Geeked: “Silver Palace” at gamescom 2026

“Silver Palace” combines anime looks, a Victorian game world and action-packed fights with extensive detective elements. At gamescom I was able to get my first impression of the upcoming action RPG.

Publisher Element has at gamescom 2026 with «Silver Palace» us a new one Open-World-Action-RPG shown, which is particularly noticeable at first glance because of its unusual mix. A dark, Victorian-inspired world meets anime characters.

I was able to try out the game myself at gamescom 2026 and was particularly impressed by it Optics impressed. The city looks really pretty and goes in the direction of art style realism. At first you would think that the mix of a realistic game world and characters with an anime look wouldn’t fit, but in fact the anime characters don’t seem out of place at all, but fit into the world very well.

Action-packed fights with quick character changes

The main focus of my viewing session was the fights. The Combat system is clear action oriented and lets you switch between your characters at any time. In addition to normal and stronger attacks such as gun attacks, there are also special abilities available that can be used to deal a lot of damage.

It’s fun different combos to get out and really heat up the opponents. The rapid change between the characters in particular ensures dynamism. The Special attacks By the way, not only do a lot of damage, but look really pretty too out of.

I particularly liked the boss fights. They were not only playfully varied, but also staged accordingly.

A world that invites you to explore

In addition to the fights, I was also able to freely look around part of the city in the demo. «Silver Palace» relies on Unreal Engine 5 and offers an open world with a clear Victorian atmosphere.

By the way, the fact that the developers don’t want to use the world exclusively for fighting becomes clear when you look at the gameplay elements. Because “Silver Palace» doesn’t just see itself as a classic action RPG.

Looking for clues as a detective

A large part of the game should be: Detective work be. Unfortunately, I wasn’t able to try out exactly this part during my viewing session.

This is particularly unfortunate because the investigations should go well beyond simple dialogue decisions. The gameplay scenes shown so far include, among other things Investigate crime scenes, collect clues and establish connections between various clues. Interrogations are also part of the concept.

The past beta tests have already shown that this area should make up an important part of the gaming experience. The closed beta «Dichotomy» ran until recently and, in addition to battles, also offered story and investigation content. Another larger test is scheduled to take place within this year.

Good first impression

My first impression of «Silver Palace» falls positive out of. I was particularly impressed by the successful visuals and the action-packed combat system. The boss fights also left a good impression in my viewing session.

I’m excited to see how well the different elements work together in the end. The idea of ​​first investigating a mysterious case and then getting involved in action-packed fights sounds pretty exciting on paper.

I therefore hope that in a future beta I will delve deeper into the investigative work of «Silver Palace» can immerse yourself. Because if the detective system is actually as extensive as the previous gameplay scenes suggest, it could not only have a strength of «Silver Palace», but it would definitely make the game stand out from other similar games.

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