3D layouts and which don\u2019t. Thanks to this level of higher communication, it\u2019s possible to make sure that the animators that are not particularly good at perspective are getting the 3D layouts, but the ones that are good at perspective will not be limited by them.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">That\u2019s probably the biggest thing that we do to ensure the quality kinda stays up from a technical standpoint, but the rest is mostly human resources management.\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>Technical experimentation was another thing that was mentioned [on your website] \u2014 is that related to the [3D] layouts or was there more to it as well?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">When it comes to technical experimentation, we think about it from a different perspective. For example, there are different styles that are not particularly common right now, [so] we try to use them to achieve a unique look, or [we use] a look that\u2019s particularly helpful to deliver the production\u2019s message. And we also try to make sure that certain things we don\u2019t like about the industry don\u2019t permeate the production. One of these is, of course, the 3D layouting, but also having a lot of so-called \u201cfailed\u201d <\/span><i><span style=\"font-weight: 400\">modoshi <\/span><\/i><span style=\"font-weight: 400\">(<i>modoshi <\/i>refers to the act of returning something)<\/span><span style=\"font-weight: 400\">.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">The production process for key animation works like this: You get the animator to make the layout based on the storyboard. Once the layout is developed, the episode director corrects them, and then, based on that correction, the animation supervisor will make a sketch that makes the animator understand how the <\/span><i><span style=\"font-weight: 400\">genga<\/span><\/i><span style=\"font-weight: 400\"> (key animation) should be made.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">The issue is that oftentimes, the animator that\u2019s going to do the <\/span><i><span style=\"font-weight: 400\">genga<\/span><\/i><span style=\"font-weight: 400\"> is not the [same] animator who did the layout, for reasons related to production difficulties. So for example, the animator who did the layout doesn\u2019t have time to make their own <\/span><i><span style=\"font-weight: 400\">genga<\/span><\/i><span style=\"font-weight: 400\">, or they disappear and there are three days left to finish the <\/span><i><span style=\"font-weight: 400\">genga<\/span><\/i><span style=\"font-weight: 400\">, and so you have to split the workload among so many different people. We often try to find ways to avoid that. One of them is simply management, so getting a proper schedule that allows that. Another is to not have scenes that are too long for each animator, which is another thing that\u2019s happening in anime. Another is simply being in a position where we give proper benefits to\u00a0 animators who are able to do their own <\/span><i><span style=\"font-weight: 400\">genga<\/span><\/i><span style=\"font-weight: 400\">, on a greater scale.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">In terms of other types of technical experimentation it\u2019d definitely be <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/technology\/\" data-internallinksmanager029f6b8e52c=\"4\" title=\"Technology\" target=\"_blank\" rel=\"noopener\">technology<\/a>. We kind of live in a moment in time where there is a bit of a bubble when it comes to AI, and [it] kinda creates the sort of situation where people think that\u2019s the direction where animation is heading. I don\u2019t think it\u2019s really the case, but nevertheless, there are a lot of interesting things that are going on with new technology. For example, <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/blog.sakugabooru.com\/glossary\/in-betweens\/\"><span style=\"font-weight: 400\">in-between animation<\/span><\/a><span style=\"font-weight: 400\"> these days can be done using tools that go into the more <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.studiobinder.com\/blog\/what-is-vector-animation-definition\/\"><span style=\"font-weight: 400\">vector aspect<\/span><\/a><span style=\"font-weight: 400\"> of things, rather than the raster aspect of things. Which can be very helpful to get faster and more powerful [results].<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">And then for example, I saw that there are people that are using neural [technology]<\/span> <span style=\"font-weight: 400\">to color faster with the help of the first frame and the color <\/span><i><span style=\"font-weight: 400\">settei<\/span><\/i><span style=\"font-weight: 400\"> (designs) for that particular character or particular scene. The neural network is able to understand the different positions and which color has to be put in different places. That can be helpful to make sure that in <\/span><i><span style=\"font-weight: 400\">shiage<\/span><\/i><span style=\"font-weight: 400\">\u00a0 \u2014 which is digital colouring, even if technically it means \u201cfinishing\u201d \u2014 it can be done faster. And that\u2019s something that\u2019s very important because <\/span><i><span style=\"font-weight: 400\">shiage <\/span><\/i><span style=\"font-weight: 400\">is one of the more, I\u2019d say, time-consuming and annoying and worst-paid parts of animation productions. It\u2019s also one of the more dead-end [positions], in a way. I would say the number of people who do <\/span><i><span style=\"font-weight: 400\">shiage<\/span><\/i><span style=\"font-weight: 400\"> in every episode is kinda the same as [the number of] animators, but there are only a couple of color designers that work in a single episode. Maybe three or four, if you add the color checkers.