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Azur Lane: Crosswave Hits PS4 and PC in the West in February

Azur Lane: Crosswave

 

The third-person action shooter take on the Azur Lane series now has a launch date for the west. Azur Lane: Crosswave is coming to PS4 and PC (via Steam) in North America and Europe in February 2020, with both physical and digital versions on the way to PS4. 

 

Azur Lane: Crosswave’s $99.99 physical limited edition goes up for pre-order on Idea Factory International’s NA website on January 9 at 11:00am PT, and they’re already live in Europe. Here’s what you get with this one:

 

 

Features:

 

Retrofitted in 3D – Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the PlayStation®4 and Steam® as a cel-shaded, 3D action shooter with the help of Unreal Engine! Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze and Suruga!

 

4 Modes to Choose From – Choose from 4 different modes: Story, Extreme Battle, Photo, or Episode Mode. Story Mode goes through 7 riveting chapters in the footsteps of newcomers, Shimakaze and Suruga. In Extreme Battle Mode, choose from 100+ challenging fleets to battle for rare items and special materials. In Photo Mode, you can pose characters, change facial expressions, alter backgrounds, and camera angles to create a picturesque moment. Episode Mode includes 50+ sub-stories that deliver bonus character backgrounds!

 

Arm Your Armada – Before setting sail, beef up your characters by equipping them with rare items found after a successful battle or by crafting items at Akashi’s Laboratory. Here, Commanders can exchange blueprints to create new gear, convert materials into rare items, and earn rewards. Experiment with different fleet arrangements to gain special Fleet Effects that can provide in-game stat bonuses.

 

Ready, Aim, Fire – In Azur Lane: Crosswave, you can now control, aim, and fire at incoming battleships, aircraft carriers, and other enemies. Depending on the character’s subtype, players can dash to evade attacks or activate defensive shields, unleash torpedoes or aircrafts, and switch-on character-specific special attacks to defeat unruly enemies!

 

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox. 


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