{"id":702025,"date":"2025-12-04T07:57:12","date_gmt":"2025-12-04T04:57:12","guid":{"rendered":"https:\/\/buradabiliyorum.com\/en\/let-it-die-inferno-post-launch-roadmap-announced\/"},"modified":"2025-12-04T07:57:12","modified_gmt":"2025-12-04T04:57:12","slug":"let-it-die-inferno-post-launch-roadmap-announced","status":"publish","type":"post","link":"https:\/\/buradabiliyorum.com\/en\/let-it-die-inferno-post-launch-roadmap-announced\/","title":{"rendered":"LET IT DIE: INFERNO post-launch roadmap announced"},"content":{"rendered":"<div>\n<p>Publisher GungHo Online Entertainment and developer Supertrick <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" data-internallinksmanager029f6b8e52c=\"7\" title=\"Game\" target=\"_blank\" rel=\"noopener\">Game<\/a>s have <a rel=\"nofollow\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/gunghoonline.com\/2025\/12\/03\/let-it-die-inferno-roadmap\/\" target=\"_blank\">announced<\/a> the post-launch roadmap for roguelite survival action game <em>LET IT DIE: INFERNO<\/em>.  <span id=\"more-1011157\"\/><\/p>\n<p>Here are the details:<\/p>\n<blockquote>\n<p><strong>What\u2019s Coming Next<\/strong><\/p>\n<ul>\n<li><strong>Hell Gate Threshold<\/strong> \u2013 We\u2019ve added a new mode called Hell Gate Threshold, designed for players who want to experience <em>LET IT DIE: INFERNO<\/em> without any player-versus-player encounters. This area still includes enemies, hazards, and items just like usual, but you won\u2019t run into other players. You can replay this area as much as you want, but please note: your Body Rank won\u2019t increase while you\u2019re inside. Keep that in mind before you dive in!<\/li>\n<li><strong>Radar Update<\/strong> \u2013 It will soon be much easier to tell when another player is nearby. Previously, enemies and players <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/download-scripts-themes-apps\/\" data-internallinksmanager029f6b8e52c=\"9\" title=\"Download Scripts &amp; Themes &amp; Apps\" target=\"_blank\" rel=\"noopener\">app<\/a>eared the same on the radar, which made it hard to know what you were walking into. With the upcoming update, players will be clearly marked as players, so you\u2019ll always know exactly who you\u2019re dealing with. This feature won\u2019t be available at launch, but it\u2019s actively in development.<\/li>\n<li><strong>Escape Pods<\/strong> \u2013 We\u2019ve increased the number of Escape Pods and adjusted their placement so players can return once the right conditions are met. The tutorial also wasn\u2019t doing a great job of explaining how the Escape Pod works, so we improved that section to make everything easier to understand.<\/li>\n<li><strong>Motion Blur<\/strong> \u2013 We also heard a lot of feedback about motion blur. Many players mentioned that it made things hard to see, so we took that seriously. We\u2019ve improved the overall visual clarity, not just the motion blur, to make everything easier on the eyes and reduce strain. These updates will be ready for release.<\/li>\n<li><strong>Enemy Behavior<\/strong> \u2013 On the combat side, a number of improvements have been made. Enemy behavior, animations, and spawn patterns were adjusted, and weapon balance, combo flow, and attack range were tuned to match. The goal is to make battles feel more satisfying and to reward players who master the game\u2019s mechanics. Overall, the combat experience should feel smoother, fairer, and a lot more fun.<\/li>\n<\/ul>\n<p><strong>Roadmap Overview<\/strong><\/p>\n<ul>\n<li><strong>Season Structure<\/strong> \u2013 <em>LET IT DIE: INFERNO<\/em> will follow a seasonal format, with each season lasting roughly three months. Season 1 will run through February, and Season 2 will begin around March.<\/li>\n<li><strong>Season Reset<\/strong> \u2013 At the start of each new season, we\u2019ll be implementing a reset. Certain progress will stay intact, such as expanded character slots, storage, and inventory capacity. However, things like collected items, SPLithium-based mastery progress, and other in-run progression will be reset and cleared out once per season.