\u00a0<\/span><\/span><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"\/>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">And that\u2019s crazy bad, because it means that 40 people will either do <\/span><i><span style=\"font-weight: 400\">shiage<\/span><\/i><span style=\"font-weight: 400\"> forever, or they are gonna quit. So to me, it\u2019s very important that these people can rapidly transition from <\/span><i><span style=\"font-weight: 400\">shiage<\/span><\/i><span style=\"font-weight: 400\"> to color design and color check, so that we can have more color designers, more color checkers, and less <\/span><i><span style=\"font-weight: 400\">shiage <\/span><\/i><span style=\"font-weight: 400\">people. Maybe four people out of 40 getting on the upper level of positions, the senior positions. Maybe we can get to the point where we get half of them on the upper level positions. And that\u2019s something I think we can properly achieve by having something like that.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">Even at this time, I am not really [doing this] in the professional productions, only in experiments, \u2018cause there are still issues with the copyrights. We need to understand if the datasets can be used on a professional work or not, and that\u2019s something that\u2019s still very unclear. But we are doing some experimentation to make sure that we can maybe go in a direction where it\u2019s less expensive, but also more rewarding for the people that are in that department.\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">And then we also have a lot of other experimentation that are less flashier than those, but very, very interesting. For example, camera mapping on 3D layouts that can be applied to backgrounds. Or [the] use of CGI with<\/span> <span style=\"font-weight: 400\">a certain degree of filters and shaders \u2014 it can feel very, very 2D, and we can make some very difficult things to do in 2D in 3D instead, and so on.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">In Episode 8 [of one of our projects], I\u2019m very interested in how people are going to react to that, because almost half of the cuts have some CGI elements, but they feel very appropriate for the situation, in a way that, I\u2019d say, is kind of similar to what <\/span><b>Ufotable <\/b><span style=\"font-weight: 400\">does. But [also] in a way that feels more cel-oriented, more like, 2D coloring-oriented. And I\u2019m very curious to see if people are going to like it or if they\u2019re going to dislike it.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">So we\u2019re definitely very interested in playing around with new technology. We definitely want to get in a position<\/span> <span style=\"font-weight: 400\">where we can help out with<\/span> <span style=\"font-weight: 400\">the life-work balance of the people working on the episode, but at the same time [be] able to go in directions that are actually interesting and not simply reduce the cost and difficulty. We also want to make sure these are used to make things that otherwise you wouldn\u2019t be able to make.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>How many people does ButaPro have at the moment?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR:<\/b><span style=\"font-weight: 400\"> It\u2019s a bit difficult to say [right now] because we have people who will probably follow us for the years to come \u2014 I\u2019d say like around 15-ish. But then, we also have plenty of people who are following us only for the months to come, given that we<\/span> <span style=\"font-weight: 400\">are not handling a lot of productions [right now]. When it comes to the total amount of people currently involved, we have around 60 people, I\u2019d say.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>And they include <\/b><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/blog.sakugabooru.com\/glossary\/photography\/\"><b>compositors<\/b><\/a><b>, <\/b><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/blog.sakugabooru.com\/glossary\/art-director\/\"><b>art directors<\/b><\/a><b>, all that?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">Ah, these [non-full time] people are rarely in those positions. We have animators, directors, background artists \u2014 everything that can be done in-house is done in-house. Every department that can be put into an animation studio. Except, maybe, some of the inbetween animators, some of the colorists \u2014 at this moment in time [that] gets done through outsourcing..\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">In order to make sure that this practice is sustainable, we try to pay around four or five times the amount that gets thrown at a particular department [in the anime industry], and\u00a0 we avoid asking for very low prices also, because it\u2019s very difficult then to get a good result. But we also do some of the in-between [animation] and the coloring in-house. It\u2019s just that we don\u2019t really have enough people to actually do it only in-house [all the time]. But we have a kind of double situation there, where some of the more difficult things we do them in-house, some of the more easy things, we can outsource them.<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>And for screenwriters, are you also looking for in-house screenwriters?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">We are looking for [freelance] screenwriters rather than in-house screenwriters because the number of scripts they would have to write every year would be so low [, making it difficult] to actually have them on a proper payroll basis. But we are interested in people who are proper screenwriters with credits who can help us with the original projects.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">Most of this industry\u2014 like there is no studio in Japan, from what I know, that has in-house screenwriters. Of course ideally, in the future, we would like to have one, maybe a couple of them, but we are not able to sustain it right now when most studios aren\u2019t really able to sustain it. In <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/general\/\" data-internallinksmanager029f6b8e52c=\"3\" title=\"General\" target=\"_blank\" rel=\"noopener\">general<\/a>, the screenwriting industry in animation is mostly freelance-based.