4:LOOP details cube-shaped ‘Scanner’ boss

4:LOOP details cube-shaped ‘Scanner’ boss

Here are the details, via Bad Robot Games chief creative officer Mike Booth on PlayStation Blog: No Two Bosses Are Alike ​​One of our main goals when designing bosses in 4:LOOP is making each of them unique—not only in their visual design, but in how they behave. We know we’re on the right track when…

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