<\/li>\n<li><strong>Crafting Enhancements<\/strong> \u2013 The game includes a blueprint-based crafting system, and while we can\u2019t share all the details yet, we are planning a significant upgrade to crafting in Season 2.<\/li>\n<\/ul>\n<p><!-- AD: content --><\/p>\n<p>The Season roadmap is as follows:<\/p>\n<ul>\n<li><strong>Season 1<\/strong> (December 2025 to February 2026)\n<ul>\n<li><em>LET IT DIE: INFERNO<\/em> Begins! Hell Gate is Open!<\/li>\n<li>Exciting New Battle Items<\/li>\n<li>New Charms<\/li>\n<li>New Emotes<\/li>\n<\/ul>\n<\/li>\n<li><strong>Season 2<\/strong> (March to May 2026)\n<ul>\n<li>Hell Gate Reopens! New Stage Layouts!<\/li>\n<li>Start Dash Event!<\/li>\n<li>New Weapons Available!<\/li>\n<li>Crafting Enhanced!<\/li>\n<li>New Backpacks<\/li>\n<li>New Interiors<\/li>\n<li>New Charms<\/li>\n<li>New Emotes<\/li>\n<\/ul>\n<\/li>\n<li><strong>Season 3<\/strong> (June to August 2026)\n<ul>\n<li>New Stages in Hell Gate! New Enemies \/ Bosses Unleashed!<\/li>\n<li>Start Dash Event!<\/li>\n<li>Even More Weapons \/ Armor!<\/li>\n<li>New Features Unveield! Team Content Upgraded!<\/li>\n<li>New Raider Bodies!<\/li>\n<li>New Backpacks<\/li>\n<li>New Interiors<\/li>\n<li>New Charms<\/li>\n<li>New Emotes<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/blockquote>\n<p><em>LET IT DIE: INFERNO<\/em> launched today for PlayStation 5 and PC via <a rel=\"nofollow\" target=\"_blank\" class=\"link-external\" href=\"https:\/\/store.steampowered.com\/app\/2576150\/LET_IT_DIE_INFERNO\/\" target=\"_blank\">Steam<\/a>.<\/p>\n<\/div>\n<blockquote><p><strong><span style=\"color: #ff6600;\">If you liked the article, do not forget to share it with your friends. Follow us on\u00a0<span style=\"color: #ff0000;\"><a style=\"color: #ff0000;\" href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMN63nwsw68G3Aw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Google News<\/a><\/span>\u00a0too, click on the star and choose us from your favorites.<\/span><\/strong><\/p><\/blockquote>\n<blockquote>\n<p style=\"text-align: center;\"><strong>If you want to read more <a href=\"https:\/\/buradabiliyorum.com\/en\/category\/news\/\" data-internallinksmanager029f6b8e52c=\"2\" title=\"News\" target=\"_blank\" rel=\"noopener\">News<\/a> articles, you can visit our <span style=\"color: #ff9900;\"><a style=\"color: #ff9900;\" href=\"https:\/\/buradabiliyorum.com\/en\/category\/game\/\" target=\"_blank\" >Game <\/a><\/span>category.<\/strong><\/p>\n<\/blockquote>\n<p><span style=\"color: black;\"><a style=\"color: #ff9900;\" href=\"https:\/\/www.gematsu.com\/2025\/12\/let-it-die-inferno-post-launch-roadmap-announced\" target=\"_blank\" >Source<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Publisher GungHo Online Entertainment and developer Supertrick Games have announced the post-launch roadmap for roguelite survival action game LET IT DIE: INFERNO. Here are the details: What\u2019s Coming Next Hell Gate Threshold \u2013 We\u2019ve added a new mode called Hell Gate Threshold, designed for players who want to experience LET IT DIE: INFERNO without any&#8230;<\/p>\n","protected":false},"author":1,"featured_media":702026,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gematsu.com\/wp-content\/uploads\/2025\/12\/LID-INFERNO-Roadmap_12-03-25.webp","fifu_image_alt":"","footnotes":""},"categories":[15],"tags":[168,88297,158992,81272,70481,70893,146738,158993],"class_list":["post-702025","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","tag-action","tag-gungho-online-entertainment","tag-let-it-die-inferno","tag-pc","tag-playstation","tag-ps5","tag-roguelite","tag-supertrick-games"],"_links":{"self":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/702025","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/comments?post=702025"}],"version-history":[{"count":0,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/posts\/702025\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media\/702026"}],"wp:attachment":[{"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/media?parent=702025"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/categories?post=702025"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/buradabiliyorum.com\/en\/wp-json\/wp\/v2\/tags?post=702025"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}