\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>At the moment, you\u2019re looking for screenwriters who, as a bonus, are familiar with the Chinese anime market, right? What are your plans for the Chinese market?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">Currently, the Chinese market is not as big as it was, maybe, like in 2017, 2019. It kind of peaked [then]. Now, it\u2019s a little bit less important for two reasons mainly. The first one is that simply, the purchasing power of the Chinese fans is not as big as it was before, and the second one is because a lot of Chinese fans are also watching Chinese productions as well.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">Before 2016, I\u2019d say most donghua didn\u2019t really have a big fandom internally to self-sustain it. A lot of productions were not particularly successful \u2014\u00a0 some of them were basically levelling up the field. But now, it\u2019s a little bit different, especially for stuff that\u2019s targeted towards women. Before, a lot of the money that the Chinese otaku spent were mostly going towards Japanese productions. Right now, it\u2019s going also into domestic productions.\u00a0<\/span><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"\/>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">It\u2019s nevertheless one of <\/span><i><span style=\"font-weight: 400\">the<\/span><\/i><span style=\"font-weight: 400\"> big markets after the US, which is the first, and Japan. And considering the fact that China has some rules that are stricter compared to other countries when it comes to what can be broadcast and what cannot be broadcast, we also want someone that understands what the limits of working in animation that\u2019s also targeted to China would be, so we are actually able to get things done.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">To be fair, we also have a lot of Chinese friends and fellow animators. For example, <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/x.com\/studiotumble\"><b>Studio Tumble<\/b><\/a><span style=\"font-weight: 400\"> is a big friend of ours. We are able to get some hints from them, [like about] what cannot be done, and what kind of projects they are able to greenlight. So we\u2019re getting an idea, but even then, it\u2019s important that the screenwriters know [about these things] also.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>So, ButaPro is mostly web-based, right? Everyone is like, scattered around the globe. How has your experience, and also Blou\u2019s experience, helped with managing such a studio?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">When it comes to operations and percentages, I\u2019d say half of ButaPro, or at least the people who are very key to ButaPro, are within the European Union. Then, we have some people in Japan, the States, and then some in other Asian countries. A good amount of people are in the Philippines and Indonesia as well. <\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">In terms of handling this multicultural landscape, I\u2019d say it\u2019s not particularly difficult \u2014 I\u2019d say it\u2019s relatively doable. The main difficulties aren\u2019t from [the] cultural aspect per say, but making sure that everyone is in a proper position for themselves, irregardless of their geographical location. Usually, that means the fact that in every country there is a different cost of living. There are countries where the cost of living is very high, so certain unit prices [are] not so good. [Then,] there are countries where certain unit prices are very low. That\u2019s definitely one of the things that makes it difficult to consider [and balance out for everyone].\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">These days, a lot of foreign animators go to Japan because of this reason. Like a lot of people who may be living in high-income countries like [in] Northern Europe or in [the] US. They go to Japan because, ultimately, it\u2019s easier to get a cost of living that\u2019s not that high, and so they\u2019re able to survive. And that\u2019s an element we need to deliver. Because it\u2019s very easy for us to invest in someone who lives in Indonesia, because the cost of living is not particularly high. Even base price[s] for an Indonesian person, or 15,000 [yen], or even less, that\u2019s going to be enough to actually make a living that\u2019s like on the upper ranges. But for someone who lives in the US, if they don\u2019t ask for a very, very high price, it\u2019s going to be very difficult to even just make a living. <\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>In the last few years, there have been companies like ButaPro, <\/b><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.tonarianimation.com\/\"><b>Tonari Animation<\/b><\/a><b>, and <\/b><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/x.com\/chuckle_mouse?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor\"><b>Chuckle Mouse<\/b><\/a><b> [Studio], these international web-based companies that use the Japanese animation pipeline. What would you say are the circumstances that gave rise to these studios?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR:<\/b><span style=\"font-weight: 400\"> I think every studio has a different reason to come into the world. Tonari, for example, it was made simply because <\/span><b>Jarett<\/b><span style=\"font-weight: 400\"> [<\/span><b>Martin<\/b><span style=\"font-weight: 400\">] wanted to make Japanese animation as their source of living. But, there are also companies that are very different, for example there is <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/koedaanimation.com\/ja\/\"><b>Koeda<\/b><span style=\"font-weight: 400\"> [<\/span><b>Animation<\/b><span style=\"font-weight: 400\">]<\/span><\/a><span style=\"font-weight: 400\">. There is also a studio in Latin America, they\u2019re doing it simply because it\u2019s profitable for them. Because the cost of living [in their country] is very low, they\u2019re able to make good money out of it, even at base price.