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Paramount Skydance has launched Paramount Games Studios, a unified gaming division that brings together its existing Skydance Interactive and Skydance New Media studios.
The new venture is led by Tony Driscoll, who will serve as its president while also continuing his role as executive vice president of corporate strategy and development.
Variety confirmed that Skydance New Media’s projects—Marvel 1943: Rise of Hydra and an untitled Star Wars game—are still in development, and that an announcement for Paramount Game Studios’ first game under the new banner will be made later today at the Summer Game Fest 2026 Live Kickoff.
“I spent the early part of my career at Walt Disney Imagineering, and one of the main lessons that stayed with me is that there is no more powerful fan relationship than one where you put someone inside a world,” Driscoll said in a press release. “Games are the ultimate expression of that.”
He continued, “This division launch marks a meaningful evolution in how we think about games—not as an extension of our business, but as a core pillar of our content strategy alongside film, television and streaming. We are committed to creating exceptional games for every type of player, from casual to AAA, and building enduring experiences across our beloved Paramount IP and original worlds that deepen fan engagement and drive long-term growth.”
According to Driscoll, the goal is to make great games, as well as build franchise platforms and fan communities that feed back into everything Paramount creates.
“When done well, the games we develop are foundations for fan communities to grow inside these worlds,” Driscoll explained. “The core games come first; you have to earn community with something worth caring about. But the ceiling on what these franchises can become is a function of how deeply fans can participate.”
Driscoll is joined by an executive team with deep experience across AAA game development, publishing, and leadership, including:
- Dan Prigg (executive vice president, head of games) – Prigg has extensive gaming industry experience leading interactive entertainment businesses, including senior roles at Scopely and Unity.
- Shawn Kittelsen (senior vice president, head of creative and production) – Kittelsen is an acclaimed creative and narrative leader across major franchises, including Mortal Kombat 11, Injustice 2, The Walking Dead, and Invincible at NetherRealm Studios and WB Games.
- Andrea Silvers (senior vice president, marketing and communications) – Silvers is an industry veteran focused on building community-first marketing ecosystems with leadership roles at Electronic Arts, EA Sports, Xero, and DocSend.
- Kara Bilkiss (senior vice president, business development and licensing) – Seasoned gaming executive with more than 20 years of experience across XR, PC, console, and mobile, including leadership roles at Microsoft Gaming, Activision Blizzard King, Sony Pictures, and The Walt Disney Company, driving growth, strategic partnerships, and multibillion-dollar gaming portfolios.
- Ray Davis (senior vice president of engineering) – Davis is a veteran engineering leader who has helped shape major gaming franchises and breakthrough technologies through senior roles at Epic Games, Microsoft and Drifter Entertainment, with key contributions to Gears of War, Unreal Engine 4, Xbox, Kinect, and HoloLens.
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