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With “Honkai: Nexus Anima” HoYoverse ventures into the genre of monster taming games. At gamescom 2026 I was able to try out the upcoming game myself and get a first impression of the combat system, the anima and the game world.
HoYoverse is mainly for games like «Genshin Impact», «Honkai: Star Rail” and “Zenless Zone Zero” known. With “Honkai: Nexus Anima» However, the studio takes a slightly different approach. Although the typical anime look is retained, the new adventure relies much more heavily on strategy in terms of gameplay.
Anima stat Pokémon
The basic principle should sound familiar to fans of monster taming games: In «Honkai: Nexus Anima» you can find the eponymous ones Anima collect and use for your own teams. The creatures have different characteristics, skills and roles and can not only support you in battles, but also help you explore the world.
I was able to try out exactly this aspect during my viewing session. The anima can be collect and then for your own team put together. However, it’s not just about having the strongest creatures possible. Much more important is the question of how the individual anima work with each other.
Tactics on the pitch
The combat system is based on tactical hexagon gridon which one’s own anima are positioned. Depending on the characteristics and role of the creatures, placement can be crucial to how well your team functions. The fights themselves then proceed largely automatically. The actual strategic work takes place before the battle even starts: Which anima do I take with me? Where do I position them? Which combinations work particularly well? This makes the system more reminiscent of you Auto Battler than the classic real-time battles that you get from «Genshin Impact» or «Zenless Zone Zero» knows.
Personally, I quite liked this approach. Precisely because the fights do not simply consist of hitting an opponent with your characters as quickly as possible, a different form of tactical depth is created.
Your own team is properly adjusted
Another point that I liked during the preview session is the numerous options to customize your team and prepare it for the upcoming battles. The different ones Properties and roles the anima must coordinated with each other become. There are also other options for optimizing your own setup. Anyone who takes a closer look at the systems should have a lot of room to experiment.
Animators also intervene
In addition to the anima, the human characters also play an important role. You will be seen in the game as Animator and can provide additional support to your own team. Up to three entertainers can be selected, these having their own Special abilities have. I was also able to use these skills during my viewing session. This makes the preparation of your own team even more important, as not only the Anima themselves, but also the chosen Animasters have to be taken into account. The Animaster’s special abilities can crucial to the game be. For example, there is an animaster who… Opponent in place freezes and immobilizes you for a short time. This gives time to inflict a lot of damage on the opponents.
Beautiful game world
Aside from the fights, I was also able to explore a small part of the game world. «Honkai: Nexus Anima» takes place in the city, among other things Iiain which humans and anima live together. The city is really beautifully built and fun to explore. You don’t just find different ones NPCs und Animabut a few here and there Treasure chests and other Secrets. So it’s worth exploring the world.
By the way, the Anima aren’t just there for fighting. Some can also be used as Route can be used and thereby enable, for example, a different way of moving through the world. In my viewing session I was able to do it myself with one of my creatures fly through the game world. This makes the Anima more like actual companions than just comrades in arms. Other anima can also use different abilities when exploring.
Positive first impression
My first impression of «Honkai: Nexus Anima» is positive. Especially that Combat system made me curious. If you automatically think of fast real-time battles when you think of HoYoverse, you might be surprised at first. This game essentially haunts you more strategic approach and requires you to make the right decisions before the actual fight. And that’s exactly what I personally really like. While other HoYoverse games rely heavily on action-packed fights, the focus here is much more on putting together and optimizing your own team.
Of course, it still remains to be seen how much depth the system in the finished game actually offers. Especially with an auto battler, a lot depends on how varied the anima, its abilities and the possible combinations end up being. After my first viewing session, I’m definitely excited about the finished game.
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