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: 400\">For Buta Productions, it\u2019s also completely different. We\u2019re not necessarily focused on [Japanese] anime because we work also on Korean productions, even Chinese productions, if they [want to] work with us, we\u2019ll be perfectly fine working with them. If [it\u2019s a] western production like <\/span><i><span style=\"font-weight: 400\">Castlevania<\/span><\/i><span style=\"font-weight: 400\">, and they give us some cards, we\u2019d\u00a0 be happy to look at them. Like, it\u2019s not really that much about the country of origin, it\u2019s about if you can fit inside their pipeline, essentially. We like a lot of studios, for example, <\/span><b>Cartoon Saloon<\/b><span style=\"font-weight: 400\">, but I struggle to believe that we would be helpful in a production like that.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">Ultimately, animation is animation. You can create limits even within the pipeline given, but a good animator will be a good animator, regardless of what they use. They might need a bit of time to adjust to that pipeline, but the skill is always the same at the end of the day.<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>When exactly did ButaPro start operations?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR:<\/b><span style=\"font-weight: 400\"> We started operations pretty much at the start of the summer, before we announced the studio actually. We did a small amount of smaller projects, so the people who contacted us were well-aware of the fact that the studio was [already] forming.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>Finally, right now, what are the immediate hurdles and goals that ButaPro is looking to clear?<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">So, the current hurdles are, essentially, making enough money that we can sit down somewhere and think about what to do. Because ultimately, that\u2019s the reality. A lot of studios are definitely not in a good situation right now, in the sense that \u2014 like, I think I was looking at some data from 2023, and it seems like 45% of outsourcing studios are in the red, which is a bit [concerning]. We are kind of on that same level of playing field, and the same level [in terms of the amount] of resources that we get.\u00a0<\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;font-size: 12pt\">We definitely need to avoid being in that situation. We definitely need to be able to rent a place somewhere and give everyone the opportunity to join the company, if they want to join. And [also] being in a position where we actually allot proper wages rather than simply [do] freelance work. Because we can now offer some wages to some animators, but we cannot do that for [all] the 60 people that we are working with right now. That\u2019s definitely the first hurdle, the first objective. Then the second one is simply being able to have enough negotiating power.\u00a0<\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>So, money and negotiating power.\u00a0<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt\"><b>FAR: <\/b><span style=\"font-weight: 400\">Absolutely.\u00a0<\/span><\/span><\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script>\n                (function(d, s, id) {\n          var js, fjs = d.getElementsByTagName(s)[0];\n          if (d.getElementById(id)) return;\n          js = d.createElement(s); js.id = id;\n          js.src=\"https:\/\/connect.facebook.net\/en_US\/sdk.js#xfbml=1&version=v2.9&appId=269442613521839\";\n          fjs.parentNode.insertBefore(js, fjs);\n        }(document, 'script', 'facebook-jssdk'));\n        <\/script><\/p>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMN63nwsw68G3Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more anime-manga articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/en.buradabiliyorum.com\/anime-manga\/\" target=\"_blank\" rel=\"noopener\">anime-manga category.<\/a><\/span><\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/anitrendz.net\/news\/2024\/11\/06\/part-2-from-anime-freelancing-to-running-an-indie-animation-studio-an-interview-with-buta-productions-far\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=part-2-from-anime-freelancing-to-running-an-indie-animation-studio-an-interview-with-buta-productions-far\" target=\"_blank\" rel=\"noopener\">Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Once a freelance translator of anime production materials, Federico Antonio Russo, or FAR, is now the president of indie animation studio Buta Productions (or ButaPro). As they told us in the first half of this interview, FAR and their friend Blou co-founded the studio in response to the low rates of the industry and the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":643566,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/Buta-Productions-artwork-e1729856592231.jpg?fit=2000%2C1126&ssl=1","fifu_image_alt":"","footnotes":""},"categories":[4],"tags":[],"class_list":["post-643565","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-anime-manga"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/643565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=643565"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/643565\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/643566"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=643565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=643565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=643565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}